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2019-10-05video_core/control_flow: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/control_flow: Eliminate pessimizing movesLioncash
These can inhibit the ability of a compiler to perform RVO.
2019-10-05video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash
2019-10-05video_core/ast: Make ShowCurrentState() take a string_view instead of ↵Lioncash
std::string Allows the function to be non-allocating in terms of the output string.
2019-10-05video_core/ast: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/ast: Replace std::string with a constexpr std::string_viewLioncash
Same behavior, but without the need to heap allocate
2019-10-05video_core/ast: Default the move constructor and assignment operatorLioncash
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
2019-10-05video_core/{ast, expr}: Organize forward declarationLioncash
Keeps them alphabetically sorted for readability.
2019-10-05video_core/expr: Supply operator!= along with operator==Lioncash
Provides logical symmetry to the interface.
2019-10-05video_core/{ast, expr}: Use std::move where applicableLioncash
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05video_core/ast: Supply const accessors for data where applicableLioncash
Provides const equivalents of data accessors for use within const contexts.
2019-10-05Merge pull request #2888 from FernandoS27/decompiler2David
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow
2019-10-04TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04Shader_Ir: Address Feedback and clang format.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Correct Branches inside conditionals.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow
2019-10-04Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow
2019-10-04Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow
2019-10-04vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMDFernando Sahmkow
2019-10-04gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow
2019-10-04Shader_IR: corrections and clang-formatFernando Sahmkow
2019-10-04vk_shader_compiler: Correct SPIR-V AST DecompilingFernando Sahmkow
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow
2019-10-04Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵Fernando Sahmkow
modes.
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-04shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow
2019-10-04shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow
2019-10-04shader_ir: Add basic goto eliminationFernando Sahmkow
2019-10-04shader_ir: Initial Decompile SetupFernando Sahmkow
2019-10-04SDL: Fix missing headerFernando Sahmkow
This fixes linux and mingw builds.
2019-10-04Merge pull request #2896 from FearlessTobi/port-4950bunnei
Port citra-emu/citra#4950: "Add FPS to SDL title bar"
2019-10-04Merge pull request #2936 from VPeruS/use-isallzeroarraybunnei
[crypto] Use IsAllZeroArray helper function
2019-10-03Merge pull request #2898 from FearlessTobi/port-4004bunnei
Port citra-emu/citra#4004: "qt_themes: add two colorful themes"
2019-10-03Merge pull request #2539 from DarkLordZach/bcatDavid
bcat: Implement BCAT service and connect to yuzu Boxcat server
2019-10-02[crypto] Use IsAllZeroArray helper functionvperus
2019-10-02qt: Add service dialogZach Hilman
2019-10-01Merge pull request #2904 from ogniK5377/better-signal-hidbunnei
Signal styleset changes at a better time
2019-10-01boxcat: Use updated game-asset API URL and tagsZach Hilman
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman
Ports BCAT to use FSC interface
2019-09-30boxcat: Implement events global fieldZach Hilman
2019-09-30bcat: Implement DeliveryCacheProgressImpl structureZach Hilman
Huge thanks to lioncash for re-ing this for me.
2019-09-30boxcat: Use Etag header names for file digestZach Hilman
2019-09-30boxcat: Add downloading and client for launch parameter dataZach Hilman
2019-09-30bcat: Add backend function for BCAT Indirect (launch parameter)Zach Hilman
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30bcat: Expose CreateBackendFromSettings helper functionZach Hilman
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,