Age | Commit message (Collapse) | Author |
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Improve usage of service host threads
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Follow-up fixes for NVFlinger rewrite (Part 2)
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registered_cache: Prevent nullptr dereference when accumulating files
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dynarmic: Print stack trace on unrecognised instruction or other exception
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It was needed on GCC versions not supporting `-std=c++20`, but GCC 10 and newer (required to compile yuzu) don't need it anymore
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This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
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configuration: Add Paranoid CPU accuracy level
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native_clock: Use AtomicLoad128
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applets/web: Keep foreground (websession) web applet open
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service: hid: Remove inaccurate behavior on initialization
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audio_core: remove time stretcher
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configure_hotkeys: Make first column stretch and not last column
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configure_per_game_addons: Stretch first column and not last
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Also configure minimum width of columns to be 150px.
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This provides more sensible column widths.
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GetReleasedBuffers.
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thread.
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host thread.
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This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
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Also drop the SoundTouch dependency
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GPU Garbage Collection: Fix regressions.
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configure_debug: Fix typo
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build: cleanup installation of yuzu and yuzu-cmd
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codec: Fix GPU decoder detection on Windows and a memory leak
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nvhost_ctrl: Only mark EventState::Busy as BadParameter
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Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle
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Kernel Memory Updates (Part 7): Various fixes to code memory (Skyline support)
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