From 04f9d8b61a8cdc3192c1f4713580caa996f20b04 Mon Sep 17 00:00:00 2001 From: Zephyron Date: Mon, 20 Jan 2025 17:02:01 +1000 Subject: shader: Implement EmitInvocationInfo across all backends - Add proper invocation info handling for tessellation and fragment stages - Return patch vertices info shifted by 16 bits for tessellation stages - Return sample mask shifted by 16 bits for fragment stage - Return standard format (0x00ff0000) for compute and other stages - Implement consistently across SPIRV, GLSL, and GLASM backends - Remove stubbed warning message --- .../backend/glsl/emit_glsl_context_get_set.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 2e369ed72..fea325df9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -426,9 +426,15 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { case Stage::TessellationEval: ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); break; + case Stage::Fragment: + // Return sample mask in upper 16 bits + ctx.AddU32("{}=uint(gl_SampleMaskIn[0])<<16;", inst); + break; + case Stage::Compute: default: - LOG_WARNING(Shader, "(STUBBED) called"); - ctx.AddU32("{}=uint(0x00ff0000);", inst); + // Return standard format (0x00ff0000) + ctx.AddU32("{}=0x00ff0000u;", inst); + break; } } -- cgit v1.2.3