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2018-08-09gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei
2018-08-09Merge pull request #991 from bunnei/ignore-macbunnei
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09Implement SNORM for BC5/DXN2 (#998)Khangaroo
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
2018-08-09gl_rasterizer_cache: Avoid iterator invalidation issues within ↵Lioncash
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from.
2018-08-09Merge pull request #992 from bunnei/declr-predbunnei
gl_shader_decompiler: Declare predicates on use.
2018-08-09Merge pull request #994 from lioncash/constbunnei
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09Merge pull request #993 from bunnei/smo-vtx-ptsbunnei
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09Merge pull request #984 from bunnei/rt-nonebunnei
gl_rasterizer: Do not render when no render target is configured.
2018-08-09Implement BC5/DXN2 (#996)Khangaroo
- Used by Kirby Star Allies.
2018-08-09Merge pull request #988 from lioncash/colorbunnei
common/color: Minor cleanup
2018-08-08Merge pull request #977 from bunnei/bgr565bunnei
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08gl_rasterizer_cache: Invert conditional in LoadGLBuffer()Lioncash
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
2018-08-08gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵Lioncash
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
2018-08-08Merge pull request #987 from lioncash/vecbunnei
vector_math: Use variable template version of is_signed in Vec classes
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08maxwell_to_gl: Implement PrimitiveTopology::Points.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08gl_shader_decompiler: Declare predicates on use.bunnei
- Used by Super Mario Odyssey (when going in game).
2018-08-08maxwell_3d: Ignore macros that have not been uploaded yet.bunnei
- Used by Super Mario Odyssey (in game).
2018-08-08gl_rasterizer_cache: Make pointer const in LoadGLBuffer()Lioncash
This is only ever read from, so we can make the data it's pointing to const.
2018-08-08Merge pull request #982 from bunnei/stub-unk-63bunnei
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08Merge pull request #986 from mailwl/acc-loadimagebunnei
Service/Account: stub LoadImage function
2018-08-08gl_rasterizer: Do not render when no render target is configured.bunnei
- Used by Super Mario Odyssey.
2018-08-08Merge pull request #976 from bunnei/shader-immbunnei
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08Merge pull request #981 from bunnei/cbuf-corruptbunnei
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08Merge pull request #978 from bunnei/fixioctlbunnei
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
2018-08-08Merge pull request #985 from bunnei/rt-r11g11b10bunnei
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08Merge pull request #979 from bunnei/vtx88bunnei
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08Merge pull request #975 from bunnei/am-stubbunnei
am: Stub SetScreenShotImageOrientation.
2018-08-08Merge pull request #980 from bunnei/fix-logsbunnei
renderer_opengl: Use trace log in a few places.
2018-08-08common/color: Remove unnecessary const qualifiers on return typesLioncash
These are just superfluous and not necessesary
2018-08-08common/color: Get rid of undefined behaviorLioncash
Gets rid of type punning via reinterpret_cast within functions. Instead, we use memcpy to transfer the contents across types.
2018-08-08vector_math: Use variable template version of is_signed in Vec classesLioncash
Same behavior, less code
2018-08-08Merge pull request #966 from lioncash/modernizebunnei
common: Convert type traits templates over to variable template versions where applicable
2018-08-08Merge pull request #850 from DarkLordZach/icon-metabunnei
Add Icons and Metadata Support
2018-08-08Merge pull request #968 from lioncash/vecbunnei
vector_math: Minor cleanups
2018-08-08Merge pull request #958 from lioncash/nv-globalbunnei
nvdrv: Get rid of global std::weak_ptr
2018-08-08Service/Account: stub LoadImage functionmailwl
2018-08-08Merge pull request #972 from lioncash/catchbunnei
externals: Update catch to 2.3.0
2018-08-08Merge pull request #965 from lioncash/unused-filesbunnei
hle: Remove unused romfs.cpp/.h
2018-08-08Merge pull request #974 from lioncash/accbunnei
acc: Add missing function table entries for GetUserCount
2018-08-08gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei
- Used by Super Mario Odyssey.
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl
2018-08-08gl_shader_decompiler: Stub input attribute Unknown_63.bunnei
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08renderer_opengl: Use trace log in a few places.bunnei
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-08gl_shader_decompiler: Let OpenGL interpret floats.bunnei
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei
- Used by Super Mario Odyssey.