summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2025-01-26service: vi: Implement missing IApplicationDisplayService functionsZephyron
Implements missing functions and improves permission handling in the VI (Visual Interface) IApplicationDisplayService based on official documentation. Key changes: - Add session type enum to properly handle vi:u/vi:s/vi:m permissions - Implement GetIndirectLayerImageCropMap for handling cropped layer images - Implement GetDisplayVsyncEventForDebug for debug vsync event handling - Add proper permission checks for GetSystemDisplayService and GetManagerDisplayService - Improve AppletResourceUserId validation in OpenLayer - Clean up logging and error handling The changes follow the official documentation for permission handling: - vi:u sessions can only use GetRelayService - vi:s sessions can use everything except GetManagerDisplayService - vi:m sessions can use all commands REFS: switchbrew.org/wiki/Display_services#IApplicationDisplayService
2025-01-25Revert "core/hle: Reorganize ErrorModule enum numerically"Zephyron
This reverts commit b55be320b75d01bdc1320bc78179542b2ce10fb2.
2025-01-25core/hle: Reorganize ErrorModule enum numericallyZephyron
Reorganizes the ErrorModule enum in result.h by grouping error codes into numerical ranges with descriptive comments. This improves readability and makes it easier to: - Find specific modules by their number - See which numbers are used/unused in each range - Understand the overall distribution of module numbers Also standardizes naming conventions across modules and fixes some inconsistent casing (e.g. FS -> Fs, HDCP -> Hdcp). REFS: switchbrew.org/w/index.php?title=Error_codes
2025-01-25service: sm: Update to match official IPC interfaceZephyron
Updates the SM service implementation to better match the official "nn::sm::detail::IUserInterface" interface. Key changes include: - Replace Initialize with RegisterClient command (cmd 0) - Add DetachClient command implementation (cmd 4) - Update service name handling to use u64-encoded names - Add proper PID descriptor handling for RegisterClient/DetachClient - Add ResultNotAllowed error code - Update handler registration for both CMIF and TIPC This brings the implementation closer to the official documentation while maintaining compatibility with existing code. Refs: switchbrew.org/wiki/Services_API#sm:
2025-01-25ui: Remove save states menu and unused help linksZephyron
Removes the save states menu and unused help menu items as they require additional research and implementation work. Specifically: - Remove save states menu and associated actions (Save/Load) as proper implementation requires more research - Remove unused help menu items: * Open Mods Page * Open Quickstart Guide * Open FAQ - Keep core help functionality (Report Compatibility and About) - Reorder menu properties for better organization This change helps maintain a cleaner UI by removing placeholder features that are not yet ready for implementation.
2025-01-25service: mm: Refactor Memory Management service implementationZephyron
Refactors the MM (Memory Management) service implementation with improved: - Session management using a vector of Session objects instead of global vars - Type safety with proper enums and member encapsulation - Error handling with consistent patterns - Modern C++ features (std::erase_if, std::find_if, emplace_back) - Logging with detailed debug messages - Code organization and const correctness Key changes: - Add Session class with proper encapsulation - Add EventClearMode enum (Manual = 0, Auto = 1) - Update Module enum naming for consistency - Implement proper session tracking and lookup - Add detailed parameter logging - Use modern C++ algorithms for session management The implementation now properly handles multiple sessions and matches the documented nn::mmnv::IRequest interface more closely. Refs: switchbrew.org/wiki/Display_services#mm:u
2025-01-25service: mm: Implement proper parameter handling for MM serviceZephyron
Add proper type definitions and parameter handling for the Memory Management (mm:u) service based on the Switch documentation: - Add Module enum for hardware components (CPU, GPU, EMC, etc) - Add Priority and Setting type definitions as u32 - Add EventClearMode enum for initialization - Implement proper parameter handling for all IPC calls - Add detailed logging with parameter values The Module enum now properly reflects the documented hardware components: CPU, GPU, EMC, System Bus, Memory Select, and NVIDIA modules (NVDEC, NVENC, NVJPG). This makes the implementation match the documented nn::mmnv::IRequest interface. Refs: switchbrew.org/wiki/Display_services#mm:u
2025-01-25feat: implement modern dark theme and loading screen redesignZephyron
- Redesign loading screen progress bar with gradient animation - Update loading screen typography using Segoe UI - Add comprehensive dark theme styling to main window - Modernize menu, toolbar, and dock widget appearances
2025-01-21service/nvdrv: Relax GPU validation and improve error handlingZephyron
Relaxes validation checks in the NVDRV GPU service and improves error notifier handling to prevent potential hangs. Key changes: - Remove strict size validation in SetErrorNotifier - Relax GPFIFO entry count validation to only check for non-zero values - Add proper error notifier state tracking in GPU class - Improve debug logging messages The previous strict validation was causing issues with some games like ACNH. These changes maintain necessary checks while being more permissive with edge cases that don't impact functionality. Technical changes: - Store error notifier state in GPU class for future implementation - Remove upper bound check on GPFIFO entries - Simplify error notifier setup flow This should resolve hanging issues while maintaining core functionality.
2025-01-20service/nvdrv: Implement stubbed GPU functionsZephyron
Implements several previously stubbed functions in the NVDRV service: - Initialize proper transfer memory handling - Add error notifier configuration - Implement channel timeout and timeslice management - Add object context allocation and tracking - Add GPU interface stubs for new functionality The changes improve the accuracy of GPU-related operations while maintaining compatibility with the existing codebase. All functions now properly validate parameters and handle endianness correctly using _le types.
2025-01-20ui: Add Save States menu stubsZephyron
Adds UI elements for future save state support: - New "Save States" menu in the main menubar - Save and Load action items with keyboard shortcuts - No functionality implemented yet, just UI stubs
2025-01-20shader: Implement EmitInvocationInfo across all backendsZephyron
- Add proper invocation info handling for tessellation and fragment stages - Return patch vertices info shifted by 16 bits for tessellation stages - Return sample mask shifted by 16 bits for fragment stage - Return standard format (0x00ff0000) for compute and other stages - Implement consistently across SPIRV, GLSL, and GLASM backends - Remove stubbed warning message
2025-01-20service-am: Handle panic conditions in SetTerminateResultZephyron
- Prevents propagation of panic conditions when setting termination results - Previously, panic error codes could trigger cascading crashes - Only stores non-error termination results while allowing successful completion - Fixes crash when applications set panic-related termination codes (0x1A80A)
2025-01-20service: vi: Remove stubbed warning from GetManagerDisplayServiceZephyron
- The GetManagerDisplayService function in IApplicationDisplayService is fully implemented, so remove the stubbed warning and change the log level to DEBUG to match its implementation status.
2025-01-18arm/video: Fix shader extension and exception handlingZephyron
Two main changes in this commit: 1. Replace NVIDIA-specific GL_NV_gpu_shader5 extension with the more widely supported GL_EXT_shader_explicit_arithmetic_types_float16 in the scaleforce shader. This improves compatibility across different GPU vendors. 2. Refactor ARM32 exception handling: - Restructure exception cases for better readability - Update exception handling to match current Dynarmic API - Fix indentation in switch statement - Remove AccessViolation case as it's no longer supported in current API These changes improve shader compatibility and align the exception handling with the current Dynarmic implementation.
2025-01-18memory: Improve null pointer and unmapped memory handlingZephyron
- Update vcpkg baseline to a42af01b72c28a8e1d7b48107b33e4f286a55ef6 - Add SPIRV-Tools and SPIRV-Headers as submodules - Update Vulkan-related submodules to latest stable versions - Improve memory access error handling: - Add specific handling for null pointer accesses in ARM32 emulation - Return 0 for null pointer reads instead of undefined behavior - Silently ignore writes to null pointers - Add more detailed error messages distinguishing between null pointer access and other unmapped memory errors - Treat addresses below 0x1000 as potential null pointer accesses These changes should provide more graceful handling of null pointer accesses and improve stability when running games that attempt invalid memory operations.
2025-01-18Add QT Network packagevampiric_x
2025-01-17feat(network): Ip input field for multiplayer room creationvampiric_x
2025-01-17android: Fix battery temperature reading in EmulationFragmentZephyron
Replaces the battery temperature reading implementation with a more compatible approach using ACTION_BATTERY_CHANGED broadcast intent. This change provides better backwards compatibility and adds proper error handling for the temperature reading functionality.
2025-01-17shader_recompiler: Add stubs for CSM/FCSM flow test conditionsZephyron
Add stub implementations for previously unhandled flow test conditions in the shader recompiler's IR emitter. These conditions were previously throwing "Not Implemented" exceptions when encountered. The following flow test cases are now stubbed: - FCSM_TR (Fragment Shader Coarse/Fine Mode Test and Reject) - CSM_TA (Coarse/Fine Mode Test Accept) - CSM_TR (Coarse/Fine Mode Test and Reject) - CSM_MX (Coarse/Fine Mode Maximum) - FCSM_TA (Fragment Shader Coarse/Fine Mode Test Accept) - FCSM_MX (Fragment Shader Coarse/Fine Mode Maximum) Currently these stubs: 1. Return false (ir.Imm1(false)) as a placeholder value 2. Log a warning message indicating the stub 3. Allow shaders using these conditions to compile rather than fail This is a step toward proper implementation of coarse/fine mode shader operations. The stubs prevent crashes while making it clear which code paths need full implementation. Technical notes: - Removed the previous FCSM_TR implementation that used flag operations - Added consistent warning messages for tracking stub usage - Kept within the existing GetFlowTest switch statement structure
2025-01-17Downgrade Android SDK and build toolsZephyron
- Reduce compileSdkVersion and targetSdk from 35 to 34 - Change NDK version to 26.1.10909125 - Downgrade Android Gradle Plugin from 8.8.0 to 8.1.2 - Add androidx.constraintlayout dependency These changes improve compatibility with current Android development environment and add necessary layout support.
2025-01-17Revert "shader-recompiler: implement FCSM_TR flow test case"vampiric_x
This reverts commit 496b010927d7db3bcd6c52ddeadf34b9d9ca4f3a.
2025-01-16android: Add USE_AUTO_STUB settingZephyron
Implements the USE_AUTO_STUB setting in the Android frontend: - Added USE_AUTO_STUB to BooleanSetting enum - Added UI switch setting with description in SettingsItem - Added setting to system settings section in SettingsFragmentPresenter - Added string resources for setting title and description The setting allows users to toggle automatic stubbing of missing services and functions, which may improve compatibility at the cost of stability.
2025-01-15shader-recompiler: implement FCSM_TR flow test caseZephyron
Remove the stubbed implementation of FCSM_TR (Forward Condition Set Mode - Thread Reduction) flow test and replace it with an initial implementation using SFlag and ZFlag conditions. This provides basic functionality while allowing for future refinement based on specific shader architecture requirements.
2025-01-15fix(sm_controller): Correct QueryPointerBufferSize implementationZephyron
- Updated the QueryPointerBufferSize function to return the correct u16 pointer buffer size. - Ensured the function logs its call at the debug level. - Used IPC::ResponseBuilder to construct the response with the correct buffer size. This change addresses the stubbed implementation and ensures compliance with the HIPC protocol.
2025-01-15fix: Implement SetGestureOutputRanges to handle unimplemented function errorZephyron
- Added the SetGestureOutputRanges function to the IHidServer class to address the unimplemented function '92' error. - This fix was discovered through log analysis, which showed a critical assertion failure in the HID service for an unknown function '92'. - The log indicated a userspace panic and backtrace, pointing to the need for implementing this function to prevent execution breaks. - Updated CMakeLists.txt to remove specific version requirements for several packages, enhancing flexibility. - Updated subproject commit references for VulkanMemoryAllocator and vcpkg. - REF: https://switchbrew.org/wiki/HID_services#ActivateGesture
2025-01-15feat: Improve thermal display and build systemZephyron
- Replace emoji thermal indicators with modern progress bar UI - Switch temperature source to battery sensor for better accuracy - Adjust temperature thresholds (30°C-45°C range) - Add automatic Vulkan Validation Layer download for Android - Downgrade Java/Kotlin target to 17 for wider compatibility The thermal display now shows a visual progress bar with percentage instead of emojis, making it easier to gauge system temperature at a glance. Temperature reading now comes from the battery sensor which is more reliable across devices. Build system improvements include automated VVL binary downloads and installation for Android builds when CITRON_DOWNLOAD_ANDROID_VVL is enabled. Java target downgraded to 17 to ensure compatibility with current Android toolchain.
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2025-01-13Android: Update dependencies and improve UI feedbackZephyron
- Update Kotlin and various AndroidX dependencies to stable versions - Add temperature monitoring with color-coded display in emulation - Add FPS color indication (red to green based on performance) - Add legal disclaimer page to initial setup - Remove x86_64 ABI filter to focus on arm64-v8a - Adjust thermal and FPS update intervals for consistency - Clean up redundant dependency declarations The temperature display now shows both Celsius and Fahrenheit with color coding based on safe operating ranges [WIP]. FPS counter provides visual feedback through colors, making performance issues more immediately apparent to users.
2025-01-13Android: Update build system and dependenciesZephyron
- Update Gradle from 8.1 to 8.10.2 - Update Android Gradle Plugin from 8.1.2 to 8.8.0 - Update Kotlin from 1.9.20 to 2.1.20-Beta1 - Update various AndroidX dependencies to latest versions - Update NDK from 26.1 to 27.2 (with RC1/RC2 options commented) - Update Java target from 17 to 21 - Update Android target SDK from 34 to 35 - Enable additional optimizations in release builds: - Enable shrinkResources - Use proguard-android-optimize.txt - Disable JNI debugging - Replace vector drawables with PNG for ic_citron - Comment out unused ComputeInline constant in dma_pusher.cpp - Update Gradle wrapper and configuration files This updates the Android build system and dependencies to their latest versions while enabling additional optimizations for release builds. The ic_citron icon was converted from vector to PNG format for better compatibility.
2025-01-12ui(QT): QT 6.7.3 Implementationvampiric_x
2025-01-09vulkan: Fix crashes with bindless texture constant buffer handlingZephyron
Previously, the code would unconditionally add a constant buffer descriptor at index 0 whenever storage buffers were present, which could cause conflicts and crashes. This change: - Adds validation to check if constant buffer 0 already exists - Only adds the descriptor if it's not already present - Prevents potential descriptor conflicts in shaders This should resolve crashes in Vulkan games related to invalid descriptor layouts and resource binding conflicts.
2025-01-08Revert "refactor: Improve game list scanning with std::filesystem"Zephyron
This reverts commit 60cb826e937f4fa6a7b262e95dea4f2b87dcf2cf.
2025-01-08nvdrv: Add MSVC compatibility for packed structsZephyron
Add conditional compilation directives to handle packed struct definitions differently between MSVC and other compilers. MSVC uses #pragma pack while GCC/Clang use __attribute__((packed)). This change affects: - ZBCColorEntry - ZBCDepthEntry - IoctlZbcSetTable The functionality remains the same, but ensures proper struct packing across different compiler environments.
2025-01-08vulkan: Add bindless texture constant buffer support in compute pipelineZephyron
Add support for bindless texture constant buffers in the compute pipeline creation process. When storage buffer descriptors are present, create a constant buffer descriptor to handle bindless textures. This fixes the "Failed to track bindless texture constant buffer" error. Changes: - Add constant buffer descriptor with index 0 and count 1 when storage buffers are present - Place descriptor creation before SPIR-V code generation to ensure proper shader compilation This resolves issues with bindless texture access in compute shaders.
2025-01-07kernel: Implement SystemResourceSize info type for VAMM initializationZephyron
Adds support for InfoType::SystemResourceSize (0x1C) which is required for proper initialization of the Virtual Address Memory Manager (VAMM). This implementation: 1. Adds SystemResourceSize to the InfoType enum in svc_types.h 2. Implements the GetInfo handler for SystemResourceSize in svc_info.cpp 3. Returns 512MB (0x20000000 bytes) as the system resource size 4. Adds debug logging for the SVC call The 512MB value is chosen based on typical system resource allocations needed for VAMM initialization on the Nintendo Switch. This fixes crashes in games that rely on VAMM functionality, particularly during nn::os::detail::VammManager::InitializeIfEnabled().
2025-01-06core: Improve device memory and buffer queue handlingZephyron
This commit makes several improvements to device memory management and buffer queue handling: DeviceMemoryManager: - Add null pointer and size checks for ReadBlock - Fill unmapped memory with a known pattern (0xCC) instead of zeros - Add better error logging for invalid memory accesses - Add null pointer check for source pointer in memcpy BufferQueueProducer: - Improve error handling in WaitForFreeSlotThenRelock - Add proper abandoned state checking during wait conditions - Clean up and simplify buffer scanning logic - Improve logging messages with more descriptive information - Remove redundant buffer count validation - Fix potential infinite loop condition during wait These changes improve stability and error handling while making the code more maintainable and debuggable. The use of a known pattern for unmapped memory helps identify uninitialized memory access issues.
2025-01-06service/am: Implement friend invitation storage channelZephyron
Implements TryPopFromFriendInvitationStorageChannel to properly handle friend invitation data storage and retrieval. This includes: - Add ResultNoData error code to am_results.h - Add friend_invitation_storage_channel storage queue to Applet struct - Implement proper data handling in TryPopFromFriendInvitationStorageChannel The implementation now properly manages a queue of friend invitation data and returns appropriate results based on data availability.
2025-01-06refactor: Improve game list scanning with std::filesystemZephyron
Refactors the game list scanning code to use std::filesystem instead of custom directory iteration functions. Main changes include: - Replace Common::FS directory iteration with std::filesystem iterators - Split game file processing logic into separate ProcessGameFile method - Improve error handling with try-catch for filesystem operations - Simplify control NCA metadata extraction - Use more modern C++ features and cleaner code organization This change should improve maintainability and reliability of the game scanning system while potentially offering better performance through native filesystem APIs.
2025-01-06discord: Improve game image handling and UI presentationZephyron
Updates the Discord Rich Presence implementation to use Tinfoil's media server for game images and improves the overall presentation. Technical changes: - Switch to Tinfoil media server for game images - Add proper title ID handling and display - Improve error handling for image requests - Increase network timeout to 10 seconds - Cache URL to prevent string destruction - Update Discord client ID - Clean up code formatting and organization UI/UX improvements: - Remove title ID from game state display - Update default text to be more descriptive - Improve error logging for failed image fetches - Maintain image persistence between updates This change provides better game image support and a cleaner Discord presence display while improving reliability of the integration.
2025-01-06common: Use consistent cache line size in RingBufferZephyron
Replace hardcoded 128-byte alignment with a defined CACHE_LINE_SIZE constant of 64 bytes for the atomic indices in RingBuffer. This value is more appropriate for most modern CPU architectures and simplifies the implementation by using a consistent value regardless of compiler support for hardware_interference_size. Changes: - Add CACHE_LINE_SIZE constant set to 64 bytes - Use CACHE_LINE_SIZE for atomic index alignment in both code paths - Remove outdated TODO comment about hardware_destructive_interference_size
2025-01-05web: Simplify web configuration and token managementZephyron
- Remove telemetry functionality and related UI elements - Add automatic token generation using UUID - Remove manual token verification process - Sync Citron username with profile username automatically - Simplify web configuration UI and improve error messages - Update host room error message for clarity This change streamlines the web service configuration by removing unnecessary complexity and automating token management. Users no longer need to manually verify tokens, and the Citron username is automatically kept in sync with their profile username.
2025-01-05nvdrv: Fix incorrect IoctlZbcSetTable structure size assertionZephyron
Resolves a build failure caused by a mismatch between the defined and expected size of the `IoctlZbcSetTable` structure in `nvhost_ctrl_gpu`. The `static_assert` incorrectly expected the size to be 44 bytes, while the actual size was 48 bytes. Changes include: - Updated `static_assert` to correctly reflect the 48-byte size of `IoctlZbcSetTable`. - Verified packing and alignment to ensure compliance with hardware specifications. - Reviewed and confirmed correctness of `u32` type definitions. This fix addresses a regression introduced in commit 9be4bf9aa5, which implemented ZBCSetTable functionality, and ensures successful compilation and adherence to the ZBC table implementation's design.
2025-01-04nvdrv: Implement ZBCSetTable functionalityZephyron
Implements basic Zero Bandwidth Clear (ZBC) table support in nvhost_ctrl_gpu. This adds storage and validation for both color and depth clear values, replacing the previous stub implementation. ZBC is a hardware optimization technique used by NVIDIA GPUs to efficiently handle buffer clearing operations. Changes include: - Added ZBC table storage structures - Implemented parameter validation - Added separate handling for color and depth modes - Improved debug logging - Added documentation explaining ZBC functionality
2025-01-04core: Add support for 10GB and 12GB memory configurationsZephyron
- Add Memory_10Gb and Memory_12Gb to MemoryLayout enum - Update memory layout settings to support up to 12GB - Add SMC enums for 10GB and 12GB memory sizes and arrangements - Increase MainMemorySizeMax from 8GB to 12GB - Add memory pool size calculations for 10GB and 12GB configurations - Update UI translations for new memory options
2025-01-03Audio Core: Add support tags for compressor stats and volume resetZephyron
Added two new audio feature support tags with their corresponding revision numbers: - AudioCompressorStatistics (rev 16): For tracking compressor statistics - AudioVolumeResetSupport (rev 17): For volume reset functionality These features align with the documented Nintendo Switch audio service capabilities and maintain compatibility with the existing feature support system.
2025-01-02buffer_cache: Fix storage buffer memory validation and size detectionZephyron
Fixes the StorageBufferBinding function to properly handle memory validation and size detection. Key changes include: - Fix ReadBlock usage to properly handle void return values - Implement safer memory validation using byte-level reads - Improve size detection logic for storage buffers - Fix NVN buffer size reading - Add proper bounds checking for device memory addresses - Add better error logging for invalid conditions This addresses the "Failed to find storage buffer for cbuf index 0" errors by implementing more robust memory validation and size detection. The changes ensure proper handling of invalid memory addresses and prevent crashes from accessing out-of-bounds memory.
2025-01-02arm: Skip duplicate consecutive addresses in backtrace outputZephyron
Adds logic to track and skip duplicate consecutive addresses when logging backtraces. This improves log readability by removing redundant entries that point to the same address in sequence.
2025-01-02impl(Multiplayer): Switched API To Enable MultiplayerZephyron
2025-01-02fix(CMake): Remove /DEBUG Flag From Release BuildsZephyron