Age | Commit message (Collapse) | Author |
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yuzu-cmd: fix SDL logging
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yuzu: Move compatibility list specifics to their own source files
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hid: Implement ReloadInputDevices
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service: Remove unused g_kernel_named_ports variable
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With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
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shader_decompiler: Implemented TMML
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GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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video_core: fixed arithmetic overflow warnings & improved code style
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NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
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Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
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- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
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Initial support for non-2D textures
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yuzu: fix title bar display
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Previously the version number got hidden after starting a game.
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gl_rasterizer: Use baseInstance instead of moving the buffer points.
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yuzu: Move GameListWorker to its own source files
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
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- Will not work for non-2d textures, and was not used anyways.
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core: Migrate current_process pointer to the kernel
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This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
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Given we now have the kernel as a class, it doesn't make sense to keep
the current process pointer within the System class, as processes are
related to the kernel.
This also gets rid of a subtle case where memory wouldn't be freed on
core shutdown, as the current_process pointer would never be reset,
causing the pointed to contents to continue to live.
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file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
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frontend: Set swap interval to 0
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core/core: Remove unnecessary sm/controller include
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video_core/CMakeLists: Add missing gl_buffer_cache.h
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video_core/gl_buffer_cache: Minor tidying changes
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gl_rasterizer: Call state.Apply only once on SetupShaders.
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Ensures that the cache always has a deterministic initial state.
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
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