From 065867e2c24e9856c360fc2d6b9a86c92aedc43e Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 25 May 2021 19:32:56 -0400 Subject: common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only --- src/common/nvidia_flags.cpp | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'src/common/nvidia_flags.cpp') diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp index d537517db..d1afd1f1d 100644 --- a/src/common/nvidia_flags.cpp +++ b/src/common/nvidia_flags.cpp @@ -2,24 +2,30 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include -#include +#include #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/nvidia_flags.h" namespace Common { void ConfigureNvidiaEnvironmentFlags() { #ifdef _WIN32 - const std::string shader_path = Common::FS::SanitizePath( - fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir))); - const std::string windows_path = - Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash); - void(Common::FS::CreateFullPath(shader_path + '/')); - void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str())); + const auto nvidia_shader_dir = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia"; + + if (!Common::FS::CreateDirs(nvidia_shader_dir)) { + return; + } + + const auto windows_path_string = + Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal()); + + void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str())); void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); #endif } -- cgit v1.2.3