Age | Commit message (Collapse) | Author |
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video_core: Allow copy elision to take place where applicable
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video_core: Remove unused variables
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gc_adapter: Refactor code
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src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
^~~~~~~
in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t in_addr_t;
^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
const u32 bytes = addr.s_addr;
~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
const u32 bytes = addr.s_addr;
^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
sockaddr_in result;
^~~~~~~~~~~
sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
sockaddr_in result;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
result.sin_port = htons(input.portno);
^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
sockaddr addr;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
linger value;
^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
return AF_INET;
^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
return SOCK_STREAM;
^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
return SOCK_DGRAM;
^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
return IPPROTO_TCP;
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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gl_arb_decompiler: Execute BAR even when inside control flow
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decode/other: Implement S2R.LaneId
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core/network: Add network abstraction
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Silences several compiler warnings about unused variables.
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Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
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video_core: Fix, add and rename pixel formats
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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axes were very sensitive when mapping controls.
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This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
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frontend: Improve wait tree readability for dark themes
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In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
::operator delete (p, n * sizeof(T), std::align_val_t{Align});
~~~~~^
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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core_timing: Make usage of nanoseconds more consistent in the interface
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alignment: Simplify AlignmentAllocator implementation
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NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
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filesystem: Create subdirectories prior to creating a file
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video_core: Add asynchronous shader decompilation and compilation
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vulkan: Make use of designated initializers where applicable
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mii/manager: Make use of designated initializers
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vk_device: Fix build error on old MSVC versions
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mii/manager: Resolve sign mismatch warnings
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Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
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fs: Fix RomFS building when zero byte files are present
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vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
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With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
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macro_hle: Remove unnecessary std::make_pair calls
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shader_cache: Make use of std::erase_if
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settings: Make use of std::string_view over std::string for logging
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core/CMakeLists: Add missing physical_memory.h header file
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kernel: Remove unused variables
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kernel/thread: Remove unimplemented function prototype
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These functions are already in an anonymous namespace which makes the
functions internally linked.
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