From 2e37ce01c9dcdc5932cf5fe47a1ade0e0d2b7cf8 Mon Sep 17 00:00:00 2001 From: B3n30 Date: Fri, 7 Jul 2017 21:34:15 +0200 Subject: Implement basic virtual Room support based on enet (#2803) * Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes --- src/network/room.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/network/room.h (limited to 'src/network/room.h') diff --git a/src/network/room.h b/src/network/room.h new file mode 100644 index 000000000..70c64d5f1 --- /dev/null +++ b/src/network/room.h @@ -0,0 +1,60 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include "common/common_types.h" + +namespace Network { + +constexpr u16 DefaultRoomPort = 1234; +constexpr size_t NumChannels = 1; // Number of channels used for the connection + +struct RoomInformation { + std::string name; ///< Name of the server + u32 member_slots; ///< Maximum number of members in this room +}; + +/// This is what a server [person creating a server] would use. +class Room final { +public: + enum class State : u8 { + Open, ///< The room is open and ready to accept connections. + Closed, ///< The room is not opened and can not accept connections. + }; + + Room(); + ~Room(); + + /** + * Gets the current state of the room. + */ + State GetState() const; + + /** + * Gets the room information of the room. + */ + const RoomInformation& GetRoomInformation() const; + + /** + * Creates the socket for this room. Will bind to default address if + * server is empty string. + */ + void Create(const std::string& name, const std::string& server = "", + u16 server_port = DefaultRoomPort); + + /** + * Destroys the socket + */ + void Destroy(); + +private: + class RoomImpl; + std::unique_ptr room_impl; +}; + +} // namespace Network -- cgit v1.2.3