Age | Commit message (Collapse) | Author |
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Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
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Make the fence handling in Vi a little less of a hack.
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starvation.
Ported from citra PR #3091
The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch.
This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
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new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
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This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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response parcel.
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Refactor IPC buffer descriptor interface
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debugger: Fix wait_tree crash.
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core: Silence formatting specifier warnings
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GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
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* audren_u: Schedule reoccuring event.
* audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
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VI cleanup and add a hack for booting games
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Service/lm: add support to multiline logs
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