Age | Commit message (Collapse) | Author |
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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GPU: Implemented the B5G6R5 format.
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
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component types.
For now only the UNORM type is supported.
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unswizzling.
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formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Misc gpu improvements
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Shader decompiler changes part 2
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file_sys: Add HFS/PFS helper component
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GPU: Implement some wrap modes
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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(Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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pl_u: Use empty shared font if none is available.
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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- Makes games work in lieu of shared_font.bin.
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uploading code.
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opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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fsp_srv: Implement DeleteFile.
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- Used by Binding of Isaac.
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