Age | Commit message (Collapse) | Author |
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renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
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core: Add boxcat sources with target_sources
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hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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Same behavior, minus a script variable.
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mii/manager: Make use of unused lower bound in GetRandomValue()
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vk_graphics_pipeline: Manage primitive topology as fixed state
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Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
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service: bcat: Check client connection before interacting with socket.
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- Fixes a crash when BCAT service is offline.
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Same behavior, but makes the callback list nicer to look at.
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Avoids redundant copies.
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input_common/CMakeLists: Make some warnings errors
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hle: service: vi: Implement BufferQueue::CancelBuffer.
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Makes the input_common code warnings consistent with the rest of the
codebase.
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- Used by Super Mario 3D All-Stars.
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vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
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- This is used by Super Mario 3D All-Stars.
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Normalizes the warnings shared between audio_core and core.
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Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
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Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.
- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
Houses.
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file_sys/nsp: Make SetTicketKeys actually do something
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- This is used by Super Mario 3D All-Stars.
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shader/texture: Implement CUBE texture type for TMML and fix arrays
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video_core: Enforce -Wclass-memaccess
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InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
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RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
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InputCommon: Add random motion input for buttons
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renderer_vulkan/wrapper: Fix physical device sorting
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TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.
- Used by Pikmin 3: Deluxe Demo.
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common: Use system zstd on Linux
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hid: Stub HomeButtonInputProtection service commands
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The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).
This sorts devices as expected and fixes a debug assert on MSVC.
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submission_package: Fix updates integrated into cartridge images.
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capsrv: Stub 3 variants of SetShimLibraryVersion
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Reduce the "shake" requirements when configuring UDP.
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HID: Only use inputs corresponding to controller type
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HID: Add Stub for EnableSixAxisSensorFusion
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input_common: First implementation of controller rumble
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frontend/controller: Eliminate dependency on the global system instance
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- Used by caps_su SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
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