| Age | Commit message (Collapse) | Author | 
 | 
ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
Closes #2874
 | 
 | 
vi: Don't let uninitialized data pass as a response for SetBufferCount
 | 
 | 
vk_renderpass_cache: Pack renderpass cache key and unify keys
 | 
 | 
vk_memory_manager: Remove unified memory model flag
 | 
 | 
services: hid: Stub StopSevenSixAxisSensor.
 | 
 | 
Optimize GPU Command Lists and Introduce Fast GPU Time Option
 | 
 | 
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
 | 
 | 
service: Update function tables
 | 
 | 
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
 | 
 | 
configuration: Add Restore Default and Clear options to hotkeys
 | 
 | 
configure_input_player: Use slider to edit modifier scale
 | 
 | 
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
 | 
 | 
 | 
 | 
vulkan/wrapper: Sort physical devices
 | 
 | 
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
 | 
 | 
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
 | 
 | 
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
 | 
 | 
 | 
 | 
shader/arithmetic_integer: Fix LEA_IMM encoding
 | 
 | 
 | 
 | 
 | 
 | 
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
 | 
 | 
frontend/filesystem: Add a trailing separator to the string path
 | 
 | 
page_table: Remove unused captures
 | 
 | 
svc: Remove unused variable
 | 
 | 
Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
 | 
 | 
These were lost in the re-implementation of the virtual memory manager.
 | 
 | 
Since the VMM refactor, this is no longer used or needed.
 | 
 | 
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
 | 
 | 
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68
That is itself tested against nvdisasm (Nvidia's official disassembler).
 | 
 | 
Framebuffer creation was ignoring the number of color attachments.
 | 
 | 
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
 | 
 | 
 | 
 | 
Fix format error in performance statistics
 | 
 | 
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
service/time: Remove reliance on the global system accessor
 | 
 | 
CMakeLists: Enable -Wmissing-declarations on Linux builds
 | 
 | 
 | 
 | 
Formatting
 | 
 | 
Introduce Predictive Flushing and Improve ASYNC GPU
 | 
 | 
vk_pipeline_cache: Fix unintentional memcpy into optional
 | 
 | 
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
 | 
 | 
 | 
 | 
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
 | 
 | 
Add missing ;
 | 
 | 
 |