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2021-11-20Fix screenshot dimensions when at 1x scaleameerj
This was regressed by ART. Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size. This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-19Merge pull request #7294 from ↵bunnei
vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small
2021-11-19Merge pull request #7369 from Morph1984/amd-fsr-statusbarbunnei
main: Shorten AMD FSR status bar text
2021-11-19Merge pull request #7342 from goldenx86/patch-3bunnei
Replace keys error pop up
2021-11-19Merge pull request #7357 from Morph1984/s8_uintbunnei
video_core: Implement S8_UINT format
2021-11-18main: Fix default AA nameMorph
By default, no AA is applied, not FXAA
2021-11-18configure_graphics_ui: AMD's -> AMDMorph
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18main: Shorten AMD FSR status bar textMorph
AMD'S FIDELITYFX SR -> FSR
2021-11-18Merge pull request #7349 from ameerj/ogl-convert-imagebunnei
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18Merge pull request #7353 from v1993/no-more-epilepsybunnei
Prevent window flickering when holding Esc
2021-11-18renderer_vulkan: Implement S8_UINT stencil formatMorph
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-17gl_texture_cache: Round format conversion PBO to next power of 2ameerj
2021-11-17Merge pull request #7355 from german77/hotkey_spambunnei
hotkeys: Don't allow hotkeys to spam
2021-11-17renderer_opengl: Implement S8_UINT stencil formatMorph
2021-11-17video_core: Add S8_UINT stencil formatMorph
2021-11-17hotkeys: Don't allow hotkeys to spamgerman77
2021-11-17Prevent window flickering when holding EscValeri
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17Fix image update/download error when width too smallFeng Chen
2021-11-16texture_cache: Use pixel format conversion when supported by the runtimeameerj
2021-11-16gl_texture_cache: Make FormatConversionPass more genericameerj
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16gl_texture_cache: Rename BGRCopyPass to FormatConversionPassameerj
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow
2021-11-17TextureCache: OGL query device memory if possible.FernandoS27
2021-11-17TextureCache: Fix OGL cleaningFernando Sahmkow
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow
2021-11-16Texture Cache: revert Image changes.Fernando Sahmkow
2021-11-16ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow
2021-11-16HostShader: fix Gaussian filter.FernandoS27
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16texture_cache: Refactor Render Target scaling functionameerj
2021-11-16gl_resource_manager: Ensure non EXT_framebuffer objects are createdameerj
2021-11-16Texture Cache: Fix memory usage on ScaleDown.FernandoS27
2021-11-16OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS27
2021-11-16Vulkan: fix regression.FernandoS27
2021-11-16host_shaders: Misc copyright/style changesameerj
2021-11-16configure_graphics.ui: Cleanup scaling options and fix duplicate name warningameerj
2021-11-16FSR: Fix GCC build errorsameerj
2021-11-16Vulkan: Reimplement FSR constant generation functions to avoid GCC warningsMarshall Mohror
2021-11-16vk_blit_screen: Fix AA destruction orderameerj
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16renderer_vulkan/blit_image: Use generic color state on Depth to Color blitsameerj
Fixes Bayonetta 2 on AMD
2021-11-16vk_texture_cache: Refactor 3D scaling helpersameerj
2021-11-16gl_rasterizer: Fix ScissorTest and Clear when scalingameerj
2021-11-16gl_texture_cache: Simplify scaling proceduresameerj
2021-11-16OpenGlTextureCache: Fix state invalidation on rescaling.Fernando Sahmkow
2021-11-16VulkanBufferCache: Avoid adding barriers between multiple copies.Fernando Sahmkow
2021-11-16HostShader: Fix gaussian and add attribution.Fernando Sahmkow
2021-11-16Yuzu UI: Add button for Anti AliasFernando Sahmkow
2021-11-16Vulkan: Fix FXAA in AMD.Fernando Sahmkow