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2021-11-21Merge pull request #7406 from heinermann/tas_menuMai M
Added TAS controls to the menu under Tools
2021-11-21arm: dynarmic: Cleanup icache op handlingjam1garner
2021-11-21arm: dynarmic: Implement icache op handling for 'ic iallu' instructionjam1garner
2021-11-21arm: dynarmic: Implement icache op handling for 'ic ivau' instructionjam1garner
2021-11-21const fixesAdam Heinermann
2021-11-21Apply clang formatAdam Heinermann
2021-11-21Added TAS controls to the menu under ToolsAdam Heinermann
2021-11-21Merge pull request #7395 from Morph1984/resolve-commentsbunnei
general: Resolve comments in PR #7368
2021-11-21Merge pull request #7389 from ameerj/screenshot-1xbunnei
Fix screenshot dimensions when at 1x scale
2021-11-20Merge pull request #7359 from heinermann/kthread_crashbunnei
Fix crash on exit due to static scoped dummy threads
2021-11-20Merge pull request #7393 from Morph1984/pm-ams-get-pidbunnei
service: pm: Implement AtmosphereGetProcessId
2021-11-20vk_texture_cache: Mark VkBufferUsageFlags as static constexprMorph
2021-11-20vk_blit_image: Consolidate CreatePipelineTargetEx functionsMorph
2021-11-20service: pm: Implement AtmosphereGetProcessIdMorph
- Used by Skyline modding framework
2021-11-20service: pm: Add all relevant result codesMorph
2021-11-20Merge pull request #7368 from FernandoS27/vulkan-convbunnei
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20service: pm: Rename title id to program idMorph
2021-11-20Fix screenshot dimensions when at 1x scaleameerj
This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20TextureCache: Refactor and fix linux compiling.Fernando Sahmkow
2021-11-20TextureCache: Assure full conversions on depth/stencil write shaders.Fernando Sahmkow
2021-11-20TextureCache: Implement buffer copies on Vulkan.Fernando Sahmkow
2021-11-19Merge pull request #7294 from ↵bunnei
vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Further fixes on resolve algorithm.Fernando Sahmkow
2021-11-19Merge pull request #7369 from Morph1984/amd-fsr-statusbarbunnei
main: Shorten AMD FSR status bar text
2021-11-19Merge pull request #7342 from goldenx86/patch-3bunnei
Replace keys error pop up
2021-11-19Merge pull request #7357 from Morph1984/s8_uintbunnei
video_core: Implement S8_UINT format
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow
2021-11-19TextureCache: force same image format when resolving an image.Fernando Sahmkow
2021-11-18main: Fix default AA nameMorph
By default, no AA is applied, not FXAA
2021-11-18configure_graphics_ui: AMD's -> AMDMorph
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18main: Shorten AMD FSR status bar textMorph
AMD'S FIDELITYFX SR -> FSR
2021-11-19TextureCache: Fix regression caused by ART and improve blit detection ↵Fernando Sahmkow
algorithm to be smarter.
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow
2021-11-18Merge pull request #7349 from ameerj/ogl-convert-imagebunnei
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18Merge pull request #7353 from v1993/no-more-epilepsybunnei
Prevent window flickering when holding Esc
2021-11-18renderer_vulkan: Implement S8_UINT stencil formatMorph
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-17gl_texture_cache: Round format conversion PBO to next power of 2ameerj
2021-11-17Merge pull request #7355 from german77/hotkey_spambunnei
hotkeys: Don't allow hotkeys to spam
2021-11-17Fix crash on exit due to static scoped dummy threadsAdam Heinermann
2021-11-17renderer_opengl: Implement S8_UINT stencil formatMorph
2021-11-17video_core: Add S8_UINT stencil formatMorph
2021-11-17hotkeys: Don't allow hotkeys to spamgerman77
2021-11-17Prevent window flickering when holding EscValeri
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17Fix image update/download error when width too smallFeng Chen
2021-11-16texture_cache: Use pixel format conversion when supported by the runtimeameerj
2021-11-16gl_texture_cache: Make FormatConversionPass more genericameerj
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16gl_texture_cache: Rename BGRCopyPass to FormatConversionPassameerj
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow