Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
|
|
system_archive: Move shared font data to system_archive and fix extended font data
|
|
|
|
|
|
|
|
|
|
prepo: Implement New, System, and Non-User variants of SaveReport
|
|
|
|
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
|
|
|
|
|
|
As opposed to converting to string and then back to hex array
|
|
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
|
|
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
|
|
This is better than just using something like Common.Filesystem or Common.Memory
|
|
core: Implement FileSystemController to deglobalize FS services
|
|
Log the current title id and game name which is booting
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader_ir: Implement ICMP
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Used by fsp-srv/IDeviceOperator
|
|
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
|
|
|
|
|
|
|
|
Creates a default save data for the application given a user ID.
|
|
|
|
|
|
|
|
|
|
Prevents a crash if the filename is less than 9 characters long.
|
|
|
|
|
|
|