From eaff1030de07f3739794207403ea833ee91c0034 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 19 May 2021 21:58:32 -0400 Subject: glsl: Initial backend --- src/shader_recompiler/backend/glsl/emit_glsl.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 src/shader_recompiler/backend/glsl/emit_glsl.h (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.h') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h new file mode 100644 index 000000000..a7c666107 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -0,0 +1,23 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "shader_recompiler/backend/bindings.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { + +[[nodiscard]] std::string EmitGLSL(const Profile& profile, IR::Program& program, + Bindings& binding); + +[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) { + Bindings binding; + return EmitGLSL(profile, program, binding); +} + +} // namespace Shader::Backend::GLSL -- cgit v1.2.3 From fb75d122a242a5e43d36edc916e16a873f807acd Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 21 May 2021 19:55:58 -0400 Subject: glsl: Use std::string_view for Emit function args. --- src/shader_recompiler/backend/glsl/emit_glsl.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.h') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h index a7c666107..fe221fa7c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -12,12 +12,12 @@ namespace Shader::Backend::GLSL { -[[nodiscard]] std::string EmitGLSL(const Profile& profile, IR::Program& program, - Bindings& binding); +[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, + IR::Program& program, Bindings& bindings); [[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) { Bindings binding; - return EmitGLSL(profile, program, binding); + return EmitGLSL(profile, {}, program, binding); } } // namespace Shader::Backend::GLSL -- cgit v1.2.3 From 0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 16 Jun 2021 03:22:56 -0300 Subject: shader: Split profile and runtime info headers --- src/shader_recompiler/backend/glsl/emit_glsl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl.h') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h index fe221fa7c..20e5719e6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl.h @@ -9,6 +9,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { -- cgit v1.2.3