From 04d53629db766afc470380db98a66cc0a1502869 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 23 Aug 2014 11:48:58 -0300 Subject: Remove documentation for external modules. We don't need these and they clutter up the repository. --- externals/glew-1.10.0/doc/install.html | 229 --------------------------------- 1 file changed, 229 deletions(-) delete mode 100644 externals/glew-1.10.0/doc/install.html (limited to 'externals/glew-1.10.0/doc/install.html') diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html deleted file mode 100644 index b47d40fbb..000000000 --- a/externals/glew-1.10.0/doc/install.html +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
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Latest Release: 1.10.0

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Last Update: 07-22-13
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The OpenGL Extension Wrangler Library

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Installation

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-To use the shared library version of GLEW, you need to copy the -headers and libraries into their destination directories. On Windows -this typically boils down to copying: -

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bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
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-where {VC Root} is the Visual C++ root directory, typically -C:/Program Files/Microsoft Visual Studio/VC98 for Visual -Studio 6.0 or C:/Program Files/Microsoft Visual -Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. -

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-On Unix, typing make install will attempt to install GLEW -into /usr/include/GL and /usr/lib. You can -customize the installation target via the GLEW_DEST -environment variable if you do not have write access to these -directories. -

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Building Your Project with GLEW

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-There are two ways to build your project with GLEW. -

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Including the source files / project file

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-The simpler but less flexible way is to include glew.h and -glew.c into your project. On Windows, you also need to -define the GLEW_STATIC preprocessor token when building a -static library or executable, and the GLEW_BUILD preprocessor -token when building a dll. You also need to replace -<GL/gl.h> and <GL/glu.h> with -<glew.h> in your code and set the appropriate include -flag (-I) to tell the compiler where to look for it. For -example: -

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-#include <glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
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-Depending on where you put glew.h you may also need to change -the include directives in glew.c. Note that if you are using -GLEW together with GLUT, you have to include glew.h first. -In addition, glew.h includes glu.h, so you do not -need to include it separately. -

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-On Windows, you also have the option of adding the supplied project -file glew_static.dsp to your workspace (solution) and compile -it together with your other projects. In this case you also need to -change the GLEW_BUILD preprocessor constant to -GLEW_STATIC when building a static library or executable, -otherwise you get build errors. -

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-Note that GLEW does not use the C -runtime library, so it does not matter which version (single-threaded, -multi-threaded or multi-threaded DLL) it is linked with (without -debugging information). It is, however, always a good idea to compile all -your projects including GLEW with the same C runtime settings. -

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Using GLEW as a shared library

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-Alternatively, you can use the provided project files / makefile to -build a separate shared library you can link your projects with later. -In this case the best practice is to install glew.h, -glew32.lib, and glew32.dll / libGLEW.so to -where the OpenGL equivalents gl.h, opengl32.lib, and -opengl32.dll / libGL.so are located. Note that you -need administrative privileges to do this. If you do not have -administrator access and your system administrator will not do it for -you, you can install GLEW into your own lib and include subdirectories -and tell the compiler where to find it. Then you can just replace -<GL/gl.h> with <GL/glew.h> in your -program: -

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-#include <GL/glew.h>
-#include <GL/glut.h>
-<gl, glu, and glut functionality is available here>
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-or: -

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-#include <GL/glew.h>
-<gl and glu functionality is available here>
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-Remember to link your project with glew32.lib, -glu32.lib, and opengl32.lib on Windows and -libGLEW.so, libGLU.so, and libGL.so on -Unix (-lGLEW -lGLU -lGL). -

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-It is important to keep in mind that glew.h includes neither -windows.h nor gl.h. Also, GLEW will warn you by -issuing a preprocessor error in case you have included gl.h, -glext.h, or glATI.h before glew.h. -

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