From 9427e27e24a7135880ee2881c3c44988e174b41a Mon Sep 17 00:00:00 2001 From: Zephyron Date: Tue, 31 Dec 2024 16:19:25 +1000 Subject: chore: update project branding to citron --- src/citron/configuration/configure_input.h | 81 ++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 src/citron/configuration/configure_input.h (limited to 'src/citron/configuration/configure_input.h') diff --git a/src/citron/configuration/configure_input.h b/src/citron/configuration/configure_input.h new file mode 100644 index 000000000..beb503dae --- /dev/null +++ b/src/citron/configuration/configure_input.h @@ -0,0 +1,81 @@ +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include + +#include +#include +#include + +namespace Core { +class System; +} + +class QCheckBox; +class QString; +class QTimer; + +class ConfigureInputAdvanced; +class ConfigureInputPlayer; + +class InputProfiles; + +namespace InputCommon { +class InputSubsystem; +} + +namespace Ui { +class ConfigureInput; +} + +void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system); + +class ConfigureInput : public QWidget { + Q_OBJECT + +public: + explicit ConfigureInput(Core::System& system_, QWidget* parent = nullptr); + ~ConfigureInput() override; + + /// Initializes the input dialog with the given input subsystem. + void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8); + + /// Save all button configurations to settings file. + void ApplyConfiguration(); + + QList GetSubTabs() const; + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + void ClearAll(); + + void UpdateDockedState(bool is_handheld); + void UpdateAllInputDevices(); + void UpdateAllInputProfiles(std::size_t player_index); + // Enable preceding controllers or disable following ones + void PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current = false); + + /// Load configuration settings. + void LoadConfiguration(); + void LoadPlayerControllerIndices(); + + /// Restore all buttons to their default values. + void RestoreDefaults(); + + std::unique_ptr ui; + + std::unique_ptr profiles; + + std::array player_controllers; + std::array player_tabs; + // Checkboxes representing the "Connected Controllers". + std::array connected_controller_checkboxes; + ConfigureInputAdvanced* advanced; + + Core::System& system; +}; -- cgit v1.2.3