Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-09 | common/file_util: Allow access to files on network shares | Ben Russell | |
On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only). | |||
2020-04-09 | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | |
video_core/shader: Add some instruction and S2R encodings | |||
2020-04-08 | Place SL and SR in the right most column. | Kewlan | |
2020-04-07 | Merge pull request #3572 from FearlessTobi/port-5127 | bunnei | |
Port citra-emu/citra#5127: "common: Port some changes from dolphin" | |||
2020-04-07 | Merge pull request #3621 from SilverBeamx/fullnamefix | Zach Hilman | |
Log version and about section version fix | |||
2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | |
2020-04-07 | Merge pull request #3599 from ReinUsesLisp/revert-3499 | bunnei | |
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | |||
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary ↵ | SilverBeamx | |
strings via the supplied title format | |||
2020-04-07 | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | |
shader: implement SULD.D bits32/64 | |||
2020-04-07 | address nit. | Nguyen Dac Nam | |
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | |
* fix LayeredFS error when loading some games made with the Unity | |||
2020-04-06 | Merge pull request #3513 from ReinUsesLisp/native-astc | Fernando Sahmkow | |
video_core: Use native ASTC when available | |||
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to ↵ | namkazy | |
removed shader stage. | |||
2020-04-05 | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation | |||
2020-04-05 | Merge pull request #3589 from ReinUsesLisp/fix-clears | Fernando Sahmkow | |
gl_rasterizer: Mark cleared textures as dirty | |||
2020-04-05 | silent warning (conversion error) | namkazy | |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
2020-04-05 | clang-format | namkazy | |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
2020-04-05 | tweaking. | namkazy | |
2020-04-05 | clang-format | Nguyen Dac Nam | |
2020-04-05 | cleanup unuse params | namkazy | |
2020-04-05 | cleanup debug code. | namkazy | |
2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
2020-04-05 | remove disable optimize | namkazy | |
2020-04-05 | [wip] reimplement SULD.D | namkazy | |
2020-04-05 | add shader stage when init shader ir | namkazy | |
2020-04-05 | clang-fix | Nguyen Dac Nam | |
2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
2020-04-04 | shader/other: Add error message for some S2R registers | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Add encoding for BAR | ReinUsesLisp | |
2020-04-04 | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | |
2020-04-04 | shader_bytecode: Add encoding for VOTE.VTG | ReinUsesLisp | |
2020-04-04 | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | ReinUsesLisp | |
This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games. | |||
2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
configuration: Reorder shoulder buttons | |||
2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
services: ldr: Fix MemoryState for read/write regions of NROs. | |||
2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
Silences a warning about control paths not all returning a value. | |||
2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
Refactor Context management (Fixes renderdoc on opengl issues) | |||
2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |