Age | Commit message (Collapse) | Author |
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configure_ui: Add translation context for file-scope strings
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hle: kernel: Remove service thread manager and use weak_ptr.
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Allows for these strings to show up in the translation files.
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yuzu qt: Start games from context menu
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too early.
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yuzu-cmd: Fix OpenGL rendering
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
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decoders: Avoid out-of-bounds access
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
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dereference.
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buffer_cache: Simplify uniform disabling logic
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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Co-authored-by: Mai M. <mathew1800@gmail.com>
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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yuzu qt: Add settings reset button to general configuration
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yuzu-cmd: Add touch_from_button in config file
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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continue causes a memory leak in A Hat in Time.
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This is not a real fix, so assert here and continue before crashing.
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settings: Disable controller preview if controller is not active
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input_common: Analog button, use time based position
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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game_list: Stop the columns resizing on NAND install
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yuzu qt: Revert some usages of string_view
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- Used by Mii Edit
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Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
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general: Replace RESULT_NAME with ResultName
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game_list: Minor for loop optimizations
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There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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common_funcs: Move R_ macros to result.h
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yuzu qt: Handle per-game configs for title id 0
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Also makes use of std::move, and performs a clang-format cleanup.
This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.
This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
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This commit does not compile.
Initial work to add and connect a Reset to Defaults button to the
configure_general tab.
Co-authored-by: german77 <juangerman-13@hotmail.com>
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input_common: Add dual joycon support
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vulkan_memory_allocator: Allow textures to be allocated in host memory
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