| Age | Commit message (Collapse) | Author |
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The old system of just defining macros available in some other platform
was susceptible to silently using the wrong code if you forgot to
include a particular header. This fixes a crash on non-Windows platforms
introduced by e1fbac3ca13d37d2625c11d30cfdece4327b446b.
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More cleanups
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GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
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EmuWindow: Clip mouse input coordinates to emulated screen dimensions.
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If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to
the emulated screen dimensions.
Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction
to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
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causes a crash).
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VideoCore: Remove a superfluous auto variable declaration in debug_utils
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Services/Loader: Use more sensible log formats for certain functions along with more info being logged.
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along with more info being logged.
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Gets rid of a sizeable amount of stuff in armdefs.
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dyncom: Remove unused/unnecessary VFP cruft
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Silence some -Wsign-compare warnings.
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