Age | Commit message (Collapse) | Author |
|
file_sys: Allow for custom NAND/SD directories
|
|
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
|
|
file_sys: Replace includes with forward declarations where applicable
|
|
Update microprofile scopes.
|
|
ssl: Move SSL class to cpp file
|
|
Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
|
|
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
|
|
service: Migrate global named port map to the KernelCore class
|
|
|
|
|
|
|
|
GenerateDeclarations()
Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
|
|
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
|
|
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
|
|
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
|
|
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
|
|
Added assert for TEXS nodep
|
|
yuzu: Display the unsupported GL extensions in the popup
|
|
Added better asserts to IPA, Renamed IPA modes to match mesa
|
|
Added FFMA asserts and missing fields
|
|
Added FMUL asserts
|
|
We don't need to do the lookup if the path is considered empty
currently.
|
|
|
|
Unneeded as we already implement it
|
|
Saturate already implemented
|
|
|
|
|
|
|
|
|
|
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
|
|
|
|
|
|
|
|
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
|
|
|
|
|
|
|
|
|
|
- Use a single cached page map.
- Fix calculation of ending page.
|
|
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
|
|
core: Make the main System class use the PImpl idiom
|
|
Report correct shader size.
|
|
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
|
|
Seems like this was an oversee in regards to 1fd979f50a9f4c21fa8cafba7268d959e3076924
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
|
|
|
|
yuzu: Show game compatibility in the game list (PR ported from Citra)
|
|
* Implement POPC
* implement invert
|
|
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
|
|
kernel: Eliminate kernel global state
|
|
|