Age | Commit message (Collapse) | Author |
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Revert PR 2590.
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Update content_archive.cpp
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Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
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core: Remove unused CiTrace source files
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service/audio/audren_u: Correct event reset type for the system event
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log clutter in debug logs when theres really no need
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yuzu/configure_input: Add missing space in window title
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
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Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
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This is actually an auto-reset event in the audio service itself, not a
manual one.
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
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Partial impl of GetAccumulatedSuspendedTickChangedEvent
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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shader: Split SSY and PBK stack
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common/hex_util: Combine HexVectorToString() and HexArrayToString()
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file_sys/ips_layer: Remove unnecessary reserve() call
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kernel/vm_manager: Remove redundant Reset call in destructor
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file_sys/card_image: Minor cleanup
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Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
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Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.
This is trivially doable, so there's no harm in it.
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These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
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We already support Rev 1+.
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This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
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file_sys/nca_metadata: Update CNMT structures
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GPUVM: Correct GPU VM virtual address space
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Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
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Makes for nicer reading.
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Makes for more consistent reading.
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Same thing, significantly less noisy.
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Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
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We can just use the size of the array to dehardcode it.
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Same thing, less code.
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kernel/process: Make Create()'s name parameter be taken by value
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Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
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TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap
Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
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Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
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kepler_compute: Minor changes
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yuzu/configuration: Make all widgets and dialogs aware of language changes
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