Age | Commit message (Collapse) | Author |
|
nifm, ssl: Fix incorrect response sizes
|
|
main: Add running title's version to window name on EA/mainline
|
|
Various improvements to IPC and session management
|
|
texture_cache: Handle out of bound texture blits
|
|
|
|
Fixes the missing title version number on EA/mainline builds which override the title bar string.
|
|
|
|
ssl: Stub Import(Client/Server)Pki
|
|
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
|
|
- Used in JUMP FORCE Deluxe Edition
|
|
hid: Improve hardware accuracy of gestures
|
|
|
|
|
|
|
|
management.
|
|
|
|
|
|
- Fixes our error checking of names as well.
|
|
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
|
|
KSession.
|
|
|
|
- This was not actually closing sessions before.
|
|
|
|
|
|
CreateNamedServicePort interface.
|
|
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
kernel: Eliminate variable shadowing
|
|
|
|
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
|
|
Kernel Rework: Migrate kernel objects to KAutoObject
|
|
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
|
|
ldr: Simplify memory copy within LoadNro()
|
|
We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
|
|
|
|
|
|
|
|
|
|
|
|
created.
|
|
created.
|
|
|
|
|