From f5672777c8af4700c9e0fc32af52cb2563f564f4 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Thu, 25 Mar 2021 20:27:09 +0100 Subject: shader: Implement FragDepth --- src/shader_recompiler/backend/spirv/emit_context.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_context.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 5db4a9082..3d028db0f 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -359,6 +359,12 @@ void EmitContext::DefineOutputs(const Info& info) { Decorate(frag_color[i], spv::Decoration::Location, static_cast(i)); Name(frag_color[i], fmt::format("frag_color{}", i)); } + if (!info.stores_frag_depth) { + return; + } + frag_depth = DefineOutput(*this, F32[1]); + Decorate(frag_depth, spv::Decoration::BuiltIn, static_cast(spv::BuiltIn::FragDepth)); + Name(frag_depth, "frag_depth"); } } -- cgit v1.2.3