From ec6fc5fe78c9038fc9ad7259b7b3a7be751ecef6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 17 May 2021 02:52:01 -0300 Subject: glasm: Implement TEX and TEXS instructions Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). --- src/shader_recompiler/backend/glasm/emit_glasm.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 0c591f73c..d7a08e4b3 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -283,6 +283,9 @@ void SetupOptions(std::string& header, Info info) { if (info.uses_subgroup_shuffles) { header += "OPTION NV_shader_thread_shuffle;"; } + if (info.uses_sparse_residency) { + header += "OPTION EXT_sparse_texture2;"; + } const auto non_zero_frag_colors{info.stores_frag_color | std::views::drop(1)}; if (std::ranges::find(non_zero_frag_colors, true) != non_zero_frag_colors.end()) { header += "OPTION ARB_draw_buffers;"; -- cgit v1.2.3