From 414b0741c445a7960f9ad1ee4a5672f8af4760db Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 8 Mar 2015 12:05:17 -0500 Subject: GPU: Implemented more depth buffer formats. This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others --- src/core/hw/gpu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hw/gpu.cpp') diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 424ce2ca7..b7102b874 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) { if (config.fill_24bit) { // fill with 24-bit values for (u8* ptr = start; ptr < end; ptr += 3) { - ptr[0] = config.value_24bit_b; + ptr[0] = config.value_24bit_r; ptr[1] = config.value_24bit_g; - ptr[2] = config.value_24bit_r; + ptr[2] = config.value_24bit_b; } } else if (config.fill_32bit) { // fill with 32-bit values -- cgit v1.2.3