From 85d7a8f466837859a372fdc2a93028061e1b0bb8 Mon Sep 17 00:00:00 2001 From: David Marcec Date: Fri, 10 Jul 2020 14:00:02 +1000 Subject: Rebase for per game settings --- src/core/settings.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/core/settings.cpp') diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e8a6f2a6e..764df0db3 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -115,6 +115,8 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", + Settings::values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -170,6 +172,7 @@ void RestoreGlobalState() { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); + values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); -- cgit v1.2.3 From 4f473cda640eadc4c595a6286ef666d5f62d828e Mon Sep 17 00:00:00 2001 From: David Marcec Date: Fri, 17 Jul 2020 17:23:24 +1000 Subject: Drop settings namespace --- src/core/settings.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/settings.cpp') diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 764df0db3..44252dd81 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -115,8 +115,7 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); - log_setting("Renderer_UseAsynchronousShaders", - Settings::values.use_asynchronous_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); -- cgit v1.2.3