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2024-01-31renderer_opengl: split out SMAALiam
2024-01-31renderer_vulkan: split up blit screen resources into separate antialias and ↵Liam
window adapt passes
2024-01-31renderer_vulkan: isolate FXAA from blit screenLiam
2024-01-31renderer_opengl: isolate core presentation codeLiam
2024-01-31video_core: consistently account for resolution scaling when renderingLiam
2024-01-31video_core: simplify accelerated surface fetch and crop handling between APIsLiam
2024-01-31Merge pull request #12760 from liamwhite/mp-amNarr the Reg
am: rewrite for multiprocess support
2024-01-31Merge pull request #12858 from liamwhite/non-blockingNarr the Reg
internal_network: only poll for accept on blocking sockets
2024-01-31Merge pull request #12869 from FernandoS27/smmu-fixesliamwhite
SMMU: A set of different fixes.
2024-01-31Merge pull request #12864 from Kelebek1/small_time_fixesliamwhite
Small time fixes
2024-01-31Merge pull request #12868 from t895/engine-per-gameliamwhite
settings: Allow audio sink, input, and output to be set per game
2024-01-31aoc: fix DLC listing (#12867)liamwhite
2024-01-31Device Memory Manager: ensure raster protection only within mapped device ↵Fernando Sahmkow
addresses.
2024-01-31DeviceMemory: Make counter types configurableFernando Sahmkow
2024-01-31NVDRV: Join the heaper optimization blocksFernando Sahmkow
2024-01-31smmu: use new range mutex construction for protecting countersLiam
2024-01-31Texture Cache: make sparse texture table per channelFernando Sahmkow
2024-01-31settings: Allow audio sink, input, and output to be set per gamet895
2024-01-31Remove a few hacks for clock setups, which seem to no longer be needed, but ↵Kelebek1
fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-30am: push storage from error applet with non-zero sizeLiam
2024-01-30Merge pull request #12860 from liamwhite/serialization2liamwhite
cmif_serialization: fix LargeData types
2024-01-30Merge pull request #12859 from german77/ledliamwhite
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30cmif_serialization: fix LargeData typesLiam
2024-01-30Merge pull request #12856 from liamwhite/serializationliamwhite
cmif_serialization: fix out layout calculation
2024-01-30service: hid: Implement GetPlayerLedPattern accuratelyNarr the Reg
2024-01-30Persist filters in multiplayer public lobby listHugo Locurcio
After connecting to a room, the chosen filter text, "Games I Own", "Hide Empty Rooms" and "Hide Full Rooms" values are persisted to configuration so they are preserved across restarts. This makes it easier to rejoin a room if you regularly play the same game, or after a crash.
2024-01-30Color player counts in the multiplayer public lobby listHugo Locurcio
- Full lobbies have their player count displayed in red. - Lobbies with one slot left have their player count displayed in orange. - Empty lobbies have their player count grayed out.
2024-01-30internal_network: only poll for accept on blocking socketsLiam
2024-01-30Update sockets.hLotP1
forgot to realign the enum
2024-01-30Update src/core/hle/service/sockets/sockets.hLotP1
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30cmif_serialization: fix out layout calculationLiam
2024-01-29service: capsrv: Migrate to new IPCNarr the Reg
2024-01-29am: stop emulation when all applets are closedLiam
2024-01-29core: support offline web appletLiam
2024-01-29am: return AppletDataBroker and use for frontend appletsLiam
2024-01-29am: rework IStorage for transfer storageLiam
2024-01-29am: migrate global state to per-applet state structureLiam
2024-01-29am: retrieve main applet creation info from frontendLiam
2024-01-30Add hotkeys for multiplayer actionsHugo Locurcio
Default shortcuts were chosen as to be intuitive (use the first letter of the action, or the second word's first letter) and work on all types of keyboards. The hotkeys can be used while playing a game too, as they are application-wide.
2024-01-29am: re-namespace frontend applets to frontend directoryLiam
2024-01-29am: add new datatypes for per-applet stateLiam
2024-01-29service: split am into componentsLiam
2024-01-30Update sockets_translate.cppLotP1
Align the error case with it's index in the Errno enum
2024-01-30Update sockets.hLotP1
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30Update sockets_translate.cppLotP1
Add support for the CONNREFUSED Errno. Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-29service: mii: Set arguments as constNarr the Reg
2024-01-29notif: rewrite for new IPCLiam
2024-01-29Merge pull request #12843 from t895/system-driver-whoopsliamwhite
android: Don't show delete button for system driver
2024-01-29Merge pull request #12837 from german77/catliamwhite
service: am: Focus state changed goes last
2024-01-29Merge pull request #12836 from german77/im_homeliamwhite
service: hid: Implement home, capture and sleep buttons