From 798d76f4c7018174e58702fb06a042dc8c84f0be Mon Sep 17 00:00:00 2001 From: unknown Date: Thu, 7 Feb 2019 18:28:06 +0100 Subject: data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression --- src/common/data_compression.cpp | 46 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/common/data_compression.cpp (limited to 'src/common/data_compression.cpp') diff --git a/src/common/data_compression.cpp b/src/common/data_compression.cpp new file mode 100644 index 000000000..624b8ac47 --- /dev/null +++ b/src/common/data_compression.cpp @@ -0,0 +1,46 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "data_compression.h" + +namespace Compression { + + +std::vector CompressDataLZ4(const u8* source, std::size_t source_size) { + if (source_size > LZ4_MAX_INPUT_SIZE) { + // Source size exceeds LZ4 maximum input size + return {}; + } + const auto source_size_int = static_cast(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector compressed(max_compressed_size); + const int compressed_size = LZ4_compress_default(reinterpret_cast(source), + reinterpret_cast(compressed.data()), + source_size_int, max_compressed_size); + if (compressed_size <= 0) { + // Compression failed + return {}; + } + compressed.resize(compressed_size); + return compressed; +} + +std::vector DecompressDataLZ4(const std::vector& compressed, std::size_t uncompressed_size) { + std::vector uncompressed(uncompressed_size); + const int size_check = LZ4_decompress_safe(reinterpret_cast(compressed.data()), + reinterpret_cast(uncompressed.data()), + static_cast(compressed.size()), + static_cast(uncompressed.size())); + if (static_cast(uncompressed_size) != size_check) { + // Decompression failed + return {}; + } + return uncompressed; +} + +} // namespace Compression -- cgit v1.2.3