Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | |
C++17 adds clamp() to the standard library, so we can remove ours in favor of it. | |||
2018-04-19 | Merge pull request #356 from lioncash/shader | bunnei | |
glsl_shader_decompiler: Minor API changes to ShaderWriter | |||
2018-04-19 | Merge pull request #355 from Subv/shader_instr | bunnei | |
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i | |||
2018-04-19 | glsl_shader_decompiler: Use std::string_view instead of std::string for ↵ | Lioncash | |
AddLine() This function doesn't need to take ownership of the string data being given to it, considering all we do is append the characters to the internal string instance. Instead, use a string view to simply reference the string data without any potential heap allocation. Now anything that is a raw const char* won't need to be converted to a std::string before appending. | |||
2018-04-19 | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | |
Avoids constructing a std::string just to append a newline character | |||
2018-04-19 | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | |
Avoids constructing a std::string just to append a character. | |||
2018-04-19 | glsl_shader_decompiler: Append indentation without constructing a separate ↵ | Lioncash | |
std::string The interface of std::string already lets us append N copies of a character to an existing string. | |||
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | |
2018-04-19 | ShaderGen: Fixed a case where the TEXS instruction would use the same ↵ | Subv | |
registers for the input and the output. It will now save the coords before writing the outputs in a subscope. | |||
2018-04-19 | Implement Pull #3528 from citra: use nvidia graphics automatically on ↵ | N00byKing | |
laptops with optimus (with AMD support) (#271) * Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format | |||
2018-04-19 | Merge pull request #352 from bunnei/fix-microprofile | James Rowe | |
nvflinger: Call MicroProfileFlip on NVFlinger::Compose. | |||
2018-04-18 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | |
2018-04-18 | nvflinger: Call MicroProfileFlip on NVFlinger::Compose. | bunnei | |
2018-04-18 | Merge pull request #351 from Subv/tex_formats | bunnei | |
GPU: Implemented the B5G6R5 format. | |||
2018-04-18 | GPU: Implemented the B5G6R5 format. | Subv | |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | |
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping. | |||
2018-04-18 | GLCache: Added boilerplate code to make supporting configurable texture ↵ | Subv | |
component types. For now only the UNORM type is supported. | |||
2018-04-18 | GLCache: Unify texture and framebuffer formats when converting to OpenGL. | Subv | |
2018-04-18 | GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. | Subv | |
2018-04-18 | GPU: Pitch textures are now supported, don't assert when encountering them. | Subv | |
2018-04-18 | GLCache: Take into account the texture's block height when caching and ↵ | Subv | |
unswizzling. | |||
2018-04-18 | GLCache: Added a function to convert cached PixelFormats back to texture ↵ | Subv | |
formats. TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place. | |||
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | |
2018-04-18 | GPU/TIC: Added the pitch and block height fields to the TIC structure. | Subv | |
2018-04-17 | Merge pull request #346 from bunnei/misc-gpu-improvements | bunnei | |
Misc gpu improvements | |||
2018-04-17 | Merge pull request #344 from bunnei/shader-decompiler-p2 | bunnei | |
Shader decompiler changes part 2 | |||
2018-04-17 | gl_rasterizer_cache: Add missing LOG statements. | bunnei | |
2018-04-17 | texture: Add missing formats. | bunnei | |
2018-04-17 | gpu: Add several framebuffer formats to RenderTargetFormat. | bunnei | |
2018-04-17 | maxwell3d: Allow Texture2DNoMipmap as Texture2D. | bunnei | |
2018-04-17 | shader_bytecode: Make ctor's constexpr and explicit. | bunnei | |
2018-04-17 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | |
2018-04-17 | bit_field: Remove is_pod check, add is_trivially_copyable_v. | bunnei | |
2018-04-17 | gl_shader_decompiler: Fix warnings with MarkAsUsed. | bunnei | |
2018-04-17 | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. | bunnei | |
2018-04-17 | gl_shader_decompiler: Implement several MUFU subops and abs_d. | bunnei | |
2018-04-17 | gl_shader_decompiler: Fix swizzle in GetRegister. | bunnei | |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | |
2018-04-17 | gl_shader_decompiler: Allow vertex position to be used in fragment shader. | bunnei | |
2018-04-17 | gl_shader_decompiler: Implement IPA instruction. | bunnei | |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | |
2018-04-17 | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | |
2018-04-17 | gl_shader_decompiler: Partially implement MUFU. | bunnei | |
2018-04-17 | Merge pull request #341 from shinyquagsire23/pfs-hfs-impl | bunnei | |
file_sys: Add HFS/PFS helper component | |||
2018-04-17 | Merge pull request #343 from Subv/tex_wrap_4 | bunnei | |
GPU: Implement some wrap modes | |||
2018-04-17 | file_sys: Use NGLOG | shinyquagsire23 | |
2018-04-17 | Various service name fixes - part 2 (rebased) (#322) | Hexagon12 | |
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names | |||
2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | |
2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 ↵ | Subv | |
(Clamp, GL_CLAMP). This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader. | |||
2018-04-16 | gl_rendering: Use NGLOG* for changed code. | bunnei | |