From b42c3ce21db249d5e3bc04b4f73202e757da317c Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Fri, 18 Jun 2021 16:15:42 +0200 Subject: input_common/tas: Base playback & recording system The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf Co-authored-by: Narr-the-Reg --- src/input_common/CMakeLists.txt | 4 + src/input_common/main.cpp | 48 +++++ src/input_common/main.h | 23 +++ src/input_common/tas/tas_input.cpp | 340 ++++++++++++++++++++++++++++++++++++ src/input_common/tas/tas_input.h | 163 +++++++++++++++++ src/input_common/tas/tas_poller.cpp | 101 +++++++++++ src/input_common/tas/tas_poller.h | 43 +++++ 7 files changed, 722 insertions(+) create mode 100644 src/input_common/tas/tas_input.cpp create mode 100644 src/input_common/tas/tas_input.h create mode 100644 src/input_common/tas/tas_poller.cpp create mode 100644 src/input_common/tas/tas_poller.h (limited to 'src/input_common') diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index c4283a952..dd13d948f 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -21,6 +21,10 @@ add_library(input_common STATIC mouse/mouse_poller.h sdl/sdl.cpp sdl/sdl.h + tas/tas_input.cpp + tas/tas_input.h + tas/tas_poller.cpp + tas/tas_poller.h udp/client.cpp udp/client.h udp/protocol.cpp diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index ff23230f0..4f170493e 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -13,6 +13,8 @@ #include "input_common/motion_from_button.h" #include "input_common/mouse/mouse_input.h" #include "input_common/mouse/mouse_poller.h" +#include "input_common/tas/tas_input.h" +#include "input_common/tas/tas_poller.h" #include "input_common/touch_from_button.h" #include "input_common/udp/client.h" #include "input_common/udp/udp.h" @@ -60,6 +62,12 @@ struct InputSubsystem::Impl { Input::RegisterFactory("mouse", mousemotion); mousetouch = std::make_shared(mouse); Input::RegisterFactory("mouse", mousetouch); + + tas = std::make_shared(); + tasbuttons = std::make_shared(tas); + Input::RegisterFactory("tas", tasbuttons); + tasanalog = std::make_shared(tas); + Input::RegisterFactory("tas", tasanalog); } void Shutdown() { @@ -94,12 +102,19 @@ struct InputSubsystem::Impl { mouseanalog.reset(); mousemotion.reset(); mousetouch.reset(); + + Input::UnregisterFactory("tas"); + Input::UnregisterFactory("tas"); + + tasbuttons.reset(); + tasanalog.reset(); } [[nodiscard]] std::vector GetInputDevices() const { std::vector devices = { Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, + Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}}, }; #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); @@ -120,6 +135,9 @@ struct InputSubsystem::Impl { if (params.Get("class", "") == "gcpad") { return gcadapter->GetAnalogMappingForDevice(params); } + if (params.Get("class", "") == "tas") { + return tas->GetAnalogMappingForDevice(params); + } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetAnalogMappingForDevice(params); @@ -136,6 +154,9 @@ struct InputSubsystem::Impl { if (params.Get("class", "") == "gcpad") { return gcadapter->GetButtonMappingForDevice(params); } + if (params.Get("class", "") == "tas") { + return tas->GetButtonMappingForDevice(params); + } #ifdef HAVE_SDL2 if (params.Get("class", "") == "sdl") { return sdl->GetButtonMappingForDevice(params); @@ -174,9 +195,12 @@ struct InputSubsystem::Impl { std::shared_ptr mouseanalog; std::shared_ptr mousemotion; std::shared_ptr mousetouch; + std::shared_ptr tasbuttons; + std::shared_ptr tasanalog; std::shared_ptr udp; std::shared_ptr gcadapter; std::shared_ptr mouse; + std::shared_ptr tas; }; InputSubsystem::InputSubsystem() : impl{std::make_unique()} {} @@ -207,6 +231,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const { return impl->mouse.get(); } +TasInput::Tas* InputSubsystem::GetTas() { + return impl->tas.get(); +} + +const TasInput::Tas* InputSubsystem::GetTas() const { + return impl->tas.get(); +} + std::vector InputSubsystem::GetInputDevices() const { return impl->GetInputDevices(); } @@ -287,6 +319,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const { return impl->mousetouch.get(); } +TasButtonFactory* InputSubsystem::GetTasButtons() { + return impl->tasbuttons.get(); +} + +const TasButtonFactory* InputSubsystem::GetTasButtons() const { + return impl->tasbuttons.get(); +} + +TasAnalogFactory* InputSubsystem::GetTasAnalogs() { + return impl->tasanalog.get(); +} + +const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const { + return impl->tasanalog.get(); +} + void InputSubsystem::ReloadInputDevices() { if (!impl->udp) { return; diff --git a/src/input_common/main.h b/src/input_common/main.h index 5d6f26385..1d06fc5f5 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -29,6 +29,10 @@ namespace MouseInput { class Mouse; } +namespace TasInput { +class Tas; +} + namespace InputCommon { namespace Polling { @@ -64,6 +68,8 @@ class MouseButtonFactory; class MouseAnalogFactory; class MouseMotionFactory; class MouseTouchFactory; +class TasButtonFactory; +class TasAnalogFactory; class Keyboard; /** @@ -103,6 +109,11 @@ public: /// Retrieves the underlying mouse device. [[nodiscard]] const MouseInput::Mouse* GetMouse() const; + /// Retrieves the underlying tas device. + [[nodiscard]] TasInput::Tas* GetTas(); + + /// Retrieves the underlying tas device. + [[nodiscard]] const TasInput::Tas* GetTas() const; /** * Returns all available input devices that this Factory can create a new device with. * Each returned ParamPackage should have a `display` field used for display, a class field for @@ -168,6 +179,18 @@ public: /// Retrieves the underlying udp touch handler. [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; + /// Retrieves the underlying tas button handler. + [[nodiscard]] TasButtonFactory* GetTasButtons(); + + /// Retrieves the underlying tas button handler. + [[nodiscard]] const TasButtonFactory* GetTasButtons() const; + + /// Retrieves the underlying tas touch handler. + [[nodiscard]] TasAnalogFactory* GetTasAnalogs(); + + /// Retrieves the underlying tas touch handler. + [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const; + /// Reloads the input devices void ReloadInputDevices(); diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp new file mode 100644 index 000000000..343641945 --- /dev/null +++ b/src/input_common/tas/tas_input.cpp @@ -0,0 +1,340 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include +#include +#include +#include +#include +#include +#include + +#include "common/fs/file.h" +#include "common/fs/fs_types.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "input_common/tas/tas_input.h" + +namespace TasInput { + +Tas::Tas() { + LoadTasFiles(); +} + +Tas::~Tas() { + update_thread_running = false; +} + +void Tas::RefreshTasFile() { + refresh_tas_fle = true; +} +void Tas::LoadTasFiles() { + scriptLength = 0; + for (int i = 0; i < PLAYER_NUMBER; i++) { + LoadTasFile(i); + if (newCommands[i].size() > scriptLength) + scriptLength = newCommands[i].size(); + } +} +void Tas::LoadTasFile(int playerIndex) { + LOG_DEBUG(Input, "LoadTasFile()"); + if (!newCommands[playerIndex].empty()) { + newCommands[playerIndex].clear(); + } + std::string file = Common::FS::ReadStringFromFile( + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" + + std::to_string(playerIndex + 1) + ".txt", + Common::FS::FileType::BinaryFile); + std::stringstream command_line(file); + std::string line; + int frameNo = 0; + TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}}; + while (std::getline(command_line, line, '\n')) { + if (line.empty()) + continue; + LOG_DEBUG(Input, "Loading line: {}", line); + std::smatch m; + + std::stringstream linestream(line); + std::string segment; + std::vector seglist; + + while (std::getline(linestream, segment, ' ')) { + seglist.push_back(segment); + } + + if (seglist.size() < 4) + continue; + + while (frameNo < std::stoi(seglist.at(0))) { + newCommands[playerIndex].push_back(empty); + frameNo++; + } + + TASCommand command = { + .buttons = ReadCommandButtons(seglist.at(1)), + .l_axis = ReadCommandAxis(seglist.at(2)), + .r_axis = ReadCommandAxis(seglist.at(3)), + }; + newCommands[playerIndex].push_back(command); + frameNo++; + } + LOG_INFO(Input, "TAS file loaded! {} frames", frameNo); +} + +void Tas::WriteTasFile() { + LOG_DEBUG(Input, "WriteTasFile()"); + std::string output_text = ""; + for (int frame = 0; frame < (signed)recordCommands.size(); frame++) { + if (!output_text.empty()) + output_text += "\n"; + TASCommand line = recordCommands.at(frame); + output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); + } + size_t bytesWritten = Common::FS::WriteStringToFile( + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt", + Common::FS::FileType::TextFile, output_text); + if (bytesWritten == output_text.size()) + LOG_INFO(Input, "TAS file written to file!"); + else + LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten, + output_text.size()); +} + +void Tas::RecordInput(u32 buttons, std::array, 2> axes) { + lastInput = {buttons, flipY(axes[0]), flipY(axes[1])}; +} + +std::pair Tas::flipY(std::pair old) const { + auto [x, y] = old; + return {x, -y}; +} + +std::string Tas::GetStatusDescription() { + if (Settings::values.tas_record) { + return "Recording TAS: " + std::to_string(recordCommands.size()); + } + if (Settings::values.tas_enable) { + return "Playing TAS: " + std::to_string(current_command) + "/" + + std::to_string(scriptLength); + } + return "TAS not running: " + std::to_string(current_command) + "/" + + std::to_string(scriptLength); +} + +std::string debugButtons(u32 buttons) { + return "{ " + TasInput::Tas::buttonsToString(buttons) + " }"; +} + +std::string debugJoystick(float x, float y) { + return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]"; +} + +std::string debugInput(TasData data) { + return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) + + " , " + debugJoystick(data.axis[2], data.axis[3]) + " }"; +} + +std::string debugInputs(std::array arr) { + std::string returns = "[ "; + for (size_t i = 0; i < arr.size(); i++) { + returns += debugInput(arr[i]); + if (i != arr.size() - 1) + returns += " , "; + } + return returns + "]"; +} + +void Tas::UpdateThread() { + if (update_thread_running) { + if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) { + for (int i = 0; i < PLAYER_NUMBER; i++) { + tas_data[i].buttons = 0; + tas_data[i].axis = {}; + } + } + + if (Settings::values.tas_record) { + recordCommands.push_back(lastInput); + } + if (!Settings::values.tas_record && !recordCommands.empty()) { + WriteTasFile(); + Settings::values.tas_reset = true; + refresh_tas_fle = true; + recordCommands.clear(); + } + if (Settings::values.tas_reset) { + current_command = 0; + if (refresh_tas_fle) { + LoadTasFiles(); + refresh_tas_fle = false; + } + Settings::values.tas_reset = false; + LoadTasFiles(); + LOG_DEBUG(Input, "tas_reset done"); + } + if (Settings::values.tas_enable) { + if ((signed)current_command < scriptLength) { + LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength); + size_t frame = current_command++; + for (int i = 0; i < PLAYER_NUMBER; i++) { + if (frame < newCommands[i].size()) { + TASCommand command = newCommands[i][frame]; + tas_data[i].buttons = command.buttons; + auto [l_axis_x, l_axis_y] = command.l_axis; + tas_data[i].axis[0] = l_axis_x; + tas_data[i].axis[1] = l_axis_y; + auto [r_axis_x, r_axis_y] = command.r_axis; + tas_data[i].axis[2] = r_axis_x; + tas_data[i].axis[3] = r_axis_y; + } else { + tas_data[i].buttons = 0; + tas_data[i].axis = {}; + } + } + } else { + Settings::values.tas_enable = false; + current_command = 0; + for (int i = 0; i < PLAYER_NUMBER; i++) { + tas_data[i].buttons = 0; + tas_data[i].axis = {}; + } + } + } else { + for (int i = 0; i < PLAYER_NUMBER; i++) { + tas_data[i].buttons = 0; + tas_data[i].axis = {}; + } + } + } + LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data)); +} + +TasAnalog Tas::ReadCommandAxis(const std::string line) const { + std::stringstream linestream(line); + std::string segment; + std::vector seglist; + + while (std::getline(linestream, segment, ';')) { + seglist.push_back(segment); + } + + const float x = std::stof(seglist.at(0)) / 32767.f; + const float y = std::stof(seglist.at(1)) / 32767.f; + + return {x, y}; +} + +u32 Tas::ReadCommandButtons(const std::string data) const { + std::stringstream button_text(data); + std::string line; + u32 buttons = 0; + while (std::getline(button_text, line, ';')) { + for (auto [text, tas_button] : text_to_tas_button) { + if (text == line) { + buttons |= static_cast(tas_button); + break; + } + } + } + return buttons; +} + +std::string Tas::WriteCommandAxis(TasAnalog data) const { + auto [x, y] = data; + std::string line; + line += std::to_string(static_cast(x * 32767)); + line += ";"; + line += std::to_string(static_cast(y * 32767)); + return line; +} + +std::string Tas::WriteCommandButtons(u32 data) const { + if (data == 0) + return "NONE"; + + std::string line; + u32 index = 0; + while (data > 0) { + if ((data & 1) == 1) { + for (auto [text, tas_button] : text_to_tas_button) { + if (tas_button == static_cast(1 << index)) { + if (line.size() > 0) + line += ";"; + line += text; + break; + } + } + } + index++; + data >>= 1; + } + return line; +} + +InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( + const Common::ParamPackage& params) const { + // This list is missing ZL/ZR since those are not considered buttons. + // We will add those afterwards + // This list also excludes any button that can't be really mapped + static constexpr std::array, 20> + switch_to_tas_button = { + std::pair{Settings::NativeButton::A, TasButton::BUTTON_A}, + {Settings::NativeButton::B, TasButton::BUTTON_B}, + {Settings::NativeButton::X, TasButton::BUTTON_X}, + {Settings::NativeButton::Y, TasButton::BUTTON_Y}, + {Settings::NativeButton::LStick, TasButton::STICK_L}, + {Settings::NativeButton::RStick, TasButton::STICK_R}, + {Settings::NativeButton::L, TasButton::TRIGGER_L}, + {Settings::NativeButton::R, TasButton::TRIGGER_R}, + {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS}, + {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS}, + {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT}, + {Settings::NativeButton::DUp, TasButton::BUTTON_UP}, + {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT}, + {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN}, + {Settings::NativeButton::SL, TasButton::BUTTON_SL}, + {Settings::NativeButton::SR, TasButton::BUTTON_SR}, + {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE}, + {Settings::NativeButton::Home, TasButton::BUTTON_HOME}, + {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL}, + {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR}, + }; + + InputCommon::ButtonMapping mapping{}; + for (const auto& [switch_button, tas_button] : switch_to_tas_button) { + Common::ParamPackage button_params({{"engine", "tas"}}); + button_params.Set("pad", params.Get("pad", 0)); + button_params.Set("button", static_cast(tas_button)); + mapping.insert_or_assign(switch_button, std::move(button_params)); + } + + return mapping; +} + +InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice( + const Common::ParamPackage& params) const { + + InputCommon::AnalogMapping mapping = {}; + Common::ParamPackage left_analog_params; + left_analog_params.Set("engine", "tas"); + left_analog_params.Set("pad", params.Get("pad", 0)); + left_analog_params.Set("axis_x", static_cast(TasAxes::StickX)); + left_analog_params.Set("axis_y", static_cast(TasAxes::StickY)); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); + Common::ParamPackage right_analog_params; + right_analog_params.Set("engine", "tas"); + right_analog_params.Set("pad", params.Get("pad", 0)); + right_analog_params.Set("axis_x", static_cast(TasAxes::SubstickX)); + right_analog_params.Set("axis_y", static_cast(TasAxes::SubstickY)); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); + return mapping; +} + +const TasData& Tas::GetTasState(std::size_t pad) const { + return tas_data[pad]; +} +} // namespace TasInput diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h new file mode 100644 index 000000000..0a152a04f --- /dev/null +++ b/src/input_common/tas/tas_input.h @@ -0,0 +1,163 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +#include "common/common_types.h" +#include "core/frontend/input.h" +#include "input_common/main.h" + +#define PLAYER_NUMBER 8 + +namespace TasInput { + +using TasAnalog = std::tuple; + +enum class TasButton : u32 { + BUTTON_A = 0x000001, + BUTTON_B = 0x000002, + BUTTON_X = 0x000004, + BUTTON_Y = 0x000008, + STICK_L = 0x000010, + STICK_R = 0x000020, + TRIGGER_L = 0x000040, + TRIGGER_R = 0x000080, + TRIGGER_ZL = 0x000100, + TRIGGER_ZR = 0x000200, + BUTTON_PLUS = 0x000400, + BUTTON_MINUS = 0x000800, + BUTTON_LEFT = 0x001000, + BUTTON_UP = 0x002000, + BUTTON_RIGHT = 0x004000, + BUTTON_DOWN = 0x008000, + BUTTON_SL = 0x010000, + BUTTON_SR = 0x020000, + BUTTON_HOME = 0x040000, + BUTTON_CAPTURE = 0x080000, +}; + +static const std::array, 20> text_to_tas_button = { + std::pair{"KEY_A", TasButton::BUTTON_A}, + {"KEY_B", TasButton::BUTTON_B}, + {"KEY_X", TasButton::BUTTON_X}, + {"KEY_Y", TasButton::BUTTON_Y}, + {"KEY_LSTICK", TasButton::STICK_L}, + {"KEY_RSTICK", TasButton::STICK_R}, + {"KEY_L", TasButton::TRIGGER_L}, + {"KEY_R", TasButton::TRIGGER_R}, + {"KEY_PLUS", TasButton::BUTTON_PLUS}, + {"KEY_MINUS", TasButton::BUTTON_MINUS}, + {"KEY_DLEFT", TasButton::BUTTON_LEFT}, + {"KEY_DUP", TasButton::BUTTON_UP}, + {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, + {"KEY_DDOWN", TasButton::BUTTON_DOWN}, + {"KEY_SL", TasButton::BUTTON_SL}, + {"KEY_SR", TasButton::BUTTON_SR}, + {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, + {"KEY_HOME", TasButton::BUTTON_HOME}, + {"KEY_ZL", TasButton::TRIGGER_ZL}, + {"KEY_ZR", TasButton::TRIGGER_ZR}, +}; + +enum class TasAxes : u8 { + StickX, + StickY, + SubstickX, + SubstickY, + Undefined, +}; + +struct TasData { + u32 buttons{}; + std::array axis{}; +}; + +class Tas { +public: + Tas(); + ~Tas(); + + static std::string buttonsToString(u32 button) { + std::string returns; + if ((button & static_cast(TasInput::TasButton::BUTTON_A)) != 0) + returns += ", A"; + if ((button & static_cast(TasInput::TasButton::BUTTON_B)) != 0) + returns += ", B"; + if ((button & static_cast(TasInput::TasButton::BUTTON_X)) != 0) + returns += ", X"; + if ((button & static_cast(TasInput::TasButton::BUTTON_Y)) != 0) + returns += ", Y"; + if ((button & static_cast(TasInput::TasButton::STICK_L)) != 0) + returns += ", STICK_L"; + if ((button & static_cast(TasInput::TasButton::STICK_R)) != 0) + returns += ", STICK_R"; + if ((button & static_cast(TasInput::TasButton::TRIGGER_L)) != 0) + returns += ", TRIGGER_L"; + if ((button & static_cast(TasInput::TasButton::TRIGGER_R)) != 0) + returns += ", TRIGGER_R"; + if ((button & static_cast(TasInput::TasButton::TRIGGER_ZL)) != 0) + returns += ", TRIGGER_ZL"; + if ((button & static_cast(TasInput::TasButton::TRIGGER_ZR)) != 0) + returns += ", TRIGGER_ZR"; + if ((button & static_cast(TasInput::TasButton::BUTTON_PLUS)) != 0) + returns += ", PLUS"; + if ((button & static_cast(TasInput::TasButton::BUTTON_MINUS)) != 0) + returns += ", MINUS"; + if ((button & static_cast(TasInput::TasButton::BUTTON_LEFT)) != 0) + returns += ", LEFT"; + if ((button & static_cast(TasInput::TasButton::BUTTON_UP)) != 0) + returns += ", UP"; + if ((button & static_cast(TasInput::TasButton::BUTTON_RIGHT)) != 0) + returns += ", RIGHT"; + if ((button & static_cast(TasInput::TasButton::BUTTON_DOWN)) != 0) + returns += ", DOWN"; + if ((button & static_cast(TasInput::TasButton::BUTTON_SL)) != 0) + returns += ", SL"; + if ((button & static_cast(TasInput::TasButton::BUTTON_SR)) != 0) + returns += ", SR"; + if ((button & static_cast(TasInput::TasButton::BUTTON_HOME)) != 0) + returns += ", HOME"; + if ((button & static_cast(TasInput::TasButton::BUTTON_CAPTURE)) != 0) + returns += ", CAPTURE"; + return returns.length() != 0 ? returns.substr(2) : ""; + } + + void RefreshTasFile(); + void LoadTasFiles(); + void RecordInput(u32 buttons, std::array, 2> axes); + void UpdateThread(); + std::string GetStatusDescription(); + + InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; + InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; + [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; + +private: + struct TASCommand { + u32 buttons{}; + TasAnalog l_axis{}; + TasAnalog r_axis{}; + }; + void LoadTasFile(int playerIndex); + void WriteTasFile(); + TasAnalog ReadCommandAxis(const std::string line) const; + u32 ReadCommandButtons(const std::string line) const; + std::string WriteCommandButtons(u32 data) const; + std::string WriteCommandAxis(TasAnalog data) const; + std::pair flipY(std::pair old) const; + + size_t scriptLength{0}; + std::array tas_data; + bool update_thread_running{true}; + bool refresh_tas_fle{false}; + std::array, PLAYER_NUMBER> newCommands{}; + std::vector recordCommands{}; + std::size_t current_command{0}; + TASCommand lastInput{}; // only used for recording +}; +} // namespace TasInput diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp new file mode 100644 index 000000000..15810d6b0 --- /dev/null +++ b/src/input_common/tas/tas_poller.cpp @@ -0,0 +1,101 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/settings.h" +#include "common/threadsafe_queue.h" +#include "input_common/tas/tas_input.h" +#include "input_common/tas/tas_poller.h" + +namespace InputCommon { + +class TasButton final : public Input::ButtonDevice { +public: + explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_) + : button(button_), pad(pad_), tas_input(tas_input_) {} + + bool GetStatus() const override { + return (tas_input->GetTasState(pad).buttons & button) != 0; + } + +private: + const u32 button; + const u32 pad; + const TasInput::Tas* tas_input; +}; + +TasButtonFactory::TasButtonFactory(std::shared_ptr tas_input_) + : tas_input(std::move(tas_input_)) {} + +std::unique_ptr TasButtonFactory::Create(const Common::ParamPackage& params) { + const auto button_id = params.Get("button", 0); + const auto pad = params.Get("pad", 0); + + return std::make_unique(button_id, pad, tas_input.get()); +} + +class TasAnalog final : public Input::AnalogDevice { +public: + explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_) + : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {} + + float GetAxis(u32 axis) const { + std::lock_guard lock{mutex}; + return tas_input->GetTasState(pad).axis.at(axis); + } + + std::pair GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { + float x = GetAxis(analog_axis_x); + float y = GetAxis(analog_axis_y); + + // Make sure the coordinates are in the unit circle, + // otherwise normalize it. + float r = x * x + y * y; + if (r > 1.0f) { + r = std::sqrt(r); + x /= r; + y /= r; + } + + return {x, y}; + } + + std::tuple GetStatus() const override { + return GetAnalog(axis_x, axis_y); + } + + Input::AnalogProperties GetAnalogProperties() const override { + return {0.0f, 1.0f, 0.5f}; + } + +private: + const u32 pad; + const u32 axis_x; + const u32 axis_y; + const TasInput::Tas* tas_input; + mutable std::mutex mutex; +}; + +/// An analog device factory that creates analog devices from GC Adapter +TasAnalogFactory::TasAnalogFactory(std::shared_ptr tas_input_) + : tas_input(std::move(tas_input_)) {} + +/** + * Creates analog device from joystick axes + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + * - "axis_x": the index of the axis to be bind as x-axis + * - "axis_y": the index of the axis to be bind as y-axis + */ +std::unique_ptr TasAnalogFactory::Create(const Common::ParamPackage& params) { + const auto pad = static_cast(params.Get("pad", 0)); + const auto axis_x = static_cast(params.Get("axis_x", 0)); + const auto axis_y = static_cast(params.Get("axis_y", 1)); + + return std::make_unique(pad, axis_x, axis_y, tas_input.get()); +} + +} // namespace InputCommon diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h new file mode 100644 index 000000000..1bc0d173b --- /dev/null +++ b/src/input_common/tas/tas_poller.h @@ -0,0 +1,43 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "core/frontend/input.h" +#include "input_common/tas/tas_input.h" + +namespace InputCommon { + +/** + * A button device factory representing a mouse. It receives mouse events and forward them + * to all button devices it created. + */ +class TasButtonFactory final : public Input::Factory { +public: + explicit TasButtonFactory(std::shared_ptr tas_input_); + + /** + * Creates a button device from a button press + * @param params contains parameters for creating the device: + * - "code": the code of the key to bind with the button + */ + std::unique_ptr Create(const Common::ParamPackage& params) override; + +private: + std::shared_ptr tas_input; +}; + +/// An analog device factory that creates analog devices from mouse +class TasAnalogFactory final : public Input::Factory { +public: + explicit TasAnalogFactory(std::shared_ptr tas_input_); + + std::unique_ptr Create(const Common::ParamPackage& params) override; + +private: + std::shared_ptr tas_input; +}; + +} // namespace InputCommon -- cgit v1.2.3 From 4297d2fea2228ff4afe2a7c244fb8b3f1a97491a Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Fri, 18 Jun 2021 16:32:46 +0200 Subject: core: Hacky TAS syncing & load pausing To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings. --- src/input_common/tas/tas_input.cpp | 142 +++++++++++++++++++++++-------------- src/input_common/tas/tas_input.h | 58 ++++++--------- 2 files changed, 107 insertions(+), 93 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index 343641945..7320a7004 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -19,6 +19,29 @@ namespace TasInput { +constexpr std::array, 20> text_to_tas_button = { + std::pair{"KEY_A", TasButton::BUTTON_A}, + {"KEY_B", TasButton::BUTTON_B}, + {"KEY_X", TasButton::BUTTON_X}, + {"KEY_Y", TasButton::BUTTON_Y}, + {"KEY_LSTICK", TasButton::STICK_L}, + {"KEY_RSTICK", TasButton::STICK_R}, + {"KEY_L", TasButton::TRIGGER_L}, + {"KEY_R", TasButton::TRIGGER_R}, + {"KEY_PLUS", TasButton::BUTTON_PLUS}, + {"KEY_MINUS", TasButton::BUTTON_MINUS}, + {"KEY_DLEFT", TasButton::BUTTON_LEFT}, + {"KEY_DUP", TasButton::BUTTON_UP}, + {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, + {"KEY_DDOWN", TasButton::BUTTON_DOWN}, + {"KEY_SL", TasButton::BUTTON_SL}, + {"KEY_SR", TasButton::BUTTON_SR}, + {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, + {"KEY_HOME", TasButton::BUTTON_HOME}, + {"KEY_ZL", TasButton::TRIGGER_ZL}, + {"KEY_ZR", TasButton::TRIGGER_ZR}, +}; + Tas::Tas() { LoadTasFiles(); } @@ -31,29 +54,31 @@ void Tas::RefreshTasFile() { refresh_tas_fle = true; } void Tas::LoadTasFiles() { - scriptLength = 0; - for (int i = 0; i < PLAYER_NUMBER; i++) { + script_length = 0; + for (size_t i = 0; i < PLAYER_NUMBER; i++) { LoadTasFile(i); - if (newCommands[i].size() > scriptLength) - scriptLength = newCommands[i].size(); + if (commands[i].size() > script_length) { + script_length = commands[i].size(); + } } } -void Tas::LoadTasFile(int playerIndex) { +void Tas::LoadTasFile(size_t player_index) { LOG_DEBUG(Input, "LoadTasFile()"); - if (!newCommands[playerIndex].empty()) { - newCommands[playerIndex].clear(); + if (!commands[player_index].empty()) { + commands[player_index].clear(); } std::string file = Common::FS::ReadStringFromFile( Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" + - std::to_string(playerIndex + 1) + ".txt", + std::to_string(player_index + 1) + ".txt", Common::FS::FileType::BinaryFile); std::stringstream command_line(file); std::string line; int frameNo = 0; TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}}; while (std::getline(command_line, line, '\n')) { - if (line.empty()) + if (line.empty()) { continue; + } LOG_DEBUG(Input, "Loading line: {}", line); std::smatch m; @@ -65,11 +90,12 @@ void Tas::LoadTasFile(int playerIndex) { seglist.push_back(segment); } - if (seglist.size() < 4) + if (seglist.size() < 4) { continue; + } while (frameNo < std::stoi(seglist.at(0))) { - newCommands[playerIndex].push_back(empty); + commands[player_index].push_back(empty); frameNo++; } @@ -78,7 +104,7 @@ void Tas::LoadTasFile(int playerIndex) { .l_axis = ReadCommandAxis(seglist.at(2)), .r_axis = ReadCommandAxis(seglist.at(3)), }; - newCommands[playerIndex].push_back(command); + commands[player_index].push_back(command); frameNo++; } LOG_INFO(Input, "TAS file loaded! {} frames", frameNo); @@ -87,84 +113,89 @@ void Tas::LoadTasFile(int playerIndex) { void Tas::WriteTasFile() { LOG_DEBUG(Input, "WriteTasFile()"); std::string output_text = ""; - for (int frame = 0; frame < (signed)recordCommands.size(); frame++) { - if (!output_text.empty()) + for (int frame = 0; frame < (signed)record_commands.size(); frame++) { + if (!output_text.empty()) { output_text += "\n"; - TASCommand line = recordCommands.at(frame); + } + TASCommand line = record_commands.at(frame); output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); } size_t bytesWritten = Common::FS::WriteStringToFile( Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt", Common::FS::FileType::TextFile, output_text); - if (bytesWritten == output_text.size()) + if (bytesWritten == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); - else + } + else { LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten, output_text.size()); + } } -void Tas::RecordInput(u32 buttons, std::array, 2> axes) { - lastInput = {buttons, flipY(axes[0]), flipY(axes[1])}; -} - -std::pair Tas::flipY(std::pair old) const { +static std::pair FlipY(std::pair old) { auto [x, y] = old; return {x, -y}; } -std::string Tas::GetStatusDescription() { +void Tas::RecordInput(u32 buttons, const std::array, 2>& axes) { + last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])}; +} + +std::tuple Tas::GetStatus() { + TasState state; if (Settings::values.tas_record) { - return "Recording TAS: " + std::to_string(recordCommands.size()); - } - if (Settings::values.tas_enable) { - return "Playing TAS: " + std::to_string(current_command) + "/" + - std::to_string(scriptLength); + return {TasState::RECORDING, record_commands.size(), record_commands.size()}; + } else if (Settings::values.tas_enable) { + state = TasState::RUNNING; + } else { + state = TasState::STOPPED; } - return "TAS not running: " + std::to_string(current_command) + "/" + - std::to_string(scriptLength); + + return {state, current_command, script_length}; } -std::string debugButtons(u32 buttons) { - return "{ " + TasInput::Tas::buttonsToString(buttons) + " }"; +static std::string DebugButtons(u32 buttons) { + return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }"; } -std::string debugJoystick(float x, float y) { +static std::string DebugJoystick(float x, float y) { return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]"; } -std::string debugInput(TasData data) { - return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) + - " , " + debugJoystick(data.axis[2], data.axis[3]) + " }"; +static std::string DebugInput(const TasData& data) { + return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) + + " , " + DebugJoystick(data.axis[2], data.axis[3]) + " }"; } -std::string debugInputs(std::array arr) { +static std::string DebugInputs(const std::array& arr) { std::string returns = "[ "; for (size_t i = 0; i < arr.size(); i++) { - returns += debugInput(arr[i]); - if (i != arr.size() - 1) + returns += DebugInput(arr[i]); + if (i != arr.size() - 1) { returns += " , "; + } } return returns + "]"; } void Tas::UpdateThread() { if (update_thread_running) { - if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) { - for (int i = 0; i < PLAYER_NUMBER; i++) { + if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) { + for (size_t i = 0; i < PLAYER_NUMBER; i++) { tas_data[i].buttons = 0; tas_data[i].axis = {}; } } if (Settings::values.tas_record) { - recordCommands.push_back(lastInput); + record_commands.push_back(last_input); } - if (!Settings::values.tas_record && !recordCommands.empty()) { + if (!Settings::values.tas_record && !record_commands.empty()) { WriteTasFile(); Settings::values.tas_reset = true; refresh_tas_fle = true; - recordCommands.clear(); + record_commands.clear(); } if (Settings::values.tas_reset) { current_command = 0; @@ -177,12 +208,12 @@ void Tas::UpdateThread() { LOG_DEBUG(Input, "tas_reset done"); } if (Settings::values.tas_enable) { - if ((signed)current_command < scriptLength) { - LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength); + if ((signed)current_command < script_length) { + LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length); size_t frame = current_command++; - for (int i = 0; i < PLAYER_NUMBER; i++) { - if (frame < newCommands[i].size()) { - TASCommand command = newCommands[i][frame]; + for (size_t i = 0; i < PLAYER_NUMBER; i++) { + if (frame < commands[i].size()) { + TASCommand command = commands[i][frame]; tas_data[i].buttons = command.buttons; auto [l_axis_x, l_axis_y] = command.l_axis; tas_data[i].axis[0] = l_axis_x; @@ -198,22 +229,22 @@ void Tas::UpdateThread() { } else { Settings::values.tas_enable = false; current_command = 0; - for (int i = 0; i < PLAYER_NUMBER; i++) { + for (size_t i = 0; i < PLAYER_NUMBER; i++) { tas_data[i].buttons = 0; tas_data[i].axis = {}; } } } else { - for (int i = 0; i < PLAYER_NUMBER; i++) { + for (size_t i = 0; i < PLAYER_NUMBER; i++) { tas_data[i].buttons = 0; tas_data[i].axis = {}; } } } - LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data)); + LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); } -TasAnalog Tas::ReadCommandAxis(const std::string line) const { +TasAnalog Tas::ReadCommandAxis(const std::string& line) const { std::stringstream linestream(line); std::string segment; std::vector seglist; @@ -228,7 +259,7 @@ TasAnalog Tas::ReadCommandAxis(const std::string line) const { return {x, y}; } -u32 Tas::ReadCommandButtons(const std::string data) const { +u32 Tas::ReadCommandButtons(const std::string& data) const { std::stringstream button_text(data); std::string line; u32 buttons = 0; @@ -262,8 +293,9 @@ std::string Tas::WriteCommandButtons(u32 data) const { if ((data & 1) == 1) { for (auto [text, tas_button] : text_to_tas_button) { if (tas_button == static_cast(1 << index)) { - if (line.size() > 0) + if (line.size() > 0) { line += ";"; + } line += text; break; } diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index 0a152a04f..8ee70bcaf 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -12,11 +12,17 @@ #include "core/frontend/input.h" #include "input_common/main.h" -#define PLAYER_NUMBER 8 - namespace TasInput { -using TasAnalog = std::tuple; +constexpr int PLAYER_NUMBER = 8; + +using TasAnalog = std::pair; + +enum class TasState { + RUNNING, + RECORDING, + STOPPED, +}; enum class TasButton : u32 { BUTTON_A = 0x000001, @@ -41,29 +47,6 @@ enum class TasButton : u32 { BUTTON_CAPTURE = 0x080000, }; -static const std::array, 20> text_to_tas_button = { - std::pair{"KEY_A", TasButton::BUTTON_A}, - {"KEY_B", TasButton::BUTTON_B}, - {"KEY_X", TasButton::BUTTON_X}, - {"KEY_Y", TasButton::BUTTON_Y}, - {"KEY_LSTICK", TasButton::STICK_L}, - {"KEY_RSTICK", TasButton::STICK_R}, - {"KEY_L", TasButton::TRIGGER_L}, - {"KEY_R", TasButton::TRIGGER_R}, - {"KEY_PLUS", TasButton::BUTTON_PLUS}, - {"KEY_MINUS", TasButton::BUTTON_MINUS}, - {"KEY_DLEFT", TasButton::BUTTON_LEFT}, - {"KEY_DUP", TasButton::BUTTON_UP}, - {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, - {"KEY_DDOWN", TasButton::BUTTON_DOWN}, - {"KEY_SL", TasButton::BUTTON_SL}, - {"KEY_SR", TasButton::BUTTON_SR}, - {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, - {"KEY_HOME", TasButton::BUTTON_HOME}, - {"KEY_ZL", TasButton::TRIGGER_ZL}, - {"KEY_ZR", TasButton::TRIGGER_ZR}, -}; - enum class TasAxes : u8 { StickX, StickY, @@ -82,7 +65,7 @@ public: Tas(); ~Tas(); - static std::string buttonsToString(u32 button) { + static std::string ButtonsToString(u32 button) { std::string returns; if ((button & static_cast(TasInput::TasButton::BUTTON_A)) != 0) returns += ", A"; @@ -124,14 +107,14 @@ public: returns += ", HOME"; if ((button & static_cast(TasInput::TasButton::BUTTON_CAPTURE)) != 0) returns += ", CAPTURE"; - return returns.length() != 0 ? returns.substr(2) : ""; + return returns.empty() ? "" : returns.substr(2); } void RefreshTasFile(); void LoadTasFiles(); - void RecordInput(u32 buttons, std::array, 2> axes); + void RecordInput(u32 buttons, const std::array, 2>& axes); void UpdateThread(); - std::string GetStatusDescription(); + std::tuple GetStatus(); InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; @@ -143,21 +126,20 @@ private: TasAnalog l_axis{}; TasAnalog r_axis{}; }; - void LoadTasFile(int playerIndex); + void LoadTasFile(size_t player_index); void WriteTasFile(); - TasAnalog ReadCommandAxis(const std::string line) const; - u32 ReadCommandButtons(const std::string line) const; + TasAnalog ReadCommandAxis(const std::string& line) const; + u32 ReadCommandButtons(const std::string& line) const; std::string WriteCommandButtons(u32 data) const; std::string WriteCommandAxis(TasAnalog data) const; - std::pair flipY(std::pair old) const; - size_t scriptLength{0}; + size_t script_length{0}; std::array tas_data; bool update_thread_running{true}; bool refresh_tas_fle{false}; - std::array, PLAYER_NUMBER> newCommands{}; - std::vector recordCommands{}; + std::array, PLAYER_NUMBER> commands{}; + std::vector record_commands{}; std::size_t current_command{0}; - TASCommand lastInput{}; // only used for recording + TASCommand last_input{}; // only used for recording }; } // namespace TasInput -- cgit v1.2.3 From c01a872c8efa90065b6ba1a74079ddf6ec12058f Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 19 Jun 2021 14:38:49 -0500 Subject: config: Move TAS options to it's own menu --- src/input_common/main.cpp | 6 +- src/input_common/tas/tas_input.cpp | 189 ++++++++++++++++++++----------------- src/input_common/tas/tas_input.h | 26 +++-- 3 files changed, 130 insertions(+), 91 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 4f170493e..3b9906b53 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -5,6 +5,7 @@ #include #include #include "common/param_package.h" +#include "common/settings.h" #include "input_common/analog_from_button.h" #include "input_common/gcadapter/gc_adapter.h" #include "input_common/gcadapter/gc_poller.h" @@ -114,8 +115,11 @@ struct InputSubsystem::Impl { std::vector devices = { Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, - Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}}, }; + if (Settings::values.tas_enable) { + devices.push_back( + Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}}); + } #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index 7320a7004..6efa1234a 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -67,14 +67,13 @@ void Tas::LoadTasFile(size_t player_index) { if (!commands[player_index].empty()) { commands[player_index].clear(); } - std::string file = Common::FS::ReadStringFromFile( - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" + - std::to_string(player_index + 1) + ".txt", - Common::FS::FileType::BinaryFile); + std::string file = + Common::FS::ReadStringFromFile(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + + "script0-" + std::to_string(player_index + 1) + ".txt", + Common::FS::FileType::BinaryFile); std::stringstream command_line(file); std::string line; - int frameNo = 0; - TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}}; + int frame_no = 0; while (std::getline(command_line, line, '\n')) { if (line.empty()) { continue; @@ -94,9 +93,9 @@ void Tas::LoadTasFile(size_t player_index) { continue; } - while (frameNo < std::stoi(seglist.at(0))) { - commands[player_index].push_back(empty); - frameNo++; + while (frame_no < std::stoi(seglist.at(0))) { + commands[player_index].push_back({}); + frame_no++; } TASCommand command = { @@ -105,30 +104,29 @@ void Tas::LoadTasFile(size_t player_index) { .r_axis = ReadCommandAxis(seglist.at(3)), }; commands[player_index].push_back(command); - frameNo++; + frame_no++; } - LOG_INFO(Input, "TAS file loaded! {} frames", frameNo); + LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); } void Tas::WriteTasFile() { LOG_DEBUG(Input, "WriteTasFile()"); - std::string output_text = ""; - for (int frame = 0; frame < (signed)record_commands.size(); frame++) { + std::string output_text; + for (size_t frame = 0; frame < record_commands.size(); frame++) { if (!output_text.empty()) { output_text += "\n"; } - TASCommand line = record_commands.at(frame); + const TASCommand& line = record_commands[frame]; output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); } - size_t bytesWritten = Common::FS::WriteStringToFile( - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt", + const size_t bytes_written = Common::FS::WriteStringToFile( + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + "record.txt", Common::FS::FileType::TextFile, output_text); - if (bytesWritten == output_text.size()) { + if (bytes_written == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); - } - else { - LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten, + } else { + LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, output_text.size()); } } @@ -142,30 +140,33 @@ void Tas::RecordInput(u32 buttons, const std::array, 2>& last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])}; } -std::tuple Tas::GetStatus() { +std::tuple Tas::GetStatus() const { TasState state; - if (Settings::values.tas_record) { - return {TasState::RECORDING, record_commands.size(), record_commands.size()}; - } else if (Settings::values.tas_enable) { - state = TasState::RUNNING; + if (is_recording) { + return {TasState::Recording, 0, record_commands.size()}; + } + + if (is_running) { + state = TasState::Running; } else { - state = TasState::STOPPED; + state = TasState::Stopped; } return {state, current_command, script_length}; } static std::string DebugButtons(u32 buttons) { - return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }"; + return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); } static std::string DebugJoystick(float x, float y) { - return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]"; + return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); } static std::string DebugInput(const TasData& data) { - return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) + - " , " + DebugJoystick(data.axis[2], data.axis[3]) + " }"; + return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), + DebugJoystick(data.axis[0], data.axis[1]), + DebugJoystick(data.axis[2], data.axis[3])); } static std::string DebugInputs(const std::array& arr) { @@ -180,66 +181,54 @@ static std::string DebugInputs(const std::array& arr) { } void Tas::UpdateThread() { - if (update_thread_running) { - if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) { - for (size_t i = 0; i < PLAYER_NUMBER; i++) { - tas_data[i].buttons = 0; - tas_data[i].axis = {}; - } - } + if (!update_thread_running) { + return; + } - if (Settings::values.tas_record) { - record_commands.push_back(last_input); - } - if (!Settings::values.tas_record && !record_commands.empty()) { - WriteTasFile(); - Settings::values.tas_reset = true; - refresh_tas_fle = true; - record_commands.clear(); - } - if (Settings::values.tas_reset) { - current_command = 0; - if (refresh_tas_fle) { - LoadTasFiles(); - refresh_tas_fle = false; - } - Settings::values.tas_reset = false; + if (is_recording) { + record_commands.push_back(last_input); + } + if (!is_recording && !record_commands.empty()) { + WriteTasFile(); + needs_reset = true; + refresh_tas_fle = true; + record_commands.clear(); + } + if (needs_reset) { + current_command = 0; + if (refresh_tas_fle) { LoadTasFiles(); - LOG_DEBUG(Input, "tas_reset done"); + refresh_tas_fle = false; } - if (Settings::values.tas_enable) { - if ((signed)current_command < script_length) { - LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length); - size_t frame = current_command++; - for (size_t i = 0; i < PLAYER_NUMBER; i++) { - if (frame < commands[i].size()) { - TASCommand command = commands[i][frame]; - tas_data[i].buttons = command.buttons; - auto [l_axis_x, l_axis_y] = command.l_axis; - tas_data[i].axis[0] = l_axis_x; - tas_data[i].axis[1] = l_axis_y; - auto [r_axis_x, r_axis_y] = command.r_axis; - tas_data[i].axis[2] = r_axis_x; - tas_data[i].axis[3] = r_axis_y; - } else { - tas_data[i].buttons = 0; - tas_data[i].axis = {}; - } - } - } else { - Settings::values.tas_enable = false; - current_command = 0; - for (size_t i = 0; i < PLAYER_NUMBER; i++) { - tas_data[i].buttons = 0; - tas_data[i].axis = {}; + needs_reset = false; + LoadTasFiles(); + LOG_DEBUG(Input, "tas_reset done"); + } + if (is_running) { + if (current_command < script_length) { + LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length); + size_t frame = current_command++; + for (size_t i = 0; i < PLAYER_NUMBER; i++) { + if (frame < commands[i].size()) { + TASCommand command = commands[i][frame]; + tas_data[i].buttons = command.buttons; + auto [l_axis_x, l_axis_y] = command.l_axis; + tas_data[i].axis[0] = l_axis_x; + tas_data[i].axis[1] = l_axis_y; + auto [r_axis_x, r_axis_y] = command.r_axis; + tas_data[i].axis[2] = r_axis_x; + tas_data[i].axis[3] = r_axis_y; + } else { + tas_data[i] = {}; } } } else { - for (size_t i = 0; i < PLAYER_NUMBER; i++) { - tas_data[i].buttons = 0; - tas_data[i].axis = {}; - } + is_running = Settings::values.tas_loop; + current_command = 0; + tas_data.fill({}); } + } else { + tas_data.fill({}); } LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); } @@ -284,8 +273,9 @@ std::string Tas::WriteCommandAxis(TasAnalog data) const { } std::string Tas::WriteCommandButtons(u32 data) const { - if (data == 0) + if (data == 0) { return "NONE"; + } std::string line; u32 index = 0; @@ -307,6 +297,37 @@ std::string Tas::WriteCommandButtons(u32 data) const { return line; } +void Tas::StartStop() { + is_running = !is_running; +} + +void Tas::Reset() { + needs_reset = true; +} + +void Tas::Record() { + is_recording = !is_recording; +<<<<<<< HEAD +======= + return is_recording; +} + +void Tas::SaveRecording(bool overwrite_file) { + if (is_recording) { + return; + } + if (record_commands.empty()) { + return; + } + WriteTasFile("record.txt"); + if (overwrite_file) { + WriteTasFile("script0-1.txt"); + } + needs_reset = true; + record_commands.clear(); +>>>>>>> 773d268db (config: disable pause on load) +} + InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( const Common::ParamPackage& params) const { // This list is missing ZL/ZR since those are not considered buttons. diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index 8ee70bcaf..49ef10ff9 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -14,14 +14,14 @@ namespace TasInput { -constexpr int PLAYER_NUMBER = 8; +constexpr size_t PLAYER_NUMBER = 8; using TasAnalog = std::pair; enum class TasState { - RUNNING, - RECORDING, - STOPPED, + Running, + Recording, + Stopped, }; enum class TasButton : u32 { @@ -114,8 +114,19 @@ public: void LoadTasFiles(); void RecordInput(u32 buttons, const std::array, 2>& axes); void UpdateThread(); - std::tuple GetStatus(); + void StartStop(); + void Reset(); + void Record(); + + /** + * Returns the current status values of TAS playback/recording + * @return Tuple of + * TasState indicating the current state out of Running, Recording or Stopped ; + * Current playback progress or amount of frames (so far) for Recording ; + * Total length of script file currently loaded or amount of frames (so far) for Recording + */ + std::tuple GetStatus() const; InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; @@ -137,9 +148,12 @@ private: std::array tas_data; bool update_thread_running{true}; bool refresh_tas_fle{false}; + bool is_recording{false}; + bool is_running{false}; + bool needs_reset{false}; std::array, PLAYER_NUMBER> commands{}; std::vector record_commands{}; - std::size_t current_command{0}; + size_t current_command{0}; TASCommand last_input{}; // only used for recording }; } // namespace TasInput -- cgit v1.2.3 From f078b15565c8cab08587b8f8629d878615705cfb Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Sun, 20 Jun 2021 00:04:34 +0200 Subject: input_common/tas: Fallback to simple update --- src/input_common/tas/tas_input.cpp | 47 +++++++++++++++--------------- src/input_common/tas/tas_input.h | 59 ++++++-------------------------------- 2 files changed, 33 insertions(+), 73 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index 6efa1234a..baeb18c22 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -2,13 +2,8 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. -#include #include -#include -#include #include -#include -#include #include "common/fs/file.h" #include "common/fs/fs_types.h" @@ -43,27 +38,25 @@ constexpr std::array, 20> text_to_tas_but }; Tas::Tas() { + if (!Settings::values.tas_enable) { + return; + } LoadTasFiles(); } -Tas::~Tas() { - update_thread_running = false; -} +Tas::~Tas() = default; -void Tas::RefreshTasFile() { - refresh_tas_fle = true; -} void Tas::LoadTasFiles() { script_length = 0; - for (size_t i = 0; i < PLAYER_NUMBER; i++) { + for (size_t i = 0; i < commands.size(); i++) { LoadTasFile(i); if (commands[i].size() > script_length) { script_length = commands[i].size(); } } } + void Tas::LoadTasFile(size_t player_index) { - LOG_DEBUG(Input, "LoadTasFile()"); if (!commands[player_index].empty()) { commands[player_index].clear(); } @@ -110,7 +103,6 @@ void Tas::LoadTasFile(size_t player_index) { } void Tas::WriteTasFile() { - LOG_DEBUG(Input, "WriteTasFile()"); std::string output_text; for (size_t frame = 0; frame < record_commands.size(); frame++) { if (!output_text.empty()) { @@ -131,13 +123,13 @@ void Tas::WriteTasFile() { } } -static std::pair FlipY(std::pair old) { +std::pair Tas::FlipAxisY(std::pair old) { auto [x, y] = old; return {x, -y}; } void Tas::RecordInput(u32 buttons, const std::array, 2>& axes) { - last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])}; + last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])}; } std::tuple Tas::GetStatus() const { @@ -155,21 +147,21 @@ std::tuple Tas::GetStatus() const { return {state, current_command, script_length}; } -static std::string DebugButtons(u32 buttons) { +std::string Tas::DebugButtons(u32 buttons) const { return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); } -static std::string DebugJoystick(float x, float y) { +std::string Tas::DebugJoystick(float x, float y) const { return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); } -static std::string DebugInput(const TasData& data) { +std::string Tas::DebugInput(const TasData& data) const { return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), DebugJoystick(data.axis[0], data.axis[1]), DebugJoystick(data.axis[2], data.axis[3])); } -static std::string DebugInputs(const std::array& arr) { +std::string Tas::DebugInputs(const std::array& arr) const { std::string returns = "[ "; for (size_t i = 0; i < arr.size(); i++) { returns += DebugInput(arr[i]); @@ -180,8 +172,17 @@ static std::string DebugInputs(const std::array& arr) { return returns + "]"; } +std::string Tas::ButtonsToString(u32 button) const { + std::string returns; + for (auto [text_button, tas_button] : text_to_tas_button) { + if ((button & static_cast(tas_button)) != 0) + returns += fmt::format(", {}", text_button.substr(4)); + } + return returns.empty() ? "" : returns.substr(2); +} + void Tas::UpdateThread() { - if (!update_thread_running) { + if (!Settings::values.tas_enable) { return; } @@ -206,9 +207,9 @@ void Tas::UpdateThread() { } if (is_running) { if (current_command < script_length) { - LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length); + LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); size_t frame = current_command++; - for (size_t i = 0; i < PLAYER_NUMBER; i++) { + for (size_t i = 0; i < commands.size(); i++) { if (frame < commands[i].size()) { TASCommand command = commands[i][frame]; tas_data[i].buttons = command.buttons; diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index 49ef10ff9..e011e559e 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -5,8 +5,6 @@ #pragma once #include -#include -#include #include "common/common_types.h" #include "core/frontend/input.h" @@ -65,53 +63,6 @@ public: Tas(); ~Tas(); - static std::string ButtonsToString(u32 button) { - std::string returns; - if ((button & static_cast(TasInput::TasButton::BUTTON_A)) != 0) - returns += ", A"; - if ((button & static_cast(TasInput::TasButton::BUTTON_B)) != 0) - returns += ", B"; - if ((button & static_cast(TasInput::TasButton::BUTTON_X)) != 0) - returns += ", X"; - if ((button & static_cast(TasInput::TasButton::BUTTON_Y)) != 0) - returns += ", Y"; - if ((button & static_cast(TasInput::TasButton::STICK_L)) != 0) - returns += ", STICK_L"; - if ((button & static_cast(TasInput::TasButton::STICK_R)) != 0) - returns += ", STICK_R"; - if ((button & static_cast(TasInput::TasButton::TRIGGER_L)) != 0) - returns += ", TRIGGER_L"; - if ((button & static_cast(TasInput::TasButton::TRIGGER_R)) != 0) - returns += ", TRIGGER_R"; - if ((button & static_cast(TasInput::TasButton::TRIGGER_ZL)) != 0) - returns += ", TRIGGER_ZL"; - if ((button & static_cast(TasInput::TasButton::TRIGGER_ZR)) != 0) - returns += ", TRIGGER_ZR"; - if ((button & static_cast(TasInput::TasButton::BUTTON_PLUS)) != 0) - returns += ", PLUS"; - if ((button & static_cast(TasInput::TasButton::BUTTON_MINUS)) != 0) - returns += ", MINUS"; - if ((button & static_cast(TasInput::TasButton::BUTTON_LEFT)) != 0) - returns += ", LEFT"; - if ((button & static_cast(TasInput::TasButton::BUTTON_UP)) != 0) - returns += ", UP"; - if ((button & static_cast(TasInput::TasButton::BUTTON_RIGHT)) != 0) - returns += ", RIGHT"; - if ((button & static_cast(TasInput::TasButton::BUTTON_DOWN)) != 0) - returns += ", DOWN"; - if ((button & static_cast(TasInput::TasButton::BUTTON_SL)) != 0) - returns += ", SL"; - if ((button & static_cast(TasInput::TasButton::BUTTON_SR)) != 0) - returns += ", SR"; - if ((button & static_cast(TasInput::TasButton::BUTTON_HOME)) != 0) - returns += ", HOME"; - if ((button & static_cast(TasInput::TasButton::BUTTON_CAPTURE)) != 0) - returns += ", CAPTURE"; - return returns.empty() ? "" : returns.substr(2); - } - - void RefreshTasFile(); - void LoadTasFiles(); void RecordInput(u32 buttons, const std::array, 2>& axes); void UpdateThread(); @@ -137,6 +88,7 @@ private: TasAnalog l_axis{}; TasAnalog r_axis{}; }; + void LoadTasFiles(); void LoadTasFile(size_t player_index); void WriteTasFile(); TasAnalog ReadCommandAxis(const std::string& line) const; @@ -144,9 +96,16 @@ private: std::string WriteCommandButtons(u32 data) const; std::string WriteCommandAxis(TasAnalog data) const; + std::pair FlipAxisY(std::pair old); + + std::string DebugButtons(u32 buttons) const; + std::string DebugJoystick(float x, float y) const; + std::string DebugInput(const TasData& data) const; + std::string DebugInputs(const std::array& arr) const; + std::string ButtonsToString(u32 button) const; + size_t script_length{0}; std::array tas_data; - bool update_thread_running{true}; bool refresh_tas_fle{false}; bool is_recording{false}; bool is_running{false}; -- cgit v1.2.3 From 9bb6580d89efb76534d9395bc052459d5f58e7c4 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 26 Jun 2021 10:38:39 -0500 Subject: input_common/tas: overwrite file dialog --- src/input_common/tas/tas_input.cpp | 19 +++---------------- src/input_common/tas/tas_input.h | 6 +++--- 2 files changed, 6 insertions(+), 19 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index baeb18c22..eb3327520 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -102,7 +102,7 @@ void Tas::LoadTasFile(size_t player_index) { LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); } -void Tas::WriteTasFile() { +void Tas::WriteTasFile(std::string file_name) { std::string output_text; for (size_t frame = 0; frame < record_commands.size(); frame++) { if (!output_text.empty()) { @@ -113,7 +113,7 @@ void Tas::WriteTasFile() { WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); } const size_t bytes_written = Common::FS::WriteStringToFile( - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + "record.txt", + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + file_name, Common::FS::FileType::TextFile, output_text); if (bytes_written == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); @@ -189,18 +189,8 @@ void Tas::UpdateThread() { if (is_recording) { record_commands.push_back(last_input); } - if (!is_recording && !record_commands.empty()) { - WriteTasFile(); - needs_reset = true; - refresh_tas_fle = true; - record_commands.clear(); - } if (needs_reset) { current_command = 0; - if (refresh_tas_fle) { - LoadTasFiles(); - refresh_tas_fle = false; - } needs_reset = false; LoadTasFiles(); LOG_DEBUG(Input, "tas_reset done"); @@ -306,10 +296,8 @@ void Tas::Reset() { needs_reset = true; } -void Tas::Record() { +bool Tas::Record() { is_recording = !is_recording; -<<<<<<< HEAD -======= return is_recording; } @@ -326,7 +314,6 @@ void Tas::SaveRecording(bool overwrite_file) { } needs_reset = true; record_commands.clear(); ->>>>>>> 773d268db (config: disable pause on load) } InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index e011e559e..e0462e858 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -68,7 +68,8 @@ public: void StartStop(); void Reset(); - void Record(); + bool Record(); + void SaveRecording(bool overwrite_file); /** * Returns the current status values of TAS playback/recording @@ -90,7 +91,7 @@ private: }; void LoadTasFiles(); void LoadTasFile(size_t player_index); - void WriteTasFile(); + void WriteTasFile(std::string file_name); TasAnalog ReadCommandAxis(const std::string& line) const; u32 ReadCommandButtons(const std::string& line) const; std::string WriteCommandButtons(u32 data) const; @@ -106,7 +107,6 @@ private: size_t script_length{0}; std::array tas_data; - bool refresh_tas_fle{false}; bool is_recording{false}; bool is_running{false}; bool needs_reset{false}; -- cgit v1.2.3 From e6c4bf52f0eb2c9c78e983ffbc667891463d3253 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 27 Jun 2021 14:02:38 -0500 Subject: input_common/tas: Add swap controller --- src/input_common/main.h | 20 ++++++------ src/input_common/tas/tas_input.cpp | 63 +++++++++++++++++++++++++++++++++----- src/input_common/tas/tas_input.h | 9 +++++- 3 files changed, 74 insertions(+), 18 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/main.h b/src/input_common/main.h index 1d06fc5f5..6390d3f09 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -155,28 +155,28 @@ public: /// Retrieves the underlying udp touch handler. [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] MouseButtonFactory* GetMouseButtons(); - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const; - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] MouseMotionFactory* GetMouseMotions(); - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] MouseTouchFactory* GetMouseTouch(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; /// Retrieves the underlying tas button handler. @@ -185,10 +185,10 @@ public: /// Retrieves the underlying tas button handler. [[nodiscard]] const TasButtonFactory* GetTasButtons() const; - /// Retrieves the underlying tas touch handler. + /// Retrieves the underlying tas analogs handler. [[nodiscard]] TasAnalogFactory* GetTasAnalogs(); - /// Retrieves the underlying tas touch handler. + /// Retrieves the underlying tas analogs handler. [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const; /// Reloads the input devices diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index eb3327520..aceb13adc 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -61,8 +61,8 @@ void Tas::LoadTasFile(size_t player_index) { commands[player_index].clear(); } std::string file = - Common::FS::ReadStringFromFile(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + - "script0-" + std::to_string(player_index + 1) + ".txt", + Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / + fmt::format("script0-{}.txt", player_index + 1), Common::FS::FileType::BinaryFile); std::stringstream command_line(file); std::string line; @@ -102,7 +102,7 @@ void Tas::LoadTasFile(size_t player_index) { LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); } -void Tas::WriteTasFile(std::string file_name) { +void Tas::WriteTasFile(std::u8string file_name) { std::string output_text; for (size_t frame = 0; frame < record_commands.size(); frame++) { if (!output_text.empty()) { @@ -112,8 +112,8 @@ void Tas::WriteTasFile(std::string file_name) { output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); } - const size_t bytes_written = Common::FS::WriteStringToFile( - Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + file_name, + const auto bytes_written = Common::FS::WriteStringToFile( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, Common::FS::FileType::TextFile, output_text); if (bytes_written == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); @@ -217,6 +217,9 @@ void Tas::UpdateThread() { is_running = Settings::values.tas_loop; current_command = 0; tas_data.fill({}); + if (!is_running) { + SwapToStoredController(); + } } } else { tas_data.fill({}); @@ -290,6 +293,52 @@ std::string Tas::WriteCommandButtons(u32 data) const { void Tas::StartStop() { is_running = !is_running; + if (is_running) { + SwapToTasController(); + } else { + SwapToStoredController(); + } +} + +void Tas::SwapToTasController() { + if (!Settings::values.tas_swap_controllers) { + return; + } + auto& players = Settings::values.players.GetValue(); + for (std::size_t index = 0; index < players.size(); index++) { + auto& player = players[index]; + player_mappings[index] = player; + + // Only swap active controllers + if (!player.connected) { + continue; + } + + auto tas_param = Common::ParamPackage{{"pad", static_cast(index)}}; + auto button_mapping = GetButtonMappingForDevice(tas_param); + auto analog_mapping = GetAnalogMappingForDevice(tas_param); + auto& buttons = player.buttons; + auto& analogs = player.analogs; + + for (std::size_t i = 0; i < buttons.size(); ++i) { + buttons[i] = button_mapping[static_cast(i)].Serialize(); + } + for (std::size_t i = 0; i < analogs.size(); ++i) { + analogs[i] = analog_mapping[static_cast(i)].Serialize(); + } + } + Settings::values.is_device_reload_pending.store(true); +} + +void Tas::SwapToStoredController() { + if (!Settings::values.tas_swap_controllers) { + return; + } + auto& players = Settings::values.players.GetValue(); + for (std::size_t index = 0; index < players.size(); index++) { + players[index] = player_mappings[index]; + } + Settings::values.is_device_reload_pending.store(true); } void Tas::Reset() { @@ -308,9 +357,9 @@ void Tas::SaveRecording(bool overwrite_file) { if (record_commands.empty()) { return; } - WriteTasFile("record.txt"); + WriteTasFile(u8"record.txt"); if (overwrite_file) { - WriteTasFile("script0-1.txt"); + WriteTasFile(u8"script0-1.txt"); } needs_reset = true; record_commands.clear(); diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index e0462e858..e1f351251 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -7,6 +7,7 @@ #include #include "common/common_types.h" +#include "common/settings_input.h" #include "core/frontend/input.h" #include "input_common/main.h" @@ -91,7 +92,7 @@ private: }; void LoadTasFiles(); void LoadTasFile(size_t player_index); - void WriteTasFile(std::string file_name); + void WriteTasFile(std::u8string file_name); TasAnalog ReadCommandAxis(const std::string& line) const; u32 ReadCommandButtons(const std::string& line) const; std::string WriteCommandButtons(u32 data) const; @@ -105,6 +106,9 @@ private: std::string DebugInputs(const std::array& arr) const; std::string ButtonsToString(u32 button) const; + void SwapToTasController(); + void SwapToStoredController(); + size_t script_length{0}; std::array tas_data; bool is_recording{false}; @@ -114,5 +118,8 @@ private: std::vector record_commands{}; size_t current_command{0}; TASCommand last_input{}; // only used for recording + + // Old settings for swapping controllers + std::array player_mappings; }; } // namespace TasInput -- cgit v1.2.3 From 33a1d790e8a5f67c73d0eef4a141f936345f104f Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 5 Jul 2021 20:58:52 -0500 Subject: input_common/tas: Document the main class --- src/input_common/tas/tas_input.cpp | 3 +- src/input_common/tas/tas_input.h | 108 +++++++++++++++++++++++++++++++++++++ src/input_common/tas/tas_poller.h | 4 +- 3 files changed, 112 insertions(+), 3 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index aceb13adc..877d35088 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -14,6 +14,7 @@ namespace TasInput { +// Supported keywords and buttons from a TAS file constexpr std::array, 20> text_to_tas_button = { std::pair{"KEY_A", TasButton::BUTTON_A}, {"KEY_B", TasButton::BUTTON_B}, @@ -214,7 +215,7 @@ void Tas::UpdateThread() { } } } else { - is_running = Settings::values.tas_loop; + is_running = Settings::values.tas_loop.GetValue(); current_command = 0; tas_data.fill({}); if (!is_running) { diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index e1f351251..52d000db4 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -11,6 +11,38 @@ #include "core/frontend/input.h" #include "input_common/main.h" +/* +To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below +Emulation -> Configure TAS. The file itself has normal text format and has to be called +script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). + +A script file has the same format as TAS-nx uses, so final files will look like this: + +1 KEY_B 0;0 0;0 +6 KEY_ZL 0;0 0;0 +41 KEY_ZL;KEY_Y 0;0 0;0 +43 KEY_X;KEY_A 32767;0 0;0 +44 KEY_A 32767;0 0;0 +45 KEY_A 32767;0 0;0 +46 KEY_A 32767;0 0;0 +47 KEY_A 32767;0 0;0 + +After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey +CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file +has. Playback can be started or stopped using CTRL+F5. + +However, for playback to actually work, the correct input device has to be selected: In the Controls +menu, select TAS from the device list for the controller that the script should be played on. + +Recording a new script file is really simple: Just make sure that the proper device (not TAS) is +connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke +again (CTRL+F7). The new script will be saved at the location previously selected, as the filename +record.txt. + +For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller +P1). +*/ + namespace TasInput { constexpr size_t PLAYER_NUMBER = 8; @@ -64,12 +96,26 @@ public: Tas(); ~Tas(); + // Changes the input status that will be stored in each frame void RecordInput(u32 buttons, const std::array, 2>& axes); + + // Main loop that records or executes input void UpdateThread(); + // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles void StartStop(); + + // Sets the flag to reload the file and start from the begining in the next update void Reset(); + + /** + * Sets the flag to enable or disable recording of inputs + * @return Returns true if the current recording status is enabled + */ bool Record(); + + // Saves contents of record_commands on a file if overwrite is enabled player 1 will be + // overwritten with the recorded commands void SaveRecording(bool overwrite_file); /** @@ -80,7 +126,11 @@ public: * Total length of script file currently loaded or amount of frames (so far) for Recording */ std::tuple GetStatus() const; + + // Retuns an array of the default button mappings InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; + + // Retuns an array of the default analog mappings InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; @@ -90,23 +140,81 @@ private: TasAnalog l_axis{}; TasAnalog r_axis{}; }; + + // Loads TAS files from all players void LoadTasFiles(); + + // Loads TAS file from the specified player void LoadTasFile(size_t player_index); + + // Writes a TAS file from the recorded commands void WriteTasFile(std::u8string file_name); + + /** + * Parses a string containing the axis values with the following format "x;y" + * X and Y have a range from -32767 to 32767 + * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 + */ TasAnalog ReadCommandAxis(const std::string& line) const; + + /** + * Parses a string containing the button values with the following format "a;b;c;d..." + * Each button is represented by it's text format specified in text_to_tas_button array + * @return Returns a u32 with each bit representing the status of a button + */ u32 ReadCommandButtons(const std::string& line) const; + + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons to be written to the file + */ std::string WriteCommandButtons(u32 data) const; + + /** + * Converts an TAS analog object containing the axis status into the text equivalent + * @return Returns a string with the value of the axis to be written to the file + */ std::string WriteCommandAxis(TasAnalog data) const; + // Inverts the Y axis polarity std::pair FlipAxisY(std::pair old); + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons to be printed on console + */ std::string DebugButtons(u32 buttons) const; + + /** + * Converts an TAS analog object containing the axis status into the text equivalent + * @return Returns a string with the value of the axis to be printed on console + */ std::string DebugJoystick(float x, float y) const; + + /** + * Converts the given TAS status into the text equivalent + * @return Returns a string with the value of the TAS status to be printed on console + */ std::string DebugInput(const TasData& data) const; + + /** + * Converts the given TAS status of multiple players into the text equivalent + * @return Returns a string with the value of the status of all TAS players to be printed on + * console + */ std::string DebugInputs(const std::array& arr) const; + + /** + * Converts an u32 containing the button status into the text equivalent + * @return Returns a string with the name of the buttons + */ std::string ButtonsToString(u32 button) const; + // Stores current controller configuration and sets a TAS controller for every active controller + // to the current config void SwapToTasController(); + + // Sets the stored controller configuration to the current config void SwapToStoredController(); size_t script_length{0}; diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h index 1bc0d173b..09e426cef 100644 --- a/src/input_common/tas/tas_poller.h +++ b/src/input_common/tas/tas_poller.h @@ -11,7 +11,7 @@ namespace InputCommon { /** - * A button device factory representing a mouse. It receives mouse events and forward them + * A button device factory representing a tas bot. It receives tas events and forward them * to all button devices it created. */ class TasButtonFactory final : public Input::Factory { @@ -29,7 +29,7 @@ private: std::shared_ptr tas_input; }; -/// An analog device factory that creates analog devices from mouse +/// An analog device factory that creates analog devices from tas class TasAnalogFactory final : public Input::Factory { public: explicit TasAnalogFactory(std::shared_ptr tas_input_); -- cgit v1.2.3 From 75d8ec1e9f474ce6c2bfc0b8ebe574ca44f9f3d8 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 25 Jul 2021 20:52:19 -0500 Subject: UI: Relocate tas menu and add brief description --- src/input_common/main.cpp | 2 +- src/input_common/tas/tas_input.cpp | 88 ++++++++++++++++++++++++-------------- src/input_common/tas/tas_input.h | 48 +++++++++++---------- 3 files changed, 83 insertions(+), 55 deletions(-) (limited to 'src/input_common') diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 3b9906b53..18d7d8817 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -117,7 +117,7 @@ struct InputSubsystem::Impl { Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, }; if (Settings::values.tas_enable) { - devices.push_back( + devices.emplace_back( Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}}); } #ifdef HAVE_SDL2 diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp index 877d35088..1598092b6 100644 --- a/src/input_common/tas/tas_input.cpp +++ b/src/input_common/tas/tas_input.cpp @@ -40,12 +40,15 @@ constexpr std::array, 20> text_to_tas_but Tas::Tas() { if (!Settings::values.tas_enable) { + needs_reset = true; return; } LoadTasFiles(); } -Tas::~Tas() = default; +Tas::~Tas() { + Stop(); +}; void Tas::LoadTasFiles() { script_length = 0; @@ -184,6 +187,9 @@ std::string Tas::ButtonsToString(u32 button) const { void Tas::UpdateThread() { if (!Settings::values.tas_enable) { + if (is_running) { + Stop(); + } return; } @@ -196,34 +202,35 @@ void Tas::UpdateThread() { LoadTasFiles(); LOG_DEBUG(Input, "tas_reset done"); } - if (is_running) { - if (current_command < script_length) { - LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); - size_t frame = current_command++; - for (size_t i = 0; i < commands.size(); i++) { - if (frame < commands[i].size()) { - TASCommand command = commands[i][frame]; - tas_data[i].buttons = command.buttons; - auto [l_axis_x, l_axis_y] = command.l_axis; - tas_data[i].axis[0] = l_axis_x; - tas_data[i].axis[1] = l_axis_y; - auto [r_axis_x, r_axis_y] = command.r_axis; - tas_data[i].axis[2] = r_axis_x; - tas_data[i].axis[3] = r_axis_y; - } else { - tas_data[i] = {}; - } - } - } else { - is_running = Settings::values.tas_loop.GetValue(); - current_command = 0; - tas_data.fill({}); - if (!is_running) { - SwapToStoredController(); + + if (!is_running) { + tas_data.fill({}); + return; + } + if (current_command < script_length) { + LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); + size_t frame = current_command++; + for (size_t i = 0; i < commands.size(); i++) { + if (frame < commands[i].size()) { + TASCommand command = commands[i][frame]; + tas_data[i].buttons = command.buttons; + auto [l_axis_x, l_axis_y] = command.l_axis; + tas_data[i].axis[0] = l_axis_x; + tas_data[i].axis[1] = l_axis_y; + auto [r_axis_x, r_axis_y] = command.r_axis; + tas_data[i].axis[2] = r_axis_x; + tas_data[i].axis[3] = r_axis_y; + } else { + tas_data[i] = {}; } } } else { + is_running = Settings::values.tas_loop.GetValue(); + current_command = 0; tas_data.fill({}); + if (!is_running) { + SwapToStoredController(); + } } LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); } @@ -237,8 +244,8 @@ TasAnalog Tas::ReadCommandAxis(const std::string& line) const { seglist.push_back(segment); } - const float x = std::stof(seglist.at(0)) / 32767.f; - const float y = std::stof(seglist.at(1)) / 32767.f; + const float x = std::stof(seglist.at(0)) / 32767.0f; + const float y = std::stof(seglist.at(1)) / 32767.0f; return {x, y}; } @@ -293,14 +300,22 @@ std::string Tas::WriteCommandButtons(u32 data) const { } void Tas::StartStop() { - is_running = !is_running; + if (!Settings::values.tas_enable) { + return; + } if (is_running) { - SwapToTasController(); + Stop(); } else { - SwapToStoredController(); + is_running = true; + SwapToTasController(); } } +void Tas::Stop() { + is_running = false; + SwapToStoredController(); +} + void Tas::SwapToTasController() { if (!Settings::values.tas_swap_controllers) { return; @@ -315,7 +330,8 @@ void Tas::SwapToTasController() { continue; } - auto tas_param = Common::ParamPackage{{"pad", static_cast(index)}}; + Common::ParamPackage tas_param; + tas_param.Set("pad", static_cast(index)); auto button_mapping = GetButtonMappingForDevice(tas_param); auto analog_mapping = GetAnalogMappingForDevice(tas_param); auto& buttons = player.buttons; @@ -328,25 +344,33 @@ void Tas::SwapToTasController() { analogs[i] = analog_mapping[static_cast(i)].Serialize(); } } + is_old_input_saved = true; Settings::values.is_device_reload_pending.store(true); } void Tas::SwapToStoredController() { - if (!Settings::values.tas_swap_controllers) { + if (!is_old_input_saved) { return; } auto& players = Settings::values.players.GetValue(); for (std::size_t index = 0; index < players.size(); index++) { players[index] = player_mappings[index]; } + is_old_input_saved = false; Settings::values.is_device_reload_pending.store(true); } void Tas::Reset() { + if (!Settings::values.tas_enable) { + return; + } needs_reset = true; } bool Tas::Record() { + if (!Settings::values.tas_enable) { + return true; + } is_recording = !is_recording; return is_recording; } diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h index 52d000db4..3e2db8f00 100644 --- a/src/input_common/tas/tas_input.h +++ b/src/input_common/tas/tas_input.h @@ -13,8 +13,8 @@ /* To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below -Emulation -> Configure TAS. The file itself has normal text format and has to be called -script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). +Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt +for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). A script file has the same format as TAS-nx uses, so final files will look like this: @@ -56,26 +56,26 @@ enum class TasState { }; enum class TasButton : u32 { - BUTTON_A = 0x000001, - BUTTON_B = 0x000002, - BUTTON_X = 0x000004, - BUTTON_Y = 0x000008, - STICK_L = 0x000010, - STICK_R = 0x000020, - TRIGGER_L = 0x000040, - TRIGGER_R = 0x000080, - TRIGGER_ZL = 0x000100, - TRIGGER_ZR = 0x000200, - BUTTON_PLUS = 0x000400, - BUTTON_MINUS = 0x000800, - BUTTON_LEFT = 0x001000, - BUTTON_UP = 0x002000, - BUTTON_RIGHT = 0x004000, - BUTTON_DOWN = 0x008000, - BUTTON_SL = 0x010000, - BUTTON_SR = 0x020000, - BUTTON_HOME = 0x040000, - BUTTON_CAPTURE = 0x080000, + BUTTON_A = 1U << 0, + BUTTON_B = 1U << 1, + BUTTON_X = 1U << 2, + BUTTON_Y = 1U << 3, + STICK_L = 1U << 4, + STICK_R = 1U << 5, + TRIGGER_L = 1U << 6, + TRIGGER_R = 1U << 7, + TRIGGER_ZL = 1U << 8, + TRIGGER_ZR = 1U << 9, + BUTTON_PLUS = 1U << 10, + BUTTON_MINUS = 1U << 11, + BUTTON_LEFT = 1U << 12, + BUTTON_UP = 1U << 13, + BUTTON_RIGHT = 1U << 14, + BUTTON_DOWN = 1U << 15, + BUTTON_SL = 1U << 16, + BUTTON_SR = 1U << 17, + BUTTON_HOME = 1U << 18, + BUTTON_CAPTURE = 1U << 19, }; enum class TasAxes : u8 { @@ -105,6 +105,9 @@ public: // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles void StartStop(); + // Stop the TAS and reverts any controller profile + void Stop(); + // Sets the flag to reload the file and start from the begining in the next update void Reset(); @@ -219,6 +222,7 @@ private: size_t script_length{0}; std::array tas_data; + bool is_old_input_saved{false}; bool is_recording{false}; bool is_running{false}; bool needs_reset{false}; -- cgit v1.2.3