From 080a2d719ca825961ec2db5f26ad22e43d456c5a Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Wed, 18 May 2016 00:42:45 +0100 Subject: Loader: Split SMDH into its own header and import helpers from QGameList Also rewrite Qt wrappers to use those. --- src/core/loader/smdh.cpp | 54 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 src/core/loader/smdh.cpp (limited to 'src/core/loader/smdh.cpp') diff --git a/src/core/loader/smdh.cpp b/src/core/loader/smdh.cpp new file mode 100644 index 000000000..2d014054a --- /dev/null +++ b/src/core/loader/smdh.cpp @@ -0,0 +1,54 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/common_types.h" + +#include "core/loader/loader.h" +#include "core/loader/smdh.h" + +#include "video_core/utils.h" + +namespace Loader { + +bool IsValidSMDH(const std::vector& smdh_data) { + if (smdh_data.size() < sizeof(Loader::SMDH)) + return false; + + u32 magic; + memcpy(&magic, smdh_data.data(), sizeof(u32)); + + return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; +} + +std::vector SMDH::GetIcon(bool large) const { + u32 size; + const u8* icon_data; + + if (large) { + size = 48; + icon_data = large_icon.data(); + } else { + size = 24; + icon_data = small_icon.data(); + } + + std::vector icon(size * size); + for (u32 x = 0; x < size; ++x) { + for (u32 y = 0; y < size; ++y) { + u32 coarse_y = y & ~7; + const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2; + icon[x + size * y] = (pixel[1] << 8) + pixel[0]; + } + } + return icon; +} + +std::array SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const { + return titles[static_cast(language)].short_title; +} + +} // namespace -- cgit v1.2.3