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2020-04-15file_util: Early-exit in WriteArray and ReadArray if specified lengths are zeroLioncash
It's undefined behavior to pass a null pointer to std::fread and std::fwrite, even if the length passed in is zero, so we must perform the precondition checking ourselves. A common case where this can occur is when passing in the data of an empty std::vector and size, as an empty vector will typically have a null internal buffer. While we're at it, we can move the implementation out of line and add debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15Merge pull request #3662 from ReinUsesLisp/constant-attrsMat M
gl_rasterizer: Implement constant vertex attributes
2020-04-15Merge pull request #3668 from ReinUsesLisp/vtx-format-16uiMat M
maxwell_to_vk: Add uint16 vertex formats
2020-04-15Merge pull request #3656 from ReinUsesLisp/glsl-full-decompileMat M
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15Merge pull request #3654 from ReinUsesLisp/fix-fb-attachMat M
gl_texture_cache: Fix layered texture attachment base level
2020-04-15Merge pull request #3663 from ReinUsesLisp/fcmp-rcMat M
shader/arithmetic: Add FCMP_CR variant
2020-04-15Merge pull request #3664 from ReinUsesLisp/fe3h-black-squaresMat M
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15maxwell_to_vk: Add uint16 vertex formatsReinUsesLisp
2020-04-15maxwell_to_vk: Add missing breaksReinUsesLisp
Avoid invalid fallbacks.
2020-04-15vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfoReinUsesLisp
When the dynamic state is specified, pViewports and pScissors are ignored, quoting the specification: pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. That said, AMD's proprietary driver itself seem to read it regardless of what the specification says.
2020-04-15Merge pull request #3657 from ReinUsesLisp/viewport-zeroRodrigo Locatti
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-14Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp
This reverts commit 05cf27083608bebd3ee4c38f2f948c8f2030f881. Apparently the first approach using floats instead of bitfieldInert worked better for Fire Emblem: Three Houses. Reverting to get that behavior back.
2020-04-14shader/arithmetic: Add FCMP_CR variantReinUsesLisp
Adds another variant of FCMP.
2020-04-14Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games.
2020-04-14file_sys: patch_manager: Return early when there are no layers to apply.bunnei
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp
Silence validation layer errors.
2020-04-14gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp
From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile.
2020-04-13gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
2020-04-13Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
gl_rasterizer: Implement line widths and smooth lines
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
texture_cache: Remove preserve_contents
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
texture/astc: More small ASTC optimizations
2020-04-13Merge pull request #3619 from ReinUsesLisp/i2iMat M
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M
shader/texture: Remove type mismatches management from shader decoder
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats.
2020-04-12Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei
service/vi: Partially implement BufferQueue disconnect
2020-04-12Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow
shader/video: Partially implement VMNMX
2020-04-12Merge pull request #3644 from ReinUsesLisp/msaaMat M
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games.
2020-04-12shader/video: Partially implement VMNMXReinUsesLisp
Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance).
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
This adds the registers used for multisampling. It doesn't implement anything for now.
2020-04-11Merge pull request #3635 from FernandoS27/buffer-freeRodrigo Locatti
Buffer queue: Correct behavior of free buffer.
2020-04-11Merge pull request #3611 from FearlessTobi/port-4956bunnei
Port citra-emu/citra#4956: "Fixes to game list sorting"
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times.
2020-04-10renderer_vulkan: Drop Vulkan-HppReinUsesLisp
2020-04-10Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10Merge pull request #3607 from FearlessTobi/input-kmsbunnei
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp
Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit.
2020-04-09Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti
Refactor all the GPU Caches to use VAddr for cache addressing