Age | Commit message (Collapse) | Author |
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Match the style in the file.
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astc: Various robustness enhancements for the gpu decoder
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common: Replace common_sizes into user-literals
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
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general: Add missing #pragma once directives
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* Add missing includes
* Add array
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externals: Update fmt to 8.0.0
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[audout] Implement GetAudioOutPlayedSampleCount
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Also removes some deprecated API usages.
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maxwell3d: Add missing return in default SizeInBytes() case
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We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
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bootmanager: Use std::stop_source for stopping emulation
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Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
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common/detached_tasks: Wait for tasks before shutting down
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input_common/mouse_input: Fix data race
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npad: Fix data race when updating devices
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Help question mark button in the title bar
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common: fs: Miscellaneous changes
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service: spl: Implement general SPL service
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service: time: Use GetFileRelative to get files within subdirectories
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This provides a more concrete example of what a regular file is and isn't.
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These enforce requiring the file to exist prior to opening.
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This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode.
This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file.
Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices.
The documentation has also been updated for these functions to clarify that a file refers to a regular file.
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Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
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There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
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vk_master_semaphore: Use jthread for debug thread
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core: Make is_powered_on atomic
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Fixes potential data races when shutting down.
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If this is not waited on, the synchronization primitives are destroyed
whe main exits and the detached task ends up signalling garbage and not
properly finishing.
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Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
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Fix data race using std::jthread and std::stop_token.
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kernel: Fix missing peak set in KResourceLimit::SetLimitValue
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Used in Ninja Gaiden games.
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Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
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Update dynarmic and add new unsafe CPU option.
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nvflinger: Add experimental toggle to disable buffer swap interval limits
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externals: httplib: replace custom httplib header with upstream as submodule
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known now.
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We can move them to instead be compile time constants within the shader.
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These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
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Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our
manually imported version of it drops the last zero.
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This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
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