Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-03 | Frontend/SDL - Provide proper default for UDP input | James Rowe | |
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core | |||
2020-03-03 | input/udp - Dont log on invalid packet received | James Rowe | |
2020-03-02 | Merge pull request #3464 from FernandoS27/jit-fix | bunnei | |
ARM_Interface: Cache the JITs instead of deleting/recreating. | |||
2020-02-28 | Merge pull request #3448 from bunnei/fix-audio-interp-2 | bunnei | |
audio_core: interpolate: Improvements to fix audio crackling. | |||
2020-02-28 | renderer_opengl: Fix SRGB presentation frame tracking. | bunnei | |
- Fixes SRGB in Super Smash Bros. Ultimate. | |||
2020-02-27 | Merge pull request #3430 from bunnei/split-presenter | bunnei | |
Port citra-emu/citra#4940: "Split Presentation thread from Render thread" | |||
2020-02-27 | renderer_opengl: Reduce swap chain size to 3. | bunnei | |
2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | |
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||
2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | |
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | |||
2020-02-26 | renderer_opengl: Use more concise lock syntax. | bunnei | |
2020-02-26 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | |
2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | |
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||
2020-02-26 | Merge pull request #3440 from namkazt/patch-6 | bunnei | |
shader: implement LOP3 fast replace for old function | |||
2020-02-25 | Merge pull request #3431 from CJBok/npad-fix | bunnei | |
InputCommon: analog_from_button get direction implementation | |||
2020-02-25 | renderer_opengl: Create gl_framebuffer_data if empty. | bunnei | |
2020-02-25 | frontend: qt: bootmanager: Acquire a shared context in main emu thread. | bunnei | |
2020-02-25 | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | |
2020-02-25 | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. | bunnei | |
2020-02-25 | frontent: qt: main: Various updates/refactoring for separate presentation ↵ | bunnei | |
thread. | |||
2020-02-25 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | |
2020-02-25 | frontend: sdl2: emu_window: Implement separate presentation thread. | bunnei | |
2020-02-25 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | |
2020-02-25 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | |
2020-02-25 | core: frontend: emu_window: Add TextureMailbox class. | bunnei | |
2020-02-25 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | |
2020-02-25 | Merge pull request #3461 from ReinUsesLisp/r32i-rt | Mat M | |
video_core/surface: Add R32_SINT render target format | |||
2020-02-25 | Merge pull request #3460 from ReinUsesLisp/unused-format-getter | Mat M | |
video_core/gpu: Remove unused functions | |||
2020-02-25 | video_core/surface: Add R32_SINT render target format | ReinUsesLisp | |
2020-02-25 | video_core/gpu: Remove unused functions | ReinUsesLisp | |
2020-02-25 | Merge pull request #3417 from ReinUsesLisp/r32i | bunnei | |
texture: Implement R32I | |||
2020-02-24 | Merge pull request #3425 from ReinUsesLisp/layered-framebuffer | bunnei | |
texture_cache: Implement layered framebuffer attachments | |||
2020-02-22 | Merge pull request #3424 from ReinUsesLisp/spirv-layer | bunnei | |
vk_shader_decompiler: Implement Layer output attribute | |||
2020-02-22 | Merge pull request #3422 from ReinUsesLisp/buffer-flush | bunnei | |
surface_base: Implement texture buffer flushes | |||
2020-02-22 | audio_core: interpolate: Improvements to fix audio crackling. | bunnei | |
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310. | |||
2020-02-22 | Scheduler: Inline global scheduler in Scheduler Lock. | Fernando Sahmkow | |
2020-02-22 | Kernel: Correct pending feedback. | Fernando Sahmkow | |
2020-02-22 | System: Expose Host thread registering routines from kernel. | Fernando Sahmkow | |
2020-02-22 | Kernel: Address Feedback. | Fernando Sahmkow | |
2020-02-22 | Kernel: Implement Scheduler locks | Fernando Sahmkow | |
2020-02-22 | Kernel: Implement Time Manager. | Fernando Sahmkow | |
2020-02-22 | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. | Fernando Sahmkow | |
2020-02-22 | Kernel: Make global scheduler depend on KernelCore | Fernando Sahmkow | |
2020-02-22 | audio_core: interpolate: Fix include for climits (Linux build break). | bunnei | |
2020-02-22 | Merge pull request #3310 from FearlessTobi/fast-resample | bunnei | |
audio_core: Switch to a faster interpolation technique | |||
2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | |
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | |||
2020-02-21 | Merge pull request #3433 from namkazt/patch-1 | Rodrigo Locatti | |
renderer_vulkan: Add the rest of case for TryConvertBorderColor | |||
2020-02-21 | Merge pull request #3434 from namkazt/patch-2 | Rodrigo Locatti | |
vk_shader: Implement ImageLoad | |||
2020-02-21 | Merge pull request #3435 from namkazt/patch-3 | Rodrigo Locatti | |
vulkan: add DXT23_SRGB | |||
2020-02-21 | Merge pull request #3423 from ReinUsesLisp/no-match-3d | bunnei | |
texture_cache: Avoid matches in 3D textures | |||
2020-02-21 | nit: add const to where it need. | Nguyen Dac Nam | |