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2021-11-04Merge pull request #7282 from ameerj/core-includesbunnei
core: Reduce unused header includes
2021-11-04service/acc: Rename Unknown160 to InitializeApplicationInfoV2german77
2021-11-04service: acc: Stub acc:u0 '160'Morph
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
2021-11-03core: Fix transitive include build errorsameerj
2021-11-03core: Remove unused includesameerj
2021-11-02svc: Correct WaitSynchronization num_handles param typeMorph
num_handles is a s32
2021-11-02Merge pull request #7262 from ↵bunnei
FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02Merge pull request #7265 from Morph1984/gl-rasterizer-unused-includeMai M
gl_rasterizer: Remove unused includes
2021-11-02general: Remove MakeResult helpersMorph
This is made obsolete by the presence of implicit constructors.
2021-11-02hle/result: Amend ResultVal documentationMorph
This amends the documentation slightly to reflect the updated interface.
2021-11-02hle/result: Reimplement ResultVal using Common::ExpectedMorph
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02common: Implement a subset of P0323 (std::expected)Morph
This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-01Merge pull request #7227 from vonchenplus/fix_memory_leak_v2bunnei
Fix memory leak v2
2021-11-02Shader Cahe: Fix Phi Nodes on GLASM.Fernando Sahmkow
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow
2021-10-31gl_rasterizer: Remove unused includesMorph
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow
2021-10-31Merge pull request #7246 from german77/userimagebunnei
profile_manager: Resize any image bigger than 256p
2021-10-30Merge pull request #7201 from ameerj/spirv-depth-samplingFernando S
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30Merge pull request #6702 from lat9nq/disable-screensaverbunnei
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-29Merge pull request #7244 from Morph1984/application-lang-pt-brbunnei
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-30yuzu qt: Disable the screensaver with SDL2lat9nq
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform.
2021-10-29Merge pull request #7240 from Morph1984/resultval-remove-cvbunnei
hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29profile_manager: Resize any image bigger than 256pgerman77
2021-10-29Merge pull request #7241 from Morph1984/resultval-move-assignmentbunnei
hle/result: Add move assignment operator in ResultVal
2021-10-28Merge pull request #7243 from lat9nq/nvdrv-warnbunnei
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28CMakeLists: Document the /GT compile optionMorph
2021-10-28Merge pull request #7007 from FernandoS27/intel-optionsMorph
Build System: Build with JCC Erratum Mitigation
2021-10-28file_sys: control_metadata: Add BrazilianPortugueseMorph
2021-10-28ns: language: Add BrazilianPortuguese to ApplicationLanguageMorph
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28Merge pull request #7223 from Moonlacer/geometry_property_removalAmeer J
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28gl_device: Force GLASM on NVIDIA drivers 495-496lat9nq
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging.
2021-10-28hle/result: Declare copy/move constructor/assignment as noexceptMorph
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28hle/result: Add move assignment operator in ResultValMorph
ResultVal was missing a move assignment operator, add it.
2021-10-28hle/result: Remove cv-qualifiers from Arg in MakeResultMorph
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-26Merge pull request #7186 from MightyCreak/fix-crash-configure-windowAmeer J
ui: fix crash when closing configure window
2021-10-27Fix dangling kernel objects when exitingFeng Chen
2021-10-27Revert PR7009Feng Chen
2021-10-27Fix memory leakFeng Chen
2021-10-25Geometry property removal and rewordingMoonlacer
2021-10-25Merge pull request #7193 from FernandoS27/idleMorph
SVC: Implement svcInfo:IdleTickCount
2021-10-24Merge pull request #7218 from bylaws/aswdqdsamAmeer J
Fixup channel submit IOCTL syncpoint parameters
2021-10-24Merge pull request #7222 from FernandoS27/fix-indixed-textures-againAmeer J
TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow
2021-10-24Fixed ARM_Dynamic_64 StepAndrew Strelsky
2021-10-24Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issueFernando S
Vulkan Rasterizer: Fix viewport issue
2021-10-24Fixup channel submit IOCTL syncpoint parametersBilly Laws
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
2021-10-23Merge pull request #7070 from FernandoS27/want-you-badAmeer J
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23Vulran Rasterizer: address feedback.Fernando Sahmkow
2021-10-23Revert "input_common: Fix data race on GC implementation"Fernando S