From cdde7302196d6642724d36e8ed5a523dce702b6b Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 22 May 2021 23:31:30 -0400 Subject: glsl: Add a more robust fp formatter --- src/shader_recompiler/backend/glsl/emit_glsl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index d1c58cefc..e48f152d0 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -146,7 +146,6 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program, Bindings& bindings) { EmitContext ctx{program, bindings, profile}; - // ctx.SetupBuffers(); EmitCode(ctx, program); ctx.code += "}"; return ctx.code; -- cgit v1.2.3