Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-11 | kernel: Unconditionally set thread state when appropriate | Morph | |
2021-06-11 | kernel: KLightConditionVariable: Update implementation to 12.x | Morph | |
Updates the implementation of KLightConditionVariable to FW 12.x | |||
2021-06-10 | hle: service: sm: Remove redundant session reservation, etc. | bunnei | |
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield. | |||
2021-06-10 | hle: service: Increase arbitrary max sessions limit. | bunnei | |
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak. | |||
2021-06-09 | hle: kernel: KClientPort: Add an assert for session count. | bunnei | |
- Prevents us from over decrementing num_sessions. | |||
2021-06-09 | hle: service: sm: Fix GetService setup of session & port. | bunnei | |
2021-06-09 | hle: service: Use correct size for ServerSessionCountMax. | bunnei | |
2021-06-09 | hle: kernel: KServerSession: Fix client disconnected. | bunnei | |
- Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield. | |||
2021-06-09 | kernel: svc: Add missing error check to CancelSynchronization. | bunnei | |
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior. | |||
2021-06-09 | Merge pull request #6436 from liushuyu/master | Mai M | |
src/common/CMakeLists.txt: fix variable escaping | |||
2021-06-09 | hle: service: Increase arbitrary max sessions limit. | bunnei | |
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak. | |||
2021-06-09 | Merge pull request #6413 from Kewlan/limitable_input_dialog_limit | bunnei | |
limitable_input_dialog: Implement character limiter | |||
2021-06-09 | src/common/CMakeLists.txt: fix variable escaping | liushuyu | |
2021-06-09 | Merge pull request #6435 from lioncash/nodisc2 | Morph | |
common/fs/path_util: Remove [[nodiscard]] from function with void return | |||
2021-06-08 | Merge pull request #6434 from lioncash/tcontext | bunnei | |
configure_ui: Add translation context for file-scope strings | |||
2021-06-08 | Merge pull request #6428 from bunnei/service-thread-crash-fix | bunnei | |
hle: kernel: Remove service thread manager and use weak_ptr. | |||
2021-06-08 | common/fs/path_util: Remove [[nodiscard]] from function with void return | Lioncash | |
We can't make use of the return value here, since we don't a return value to work with. | |||
2021-06-08 | configure_ui: Add translation context for file-scope strings | Lioncash | |
Allows for these strings to show up in the translation files. | |||
2021-06-08 | Merge pull request #6426 from lat9nq/context-menu-start | Mai M | |
yuzu qt: Start games from context menu | |||
2021-06-08 | hle: kernel: KServerSession: Work-around scenario where session is closed ↵ | bunnei | |
too early. | |||
2021-06-07 | hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid. | bunnei | |
2021-06-07 | Merge pull request #6412 from clementgallet/yuzu-cmd-window-gl | bunnei | |
yuzu-cmd: Fix OpenGL rendering | |||
2021-06-07 | hle: kernel: Remove service thread manager and use weak_ptr. | bunnei | |
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield. | |||
2021-06-07 | yuzu qt: Start games from context menu | lat9nq | |
This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration. | |||
2021-06-07 | Merge pull request #6410 from lat9nq/avoid-oob | bunnei | |
decoders: Avoid out-of-bounds access | |||
2021-06-06 | Merge pull request #6414 from bunnei/fix-service-threads | bunnei | |
hle: kernel: Refactor to allocate a ServiceThread per service handler. | |||
2021-06-06 | hle: kernel: KServerSession: Use ASSERT_MSG where appropriate. | bunnei | |
2021-06-06 | hle: kernel: k_server_session: Return service thread by strong pointer. | bunnei | |
2021-06-06 | hle: kernel: k_server_session: Ensure service thread is valid before ↵ | bunnei | |
dereference. | |||
2021-06-06 | Merge pull request #6400 from ameerj/disable-uniform-simplify | bunnei | |
buffer_cache: Simplify uniform disabling logic | |||
2021-06-06 | hle: kernel: hle_ipc: Use default destructor for SessionRequestManager. | bunnei | |
2021-06-06 | hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree. | bunnei | |
- Fixes some crashes introduced by our common intrusive red/black tree impl. | |||
2021-06-06 | limitable_input_dialog: Implement character limiter | Kewlan | |
When using GetText() you can now choose what set of characters the user can't enter. | |||
2021-06-05 | Avoid -Wshadow warning | Clément Gallet | |
Co-authored-by: Mai M. <mathew1800@gmail.com> | |||
2021-06-05 | result: Add [[nodiscard]] specifiers where applicable | Lioncash | |
The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through. | |||
2021-06-04 | Merge pull request #6362 from lat9nq/reset-to-defaults | bunnei | |
yuzu qt: Add settings reset button to general configuration | |||
2021-06-04 | Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button | Mai M | |
yuzu-cmd: Add touch_from_button in config file | |||
2021-06-04 | hle: kernel: Refactor to allocate a ServiceThread per service handler. | bunnei | |
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347. | |||
2021-06-04 | yuzu-cmd: Fix OpenGL rendering | Clément Gallet | |
2021-06-04 | decoders: Break instead of continue | lat9nq | |
continue causes a memory leak in A Hat in Time. | |||
2021-06-04 | decoders: Avoid out-of-bounds access | lat9nq | |
This is not a real fix, so assert here and continue before crashing. | |||
2021-06-04 | Merge pull request #6392 from german77/controller-widget | bunnei | |
settings: Disable controller preview if controller is not active | |||
2021-06-03 | Merge pull request #6389 from german77/Analog_button_fix | bunnei | |
input_common: Analog button, use time based position | |||
2021-06-03 | [game_list] Correct light theme loading (#6408) | Maide | |
Correct light theme loading The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens. | |||
2021-06-04 | yuzu-cmd: Add touch_from_button in config file | Clément Gallet | |
2021-06-03 | Merge pull request #6402 from Kelebek1/UI | bunnei | |
game_list: Stop the columns resizing on NAND install | |||
2021-06-02 | Merge pull request #6404 from lat9nq/revert_views | bunnei | |
yuzu qt: Revert some usages of string_view | |||
2021-06-02 | fsp-srv: Replace one last instance of RESULT_SUCCESS | Morph | |
2021-06-02 | fspsrv: Implement DisableAutoSaveDataCreation (#6355) | Chloe | |
- Used by Mii Edit | |||
2021-06-02 | yuzu qt: Revert some usages of string_view | lat9nq | |
Causes a heap-use-after free reported by AddressSanitizer. This makes use of std::filesystem::path, but due to that we have to use their string() function which may not work for all characters. |