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Mirror of the Citron emulator
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Author
2018-04-20
math_util: Remove the Clamp() function
Lioncash
2018-04-19
Merge pull request #356 from lioncash/shader
bunnei
2018-04-19
Merge pull request #355 from Subv/shader_instr
bunnei
2018-04-19
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...
Lioncash
2018-04-19
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-19
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-19
glsl_shader_decompiler: Append indentation without constructing a separate st...
Lioncash
2018-04-19
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
ShaderGen: Fixed a case where the TEXS instruction would use the same registe...
Subv
2018-04-19
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops...
N00byKing
2018-04-19
Merge pull request #352 from bunnei/fix-microprofile
James Rowe
2018-04-18
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-18
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-18
Merge pull request #351 from Subv/tex_formats
bunnei
2018-04-18
GPU: Implemented the B5G6R5 format.
Subv
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture form...
Subv
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-17
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17
Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17
texture: Add missing formats.
bunnei
2018-04-17
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
2018-04-17
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-17
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-17
bit_field: Remove is_pod check, add is_trivially_copyable_v.
bunnei
2018-04-17
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
bunnei
2018-04-17
Merge pull request #343 from Subv/tex_wrap_4
bunnei
2018-04-17
file_sys: Use NGLOG
shinyquagsire23
2018-04-17
Various service name fixes - part 2 (rebased) (#322)
Hexagon12
2018-04-17
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
2018-04-17
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (...
Subv
2018-04-16
gl_rendering: Use NGLOG* for changed code.
bunnei
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