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2018-04-20math_util: Remove the Clamp() functionLioncash
2018-04-19Merge pull request #356 from lioncash/shaderbunnei
2018-04-19Merge pull request #355 from Subv/shader_instrbunnei
2018-04-19glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...Lioncash
2018-04-19glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash
2018-04-19glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash
2018-04-19glsl_shader_decompiler: Append indentation without constructing a separate st...Lioncash
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same registe...Subv
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops...N00byKing
2018-04-19Merge pull request #352 from bunnei/fix-microprofileJames Rowe
2018-04-18GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv
2018-04-18nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei
2018-04-18Merge pull request #351 from Subv/tex_formatsbunnei
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture compo...Subv
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv
2018-04-18GLCache: Take into account the texture's block height when caching and unswiz...Subv
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture form...Subv
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv
2018-04-17Merge pull request #346 from bunnei/misc-gpu-improvementsbunnei
2018-04-17Merge pull request #344 from bunnei/shader-decompiler-p2bunnei
2018-04-17gl_rasterizer_cache: Add missing LOG statements.bunnei
2018-04-17texture: Add missing formats.bunnei
2018-04-17gpu: Add several framebuffer formats to RenderTargetFormat.bunnei
2018-04-17maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei
2018-04-17shader_bytecode: Make ctor's constexpr and explicit.bunnei
2018-04-17renderer_opengl: Implement BlendEquation and BlendFunc.bunnei
2018-04-17bit_field: Remove is_pod check, add is_trivially_copyable_v.bunnei
2018-04-17gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei
2018-04-17gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei
2018-04-17gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei
2018-04-17gl_shader_decompiler: Fix swizzle in GetRegister.bunnei
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei
2018-04-17gl_shader_decompiler: Implement IPA instruction.bunnei
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei
2018-04-17gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei
2018-04-17gl_shader_decompiler: Partially implement MUFU.bunnei
2018-04-17Merge pull request #341 from shinyquagsire23/pfs-hfs-implbunnei
2018-04-17Merge pull request #343 from Subv/tex_wrap_4bunnei
2018-04-17file_sys: Use NGLOGshinyquagsire23
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (...Subv
2018-04-16gl_rendering: Use NGLOG* for changed code.bunnei