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2021-05-16Merge pull request #6307 from Morph1984/fix-response-push-sizebunnei
nifm, ssl: Fix incorrect response sizes
2021-05-15Merge pull request #6316 from ameerj/title-fixbunnei
main: Add running title's version to window name on EA/mainline
2021-05-15Merge pull request #6299 from bunnei/ipc-improvementsbunnei
Various improvements to IPC and session management
2021-05-15Merge pull request #6289 from ameerj/oob-blitbunnei
texture_cache: Handle out of bound texture blits
2021-05-16nifm, ssl: Fix incorrect response sizesMorph
2021-05-15main: Add title's version to window name on EA/mainlineameerj
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15input_common: Implement SDL motiongerman77
2021-05-12Merge pull request #6301 from Morph1984/ssl-ImportClientPkibunnei
ssl: Stub Import(Client/Server)Pki
2021-05-12Merge pull request #6298 from Kewlan/toggled-show-add-on-refreshMorph
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12ssl: Stub Import(Client/Server)PkiMorph
- Used in JUMP FORCE Deluxe Edition
2021-05-12Merge pull request #6267 from german77/gestureRewriteMorph
hid: Improve hardware accuracy of gestures
2021-05-11common: tree: Avoid a nullptr dereference.bunnei
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource ↵bunnei
management.
2021-05-11audrenbunnei
2021-05-10core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei
2021-05-10hle: service: sm: Add TIPC support.bunnei
- Fixes our error checking of names as well.
2021-05-10hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-10hle: service: sm: GetService: Reserve session resource when we create a ↵bunnei
KSession.
2021-05-10hle: service: Add support for dispatching TIPC requests.bunnei
2021-05-10hle: service: Implement IPC::CommandType::Close.bunnei
- This was not actually closing sessions before.
2021-05-10hle: service: sm: Use RegisterNamedService to register the service.bunnei
2021-05-10hle: service: sm: Improve Initialize implementation.bunnei
2021-05-10hle: kernel: svc: Update ConnectToNamedPort to use new ↵bunnei
CreateNamedServicePort interface.
2021-05-10hle: kernel: Implement named service ports using service interface factory.bunnei
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei
2021-05-10hle: service: sm: Increase point buffer size.bunnei
2021-05-10hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei
2021-05-10hle: kernel: KClientPort: Cleanup comment format.bunnei
2021-05-10hle: ipc: Add declarations for TIPC.bunnei
2021-05-10hle: kernel: Further cleanup and add TIPC helpers.bunnei
2021-05-10hle: ipc_helpers: Update IPC response generation for TIPC.bunnei
2021-05-10configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"Kewlan
2021-05-09Merge pull request #6291 from lioncash/kern-shadowbunnei
kernel: Eliminate variable shadowing
2021-05-09kernel: Delete unused filesgerman77
2021-05-08kernel: Eliminate variable shadowingLioncash
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-07Merge pull request #6266 from bunnei/kautoobject-refactorbunnei
Kernel Rework: Migrate kernel objects to KAutoObject
2021-05-07texture_cache: Handle out of bound texture blitsameerj
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
2021-05-07Merge pull request #6287 from lioncash/ldr-copybunnei
ldr: Simplify memory copy within LoadNro()
2021-05-06ldr: Simplify memory copy within LoadNro()Lioncash
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
2021-05-05hle: kernel: KPageTable: CanContain should not be constexpr.bunnei
2021-05-05hle: kernel: Move slab resource counts to Kernel.bunnei
2021-05-05fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei
2021-05-05fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei
2021-05-05fixup! common: bit_util: Add BIT macro.bunnei
2021-05-05fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly ↵bunnei
created.
2021-05-05fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly ↵bunnei
created.
2021-05-05kernel: svc: Remove unused RetrieveResourceLimitValue function.bunnei
2021-05-05hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES.bunnei