| Age | Commit message (Collapse) | Author | 
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).
This fix the shader compilation on Intel HD 4000 (#1222).
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Add stub functions for Initialize and GenerateRandomData in ssl:C
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Fix read and write register blocks in gdbstub
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Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
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Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
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silent warning C4146 on msvc
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gdbstub implementation
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beyond the available ones (12).
Related to #1170
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Added CSND_ExecuteType0Commands stub.
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Implement FS_User::GetFreeBytes
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citra-qt: Change file path encoding
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- Also add a comment to AppendColorCombiner.
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- Includes a check to confirm no hash collisions.
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- Fixes uniform issue on AMD.
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function.
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various cleanups.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
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