From f086c82e1f80cae088bb22de9092598dc51979da Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 29 Jul 2021 13:27:01 -0400 Subject: gl_graphics_pipeline: Add downscale factor to shader uniforms --- src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glasm') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 807494063..77ee6dc0e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.Add("MOV.F {}.x,1;", inst); + ctx.Add("MOV.F {}.x,program.env[0].x;", inst); } void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { -- cgit v1.2.3