From b0f1255c8cb800e9f336be66b3f16c3d958673d2 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 16 Apr 2021 01:55:06 -0300 Subject: shader: Implement PrimitiveId --- src/shader_recompiler/backend/spirv/emit_context.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_context.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 067f61613..3946dab14 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -1021,6 +1021,9 @@ void EmitContext::DefineInputs(const Info& info) { fswzadd_lut_b = ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one); } + if (info.loads_primitive_id) { + primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId); + } if (info.loads_position) { const bool is_fragment{stage != Stage::Fragment}; const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; -- cgit v1.2.3