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|  | - Fixes SRGB in Super Smash Bros. Ultimate. | 
|  | Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | 
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|  | * Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback | 
|  | * shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com> | 
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|  | shader: implement LOP3 fast replace for old function | 
|  | InputCommon: analog_from_button get direction implementation | 
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|  | thread. | 
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|  | video_core/surface: Add R32_SINT render target format | 
|  | video_core/gpu: Remove unused functions | 
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|  | texture: Implement R32I | 
|  | texture_cache: Implement layered framebuffer attachments | 
|  | vk_shader_decompiler: Implement Layer output attribute | 
|  | surface_base: Implement texture buffer flushes | 
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