Age | Commit message (Collapse) | Author |
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Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
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OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
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Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
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Given these are only added to the class to allow those functions to
access the private constructor, it's a better approach to just make them
static functions in the interface, to make the dependency explicit.
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This converts it into a regular constructor parameter. There's no need
to make this a template parameter on the class when it functions
perfectly well as a constructor argument.
This also reduces the amount of code bloat produced by the compiler, as
it doesn't need to generate the same code for multiple different
instantiations of the same class type, but with a different fill value.
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file_sys: Add support for LayeredFS mods
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svc: Updated svc names
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* Implemented fatal:u properly
fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!
* Fatal:U fixups
* Made fatal:u execution break more clear
* Fatal fixups
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* Stubbed IRS
Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.
* Added IRS to logging backend
* Forward declared shared memory for irs
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Corrected SSL::SetInterfaceVersion
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
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Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
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Added audren:u#GetAudioRendererState
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process: Make a few member variables private where applicable
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simply use the standard library yield()
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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gl_state: Remove unused type alias
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Logging: Change the TimeStretch::Process log from debug to trace level.
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yuzu_cmd: fix sd card directory set to nand directory
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Reads multiple dirs through as if a waterfall.
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Maps a vector into the VFS interface.
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Always returns the template argument byte for all reads. Doesn't support writes.
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Maps name string to directory or file.
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
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This is more consistent with the surrounding enums.
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These don't affect the state of the struct and can be const member
functions.
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
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Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
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Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
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* Added support for uncompressed NSOs
* Moved compressed section check to NsoHeader
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yuzu-cmd: Add filesystem service initializer call
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kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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arm_interface: Replace kernel vm_manager include with a forward declaration
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RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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