Age | Commit message (Collapse) | Author |
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Switch to the XDG Base Directory Specification for directory selection
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We don't care about any of these.
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This allows for easily movable and independent configuration and data directories, using standardized paths.
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Services: Implemented Y2R_U::GetTransferEndEvent
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Aero Porter was throwing an "Invalid Handle" fatal error without this.
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Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.
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Added information reporting from ThrowFatalError
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Verified with hwtests
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This was RE'd from the errdisp applet.
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GPU: Add support for more framebuffer formats in display transfers.
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- Fixes a regression with #594.
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Clean up unaligned 32-bit memory reads
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GPU: Fixed the RGBA8 input format and RGB8 output format
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Pica/VertexShader: Fixed LOOP with more than one iteration.
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in Display Transfers, tested with hwtests.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
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more generic.
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Sweeping cleanup of Common
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Convert a few C stdlib asserts to Citra's own asserts
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from Dolphin
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Redeclaring the variable inside the switch was causing weird behavior.
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core/video_core: Use in-place construction where possible
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Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
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clean up texture environment logic.
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The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
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registers.
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