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2020-03-03Frontend/SDL - Provide proper default for UDP inputJames Rowe
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
2020-03-03input/udp - Dont log on invalid packet receivedJames Rowe
2020-03-02Merge pull request #3464 from FernandoS27/jit-fixbunnei
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-02-28Merge pull request #3448 from bunnei/fix-audio-interp-2bunnei
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28renderer_opengl: Fix SRGB presentation frame tracking.bunnei
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-27Merge pull request #3430 from bunnei/split-presenterbunnei
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27renderer_opengl: Reduce swap chain size to 3.bunnei
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-27shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-26renderer_opengl: Use more concise lock syntax.bunnei
2020-02-26renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei
2020-02-26ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
2020-02-26Merge pull request #3440 from namkazt/patch-6bunnei
shader: implement LOP3 fast replace for old function
2020-02-25Merge pull request #3431 from CJBok/npad-fixbunnei
InputCommon: analog_from_button get direction implementation
2020-02-25renderer_opengl: Create gl_framebuffer_data if empty.bunnei
2020-02-25frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei
2020-02-25frontent: qt: main: Various updates/refactoring for separate presentation ↵bunnei
thread.
2020-02-25core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei
2020-02-25frontend: sdl2: emu_window: Implement separate presentation thread.bunnei
2020-02-25renderer_opengl: Add texture mailbox support for presenter thread.bunnei
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-25core: frontend: emu_window: Add TextureMailbox class.bunnei
2020-02-25core: settings: Add setting to enable vsync, which is on by default.bunnei
2020-02-25Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M
video_core/surface: Add R32_SINT render target format
2020-02-25Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M
video_core/gpu: Remove unused functions
2020-02-25video_core/surface: Add R32_SINT render target formatReinUsesLisp
2020-02-25video_core/gpu: Remove unused functionsReinUsesLisp
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
texture: Implement R32I
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
texture_cache: Implement layered framebuffer attachments
2020-02-22Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei
vk_shader_decompiler: Implement Layer output attribute
2020-02-22Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei
surface_base: Implement texture buffer flushes
2020-02-22audio_core: interpolate: Improvements to fix audio crackling.bunnei
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow
2020-02-22System: Expose Host thread registering routines from kernel.Fernando Sahmkow
2020-02-22Kernel: Address Feedback.Fernando Sahmkow
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow
2020-02-22Kernel: Implement Time Manager.Fernando Sahmkow
2020-02-22Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow
2020-02-22Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow
2020-02-22audio_core: interpolate: Fix include for climits (Linux build break).bunnei
2020-02-22Merge pull request #3310 from FearlessTobi/fast-resamplebunnei
audio_core: Switch to a faster interpolation technique
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti
vk_shader: Implement ImageLoad
2020-02-21Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti
vulkan: add DXT23_SRGB
2020-02-21Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei
texture_cache: Avoid matches in 3D textures
2020-02-21nit: add const to where it need.Nguyen Dac Nam