Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-31 | renderer_opengl: split out SMAA | Liam | |
2024-01-31 | renderer_vulkan: split up blit screen resources into separate antialias and ↵ | Liam | |
window adapt passes | |||
2024-01-31 | renderer_vulkan: isolate FXAA from blit screen | Liam | |
2024-01-31 | renderer_opengl: isolate core presentation code | Liam | |
2024-01-31 | video_core: consistently account for resolution scaling when rendering | Liam | |
2024-01-31 | video_core: simplify accelerated surface fetch and crop handling between APIs | Liam | |
2024-01-31 | Merge pull request #12760 from liamwhite/mp-am | Narr the Reg | |
am: rewrite for multiprocess support | |||
2024-01-31 | Merge pull request #12858 from liamwhite/non-blocking | Narr the Reg | |
internal_network: only poll for accept on blocking sockets | |||
2024-01-31 | Merge pull request #12869 from FernandoS27/smmu-fixes | liamwhite | |
SMMU: A set of different fixes. | |||
2024-01-31 | Merge pull request #12864 from Kelebek1/small_time_fixes | liamwhite | |
Small time fixes | |||
2024-01-31 | Merge pull request #12868 from t895/engine-per-game | liamwhite | |
settings: Allow audio sink, input, and output to be set per game | |||
2024-01-31 | aoc: fix DLC listing (#12867) | liamwhite | |
2024-01-31 | Device Memory Manager: ensure raster protection only within mapped device ↵ | Fernando Sahmkow | |
addresses. | |||
2024-01-31 | DeviceMemory: Make counter types configurable | Fernando Sahmkow | |
2024-01-31 | NVDRV: Join the heaper optimization blocks | Fernando Sahmkow | |
2024-01-31 | smmu: use new range mutex construction for protecting counters | Liam | |
2024-01-31 | Texture Cache: make sparse texture table per channel | Fernando Sahmkow | |
2024-01-31 | settings: Allow audio sink, input, and output to be set per game | t895 | |
2024-01-31 | Remove a few hacks for clock setups, which seem to no longer be needed, but ↵ | Kelebek1 | |
fix network clock to local clock on every boot. Also fix some logging strings. | |||
2024-01-30 | am: push storage from error applet with non-zero size | Liam | |
2024-01-30 | Merge pull request #12860 from liamwhite/serialization2 | liamwhite | |
cmif_serialization: fix LargeData types | |||
2024-01-30 | Merge pull request #12859 from german77/led | liamwhite | |
service: hid: Implement GetPlayerLedPattern accurately | |||
2024-01-30 | cmif_serialization: fix LargeData types | Liam | |
2024-01-30 | Merge pull request #12856 from liamwhite/serialization | liamwhite | |
cmif_serialization: fix out layout calculation | |||
2024-01-30 | service: hid: Implement GetPlayerLedPattern accurately | Narr the Reg | |
2024-01-30 | Persist filters in multiplayer public lobby list | Hugo Locurcio | |
After connecting to a room, the chosen filter text, "Games I Own", "Hide Empty Rooms" and "Hide Full Rooms" values are persisted to configuration so they are preserved across restarts. This makes it easier to rejoin a room if you regularly play the same game, or after a crash. | |||
2024-01-30 | Color player counts in the multiplayer public lobby list | Hugo Locurcio | |
- Full lobbies have their player count displayed in red. - Lobbies with one slot left have their player count displayed in orange. - Empty lobbies have their player count grayed out. | |||
2024-01-30 | internal_network: only poll for accept on blocking sockets | Liam | |
2024-01-30 | Update sockets.h | LotP1 | |
forgot to realign the enum | |||
2024-01-30 | Update src/core/hle/service/sockets/sockets.h | LotP1 | |
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> | |||
2024-01-30 | cmif_serialization: fix out layout calculation | Liam | |
2024-01-29 | service: capsrv: Migrate to new IPC | Narr the Reg | |
2024-01-29 | am: stop emulation when all applets are closed | Liam | |
2024-01-29 | core: support offline web applet | Liam | |
2024-01-29 | am: return AppletDataBroker and use for frontend applets | Liam | |
2024-01-29 | am: rework IStorage for transfer storage | Liam | |
2024-01-29 | am: migrate global state to per-applet state structure | Liam | |
2024-01-29 | am: retrieve main applet creation info from frontend | Liam | |
2024-01-30 | Add hotkeys for multiplayer actions | Hugo Locurcio | |
Default shortcuts were chosen as to be intuitive (use the first letter of the action, or the second word's first letter) and work on all types of keyboards. The hotkeys can be used while playing a game too, as they are application-wide. | |||
2024-01-29 | am: re-namespace frontend applets to frontend directory | Liam | |
2024-01-29 | am: add new datatypes for per-applet state | Liam | |
2024-01-29 | service: split am into components | Liam | |
2024-01-30 | Update sockets_translate.cpp | LotP1 | |
Align the error case with it's index in the Errno enum | |||
2024-01-30 | Update sockets.h | LotP1 | |
Add the CONNREFUSED error to the Service::Sockets::Errno enum | |||
2024-01-30 | Update sockets_translate.cpp | LotP1 | |
Add support for the CONNREFUSED Errno. Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't. | |||
2024-01-29 | service: mii: Set arguments as const | Narr the Reg | |
2024-01-29 | notif: rewrite for new IPC | Liam | |
2024-01-29 | Merge pull request #12843 from t895/system-driver-whoops | liamwhite | |
android: Don't show delete button for system driver | |||
2024-01-29 | Merge pull request #12837 from german77/cat | liamwhite | |
service: am: Focus state changed goes last | |||
2024-01-29 | Merge pull request #12836 from german77/im_home | liamwhite | |
service: hid: Implement home, capture and sleep buttons |