Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | loader: Add more descriptive errors | Zach Hilman | |
Full list of new errors and descriptions in core/loader/loader.h | |||
2018-08-09 | Merge pull request #995 from bunnei/gl-buff-bounds | bunnei | |
gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | |||
2018-08-09 | Merge pull request #997 from lioncash/const-func | bunnei | |
core: Make function reference parameters const where applicable | |||
2018-08-09 | Merge pull request #989 from lioncash/log | bunnei | |
common/logging: Add missing service log categories | |||
2018-08-09 | Merge pull request #990 from lioncash/entry | bunnei | |
fsp_srv: Emplace entries first when building index instead of emplacing last | |||
2018-08-09 | Merge pull request #1001 from lioncash/reserve | bunnei | |
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | |||
2018-08-09 | Merge pull request #897 from DarkLordZach/vfs-accuracy-2 | bunnei | |
vfs: Add VfsFilesystem and fix RealVfs* implementations | |||
2018-08-09 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | |
2018-08-09 | Merge pull request #991 from bunnei/ignore-mac | bunnei | |
maxwell_3d: Ignore macros that have not been uploaded yet. | |||
2018-08-09 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | |
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey | |||
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | |
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand. | |||
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within ↵ | Lioncash | |
InvalidateRegion() A range-based for loop can't be used when the container being iterated is also being erased from. | |||
2018-08-09 | Merge pull request #992 from bunnei/declr-pred | bunnei | |
gl_shader_decompiler: Declare predicates on use. | |||
2018-08-09 | Merge pull request #994 from lioncash/const | bunnei | |
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case | |||
2018-08-09 | Merge pull request #993 from bunnei/smo-vtx-pts | bunnei | |
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points. | |||
2018-08-09 | Merge pull request #984 from bunnei/rt-none | bunnei | |
gl_rasterizer: Do not render when no render target is configured. | |||
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | |
- Used by Kirby Star Allies. | |||
2018-08-09 | buffer_queue: Make reference parameter of SetPreallocatedBuffer const | Lioncash | |
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition. | |||
2018-08-09 | hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const | Lioncash | |
This function doesn't modify anything within the reference Thread instance. | |||
2018-08-09 | Merge pull request #988 from lioncash/color | bunnei | |
common/color: Minor cleanup | |||
2018-08-08 | Merge pull request #977 from bunnei/bgr565 | bunnei | |
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | |||
2018-08-08 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | |
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark). | |||
2018-08-08 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the ↵ | Lioncash | |
non-tiled case resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand. | |||
2018-08-08 | Merge pull request #987 from lioncash/vec | bunnei | |
vector_math: Use variable template version of is_signed in Vec classes | |||
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | gl_shader_decompiler: Declare predicates on use. | bunnei | |
- Used by Super Mario Odyssey (when going in game). | |||
2018-08-08 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | |
- Used by Super Mario Odyssey (in game). | |||
2018-08-08 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | |
This is only ever read from, so we can make the data it's pointing to const. | |||
2018-08-08 | Merge pull request #982 from bunnei/stub-unk-63 | bunnei | |
gl_shader_decompiler: Stub input attribute Unknown_63. | |||
2018-08-08 | vfs: Fix documentation | Zach Hilman | |
2018-08-08 | Merge pull request #986 from mailwl/acc-loadimage | bunnei | |
Service/Account: stub LoadImage function | |||
2018-08-08 | vfs: Fix typo in VfsFilesystem docs | Zach Hilman | |
2018-08-08 | file_util: Use enum instead of bool for specifing path behavior | Zach Hilman | |
2018-08-08 | loader: Remove unused IdentifyFile overload | Zach Hilman | |
2018-08-08 | vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory | Zach Hilman | |
2018-08-08 | file_sys: Add missing include in savedata_factory | Zach Hilman | |
2018-08-08 | core: Port core to VfsFilesystem for file access | Zach Hilman | |
2018-08-08 | vfs: Add unreachable assert to file permissions converter | Zach Hilman | |
2018-08-08 | vfs: Add RealVfsFilesystem implementation | Zach Hilman | |
2018-08-08 | file_util: Add platform-specific slash option to SanitizePath | Zach Hilman | |
2018-08-08 | vfs: Add VfsFilesystem interface and default implementation | Zach Hilman | |
2018-08-08 | filesystem: Remove unnecessary if conditions | Zach Hilman | |
2018-08-08 | gl_rasterizer: Do not render when no render target is configured. | bunnei | |
- Used by Super Mario Odyssey. | |||
2018-08-08 | Merge pull request #976 from bunnei/shader-imm | bunnei | |
gl_shader_decompiler: Let OpenGL interpret floats. | |||
2018-08-08 | Merge pull request #981 from bunnei/cbuf-corrupt | bunnei | |
maxwell_3d: Use correct const buffer size and check bounds. | |||
2018-08-08 | Merge pull request #978 from bunnei/fixioctl | bunnei | |
nvhost_gpu: Don't over copy IoctlSubmitGpfifo. | |||
2018-08-08 | fsp_srv: Use std::string_view's copy() function instead of strncpy() | Lioncash | |
Given elements inserted into a vector are zeroed out, we can just copy MAX_LEN - 1 elements and the data will already be properly null terminated. | |||
2018-08-08 | fsp_srv: Emplace entries first when building index instead of emplacing last | Lioncash | |
The current way were doing it would require copying a 768 character buffer (part of the Entry struct) to the new element in the vector. Given it's a plain array, std::move won't eliminate that. Instead, we can emplace an instance directly into the destination buffer and then fill it out, avoiding the need to perform any unnecessary copies. Given this is done in a loop, we can request the destination to allocate all of the necessary memory ahead of time, avoiding the need to potentially keep reallocating over and over on every few insertions into the vector. | |||
2018-08-08 | Merge pull request #985 from bunnei/rt-r11g11b10 | bunnei | |
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. |