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2018-09-04Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirsbunnei
file_sys: Allow for custom NAND/SD directories
2018-09-04Merge pull request #1232 from lioncash/copybunnei
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04Merge pull request #1235 from lioncash/forward-declbunnei
file_sys: Replace includes with forward declarations where applicable
2018-09-04Merge pull request #1236 from degasus/microprofilebunnei
Update microprofile scopes.
2018-09-04Merge pull request #1230 from lioncash/sslbunnei
ssl: Move SSL class to cpp file
2018-09-04Update microprofile scopes.Markus Wick
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-03file_sys: Replace includes with forward declarations where applicableLioncash
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-03Merge pull request #1231 from lioncash/globalbunnei
service: Migrate global named port map to the KernelCore class
2018-09-03qt: Add message about not moving contents on dir changeZach Hilman
2018-09-03qt: Add UI options to change NAND/SD dirsZach Hilman
2018-09-03settings: Save and load NAND/SD dirs from configZach Hilman
2018-09-02gl_shader_decompiler: Use used_shaders member variable directly within ↵Lioncash
GenerateDeclarations() Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector.
2018-09-02vfs_real: Forward declare IOFileLioncash
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02Merge pull request #1213 from DarkLordZach/octopath-fsbunnei
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02Merge pull request #1215 from ogniK5377/texs-nodep-assertbunnei
Added assert for TEXS nodep
2018-09-02Merge pull request #1220 from FearlessTobi/extensions-qolbunnei
yuzu: Display the unsupported GL extensions in the popup
2018-09-02Merge pull request #1214 from ogniK5377/ipa-assertbunnei
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02Merge pull request #1216 from ogniK5377/ffma-assertbunnei
Added FFMA asserts and missing fields
2018-09-02Merge pull request #1218 from ogniK5377/fmul-assertbunnei
Added FMUL asserts
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash
We don't need to do the lookup if the path is considered empty currently.
2018-09-01citra_qt: Display the unsupported GL extensions in the popupfearlessTobi
2018-09-01Removed saturate assertDavid Marcec
Unneeded as we already implement it
2018-09-01Removed saturate assertDavid Marcec
Saturate already implemented
2018-09-01Changed tab5980_0 default from 0 -> 1David Marcec
2018-09-01Added FMUL assertsDavid Marcec
2018-09-01Added FFMA assertsDavid Marcec
2018-09-01Added assert for TEXS nodepDavid Marcec
2018-09-01Added better asserts to IPA, Renamed IPA modes to match mesaDavid Marcec
IpaMode is changed to IpaInterpMode IpaMode is suppose to be 2 bits not 3 Added IpaSampleMode Added Saturate Renamed modes based on https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
2018-08-31maxwell_3d: Use CoreTiming for query timestampZach Hilman
2018-08-31filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman
2018-08-31filesystem: Add OpenFileSystemWithPatchZach Hilman
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei
2018-08-31gl_rasterizer_cache: Also use reserve cache for RecreateSurface.bunnei
2018-08-31rasterizer_cache: Use boost::interval_map for a more accurate cache.bunnei
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei
2018-08-31gl_rasterizer: Fix issues with the rasterizer cache.bunnei
- Use a single cached page map. - Fix calculation of ending page.
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
2018-08-31Merge pull request #1204 from lioncash/pimplbunnei
core: Make the main System class use the PImpl idiom
2018-08-31Merge pull request #1207 from degasus/hotfixbunnei
Report correct shader size.
2018-08-31core: Make the main System class use the PImpl idiomLioncash
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-31Report correct shader size.Markus Wick
Seems like this was an oversee in regards to 1fd979f50a9f4c21fa8cafba7268d959e3076924 It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31Added predicate comparison GreaterEqualWithNanHexagon12
2018-08-30Merge pull request #1195 from FearlessTobi/port-gamelist-compatbunnei
yuzu: Show game compatibility in the game list (PR ported from Citra)
2018-08-30gl_shader_decompiler: Implement POPC (#1203)Laku
* Implement POPC * implement invert
2018-08-30Merge pull request #1200 from bunnei/improve-ipabunnei
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30Merge pull request #1198 from lioncash/kernelbunnei
kernel: Eliminate kernel global state
2018-08-29Shaders: Implemented IADD3tech4me