From 7dafa96ab59892b7f1fbffdb61e4326e6443955f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 24 Jun 2021 02:41:09 -0300 Subject: shader: Rework varyings and implement passthrough geometry shaders Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. --- src/shader_recompiler/backend/spirv/emit_context.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/spirv/emit_context.h') diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 527685fb8..e277bc358 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -300,7 +300,7 @@ private: void DefineAttributeMemAccess(const Info& info); void DefineGlobalMemoryFunctions(const Info& info); - void DefineInputs(const Info& info); + void DefineInputs(const IR::Program& program); void DefineOutputs(const IR::Program& program); }; -- cgit v1.2.3