From d8df9a16bd4f4517b024c17446a94915493d7f3d Mon Sep 17 00:00:00 2001 From: german Date: Fri, 1 Jan 2021 12:32:29 -0600 Subject: Allow to return up to 16 touch inputs per engine --- src/core/frontend/emu_window.cpp | 8 +++++--- src/core/frontend/input.h | 7 ++++--- 2 files changed, 9 insertions(+), 6 deletions(-) (limited to 'src/core/frontend') diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 8c1193894..589842917 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -30,12 +30,14 @@ private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr&& touch_state) : touch_state(touch_state) {} - std::tuple GetStatus() const override { + Input::TouchStatus GetStatus() const override { + Input::TouchStatus touch_status = {}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + touch_status[0] = + std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } - return std::make_tuple(0.0f, 0.0f, false); + return touch_status; } private: diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index de51a754e..f014dfea3 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,11 @@ using MotionStatus = std::tuple, Common::Vec3, Common using MotionDevice = InputDevice; /** - * A touch status is an object that returns a tuple of two floats and a bool. The floats are - * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. + * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is + * pressed. */ -using TouchStatus = std::tuple; +using TouchStatus = std::array, 16>; /** * A touch device is an input device that returns a touch status object -- cgit v1.2.3 From 8495e1bd8373fed993975e40c360c87409455e9e Mon Sep 17 00:00:00 2001 From: german Date: Sat, 2 Jan 2021 22:04:50 -0600 Subject: Add mutitouch support for touch screens --- src/core/frontend/emu_window.cpp | 42 ++++++++++++++++++++++------------------ src/core/frontend/emu_window.h | 12 ++++++++---- 2 files changed, 31 insertions(+), 23 deletions(-) (limited to 'src/core/frontend') diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 589842917..af6c1633a 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -21,21 +21,17 @@ public: std::mutex mutex; - bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false - - float touch_x = 0.0f; ///< Touchpad X-position - float touch_y = 0.0f; ///< Touchpad Y-position + Input::TouchStatus status; private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr&& touch_state) : touch_state(touch_state) {} Input::TouchStatus GetStatus() const override { - Input::TouchStatus touch_status = {}; + Input::TouchStatus touch_status{}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - touch_status[0] = - std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + touch_status = state->status; } return touch_status; } @@ -81,36 +77,44 @@ std::tuple EmuWindow::ClipToTouchScreen(unsigned new_x, unsi return std::make_tuple(new_x, new_y); } -void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { return; + } + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_x = + const float x = static_cast(framebuffer_x - framebuffer_layout.screen.left) / static_cast(framebuffer_layout.screen.right - framebuffer_layout.screen.left); - touch_state->touch_y = + const float y = static_cast(framebuffer_y - framebuffer_layout.screen.top) / static_cast(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->touch_pressed = true; + touch_state->status[id] = std::make_tuple(x, y, true); } -void EmuWindow::TouchReleased() { +void EmuWindow::TouchReleased(std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } std::lock_guard guard{touch_state->mutex}; - touch_state->touch_pressed = false; - touch_state->touch_x = 0; - touch_state->touch_y = 0; + touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); } -void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { - if (!touch_state->touch_pressed) +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) { + if (id >= touch_state->status.size()) { + return; + } + if (!std::get<2>(touch_state->status[id])) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - TouchPressed(framebuffer_x, framebuffer_y); + TouchPressed(framebuffer_x, framebuffer_y, id); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 276d2b906..f8db42ab4 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -117,18 +117,22 @@ public: * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed + * @param id Touch event id */ - void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); - /// Signal that a touch released event has occurred (e.g. mouse click released) - void TouchReleased(); + /** Signal that a touch released event has occurred (e.g. mouse click released) + *@param id Touch event id + */ + void TouchReleased(std::size_t id); /** * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) * @param framebuffer_x Framebuffer x-coordinate * @param framebuffer_y Framebuffer y-coordinate + * @param id Touch event id */ - void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); /** * Returns currently active configuration. -- cgit v1.2.3 From b483f2d010bf745ab873e8f8bfaca5515e56d39f Mon Sep 17 00:00:00 2001 From: german Date: Sun, 10 Jan 2021 08:36:31 -0600 Subject: Always initialize keyboard input --- src/core/frontend/emu_window.cpp | 5 ++--- src/core/frontend/emu_window.h | 9 +++++---- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src/core/frontend') diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index af6c1633a..ee7a58b1c 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -28,12 +28,11 @@ private: public: explicit Device(std::weak_ptr&& touch_state) : touch_state(touch_state) {} Input::TouchStatus GetStatus() const override { - Input::TouchStatus touch_status{}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - touch_status = state->status; + return state->status; } - return touch_status; + return {}; } private: diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index f8db42ab4..2436c6580 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -117,12 +117,13 @@ public: * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed - * @param id Touch event id + * @param id Touch event ID */ void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); - /** Signal that a touch released event has occurred (e.g. mouse click released) - *@param id Touch event id + /** + * Signal that a touch released event has occurred (e.g. mouse click released) + * @param id Touch event ID */ void TouchReleased(std::size_t id); @@ -130,7 +131,7 @@ public: * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) * @param framebuffer_x Framebuffer x-coordinate * @param framebuffer_y Framebuffer y-coordinate - * @param id Touch event id + * @param id Touch event ID */ void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id); -- cgit v1.2.3